<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Bio of John Bertoglio --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Wed, 29 Apr 1998 13:01:47 -0700 --> <!--X-Message-Id: 199804292000.NAA06934#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Bio of John Bertoglio</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00235.html">Previous</a> | <a href="msg00237.html">Next</a> ] Thread: [ <a href="msg00248.html">Previous</a> | <a href="msg00230.html">Next</a> ] Index: [ <A HREF="author.html#00236">Author</A> | <A HREF="#00236">Date</A> | <A HREF="thread.html#00236">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Bio of John Bertoglio</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Bio of John Bertoglio</LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Wed, 29 Apr 1998 13:00:58 -0700</LI> <LI><em>Delivery-date</em>: Wed Apr 29 13:01:49 1998</LI> <LI><em>Delivery-date</em>: Wed, 29 Apr 1998 13:01:49 -0700</LI> <LI><em>Envelope-to</em>: claw#kanga,nu</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent,,,," <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Forwarded as reuested: From: "John Bertoglio" <alexb#internetcds,com> To: <claw#under,engr.sgi.com> Subject: Bio of John Bertoglio Date: Tue, 21 Apr 1998 23:13:29 -0700 Mr. Lawrence: Here is a bio if it would be of any value.... John Bertogio Occupation: head geek for Pulse Research,Inc. < www.paper.net > Portland, Oregon Addresses: alexb#internetcds,com (son's account, hits machine at home) jb#internetcds,com (son's account, hits machine at home) Web page: <<A HREF="http://www.paper.net/mud/">http://www.paper.net/mud/</A>> (just samples) Personal details: - - Married 25 years, three children. Ages: 4, 12 and 19 (sophamore at Reed College in Portland - - Politics: Non-doctrinare Libertarian (Wife: Bleeding heart liberal) - - Excessive use of "", () and ... in posts. - - Table top war gamer in my youth. (Hobby killed by family life) - - Engineering education. Started in 1970. Finished with liberal arts degree in 1989 - - Worked in sales and marketing, first in audio industry, later moved to computers when audio went goofy (pre-cd). - - Worked for Egghead Software in its salad days...played hundreds of pc-based computer games. - - Moved to Pulse Research about 10 years ago. Did sales and systems work. Company has over 2000 newspaper clients in North America We got into internet systems for newspapers almost 4 years ago with (god help us) bbs systems. - - Started bbs project with contract developer...very talented person with serious flaws. We developed and still own world's best newspaper-oriented bbs system. Of course, no one including us now cares about that. Used RIP techology...great technology god-awful CEO. BBS used xbase database at its core. - - Implosion of bbs market led to decision...find a way to move technology to the web or get a real job and actually work for a living. - - Moved technology to the web. Used FoxWeb <www.foxweb.com> to link MS Visual FoxPro dbase. Fired contract developer and rewrote and expanded all programs from BBS. Something of a trick since previous programming experience was a D in one quarter of Fortran in 1971 and a few "Hello World" level projects in basic. - - Got idea a xbase mud was possible from TBBS program Legends (no connection to mud of the same name) - - Used company technology to build a prototype mud. Mud development now produces technology used in company products. Server concepts/features: - Built on relational database model. Extensive use of SQL. Engine has very high speed indexed searches - - Totally persistant world with the ability to handle millions of objects. - - 1200 by 800 cell base world creates "Civ" style world map. Not tiled currently...but could be, uses solid color pixels for maps. - - Current world has 1 million base cells with 4 million gateways connnecting. - - Each cell can have infinite number of traditional mud style rooms. - - Auto generation of some terrain features as areas are exploited (Example: Mines) - - Stateless elements dealt with by combination of cookies, session tracking, auto events and auto refresh. - - HTML form-based editing for all system elements. - - System is designed to be very extensible. Adding new features or skills can often be done in minutes. - - Hybrid NPC/flora/faunua generation. - - Adventurers can form parties which are persistant and gain stats - - PC, NPC and significant creatures use the same data structure. - - Designed to allow active gamemastering Client concept/features - - Client program is MS IE 4.0...stock, no plugins, no ActiveX - - Hate frames? You'll really hate this one. - - Multiple user interfaces. Selectable - - On-the-fly generated HTML provides most of the content Game concepts/features: - Game system based on amalgam of systems: Aftermath, C&S, elements of AD&D, GURPS and some freeware systems. - - Skill based. No fixed classes. Skill trees encourage differentation. - - Attempts to bring the elements of good single player frp games to multi-player existance. Inspiration is the "Dream Park" novels. - - Ability to 'get lost' in a huge world and build a presense - - Managed Pk system with subtle intervention - - Easy player building of elements - - Unusual use of world time elements - - Extensive use of profiles. Player controls plans of character but does not have absolute control over all actions, especially in detailed interactions like combat. - - Very limited exposure to numbers. Game has stats on/off command used for development and testing. - - IC advantages to eating and drinking in taverns. John Bertoglio --------oOOOo-------- -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00235.html">[MUD-Dev] Re: PK's: A solution?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00237.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00248.html">[MUD-Dev] Reuters: Cheaters Never Prosper</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00230.html">[MUD-Dev] Re: (fwd) Confusing?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00236"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00236"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Mud-Client, and specifically, COOLMud and SFWhite</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00306" HREF="msg00306.html">[MUD-Dev] Re: Mud-Client, and specifically, COOLMud and SFWhite</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 01 May 1998, 22:01 GMT </LI> </ul> </LI> <LI><strong><A NAME="00253" HREF="msg00253.html">[MUD-Dev] Supporting articles found for UOL play style</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 30 Apr 1998, 01:25 GMT <UL> <LI><strong><A NAME="00274" HREF="msg00274.html">[MUD-Dev] DOOM Gets a Storyline?</A></strong>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Thu 30 Apr 1998, 19:07 GMT </LI> </UL> </LI> <LI><strong><A NAME="00248" HREF="msg00248.html">[MUD-Dev] Reuters: Cheaters Never Prosper</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 30 Apr 1998, 00:14 GMT <LI><strong><A NAME="00236" HREF="msg00236.html">[MUD-Dev] Bio of John Bertoglio</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 20:01 GMT <LI><strong><A NAME="00230" HREF="msg00230.html">[MUD-Dev] Re: (fwd) Confusing?</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 29 Apr 1998, 06:02 GMT <LI><strong><A NAME="00228" HREF="msg00228.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Macro semi</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 29 Apr 1998, 06:02 GMT <UL> <LI><strong><A NAME="00318" HREF="msg00318.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 02 May 1998, 06:17 GMT <UL> <LI><strong><A NAME="00426" HREF="msg00426.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 06 May 1998, 18:33 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>