<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: darkness/visibility --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Mon, 22 Jun 1998 15:27:21 -0700 --> <!--X-Message-Id: 199806222227.PAA02060#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199806111421.IAA01965@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: darkness/visibility</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01161.html">Previous</a> | <a href="msg01163.html">Next</a> ] Thread: [ <a href="msg00962.html">Previous</a> | <a href="msg01181.html">Next</a> ] Index: [ <A HREF="author.html#01162">Author</A> | <A HREF="#01162">Date</A> | <A HREF="thread.html#01162">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: darkness/visibility</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: darkness/visibility </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Mon, 22 Jun 1998 15:27:15 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Thu, 11 Jun 1998 08:21:01 -0600 Chris Gray<cg#ami-cg,GraySage.Edmonton.AB.CA> wrote: >> The problem, I think, is one of character memory: if you just >> turned off the light switch, you should know it's there to turn on >> again (at least for a while), barring sadistic puzzles involving >> moving switches.. Conversely, if you just walked into the room, you >> know nothing about a light switch (although searching for one by >> feel is feasible). > Is there a real problem with the default situation? If the player > types the command, then either the player knows the object is there, > or is intending to try to find one. If there is one, and nothing > prevents the action, then let it go ahead. Why get more complex, > unless you really have something specific in mind to gain? It actively encourages "guess the noun" games (as a variation on "guess the verb". Players are now going to be wandering about the place trying out all sorts of unlikely noun/verb combinations just in case they find something. To steal from history, Shades had (still does) two bombs. Both bombs were called "bomb", had indentical descriptions, and were worth points (XP) and could thus be picked up with the ubiquitous "get t" (get treasure) command. However one bomb would explode when you dropped it, killing you instantly, and the other would do nothing. The bombs posed a significant and difficult puzzle for players. One of them was almost always situated on the main path into the game, and the non-explosive one was worth many points. The problem was to avoid getting killed. Players used to go thru all sorts of contortions with the bombs in order to protect themselves in case they picked up the wrong one, stashing their EQ in a safe place, hand-offs thru a mule character etc. Few ever noticed that the unexploded bomb could also be manipulated with the name, "UXB" (and yes, the other bomb responded to "XB). Guess the noun games were popular on Shades. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01181" HREF="msg01181.html">[MUD-Dev] Re: darkness/visibility</A></strong> <ul compact><li><em>From:</em> "Travis S. Casey" <efindel#io,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00962" HREF="msg00962.html">[MUD-Dev] Re: darkness/visibility</A></STRONG> <UL><LI><EM>From:</EM> Chris Gray <cg#ami-cg,GraySage.Edmonton.AB.CA></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01161.html">[MUD-Dev] Re: mud websites</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01163.html">[MUD-Dev] Re: Databases: was Re: skill system</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00962.html">[MUD-Dev] Re: darkness/visibility</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01181.html">[MUD-Dev] Re: darkness/visibility</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01162"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01162"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00964" HREF="msg00964.html">[MUD-Dev] META: Quoting, again.</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 11 Jun 1998, 16:44 GMT <LI><strong><A NAME="00963" HREF="msg00963.html">[MUD-Dev] Re:Telepathy Rules</A></strong>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Thu 11 Jun 1998, 15:43 GMT <UL> <LI><strong><A NAME="01033" HREF="msg01033.html">[MUD-Dev] Re:Telepathy Rules</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 14 Jun 1998, 13:45 GMT </LI> </UL> </LI> <LI><strong><A NAME="00962" HREF="msg00962.html">[MUD-Dev] Re: darkness/visibility</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 11 Jun 1998, 15:07 GMT <UL> <LI><strong><A NAME="01162" HREF="msg01162.html">[MUD-Dev] Re: darkness/visibility</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 22 Jun 1998, 22:27 GMT <UL> <LI><strong><A NAME="01181" HREF="msg01181.html">[MUD-Dev] Re: darkness/visibility</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 23 Jun 1998, 22:03 GMT <UL> <LI><strong><A NAME="01278" HREF="msg01278.html">[MUD-Dev] Re: darkness/visibility</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 30 Jun 1998, 23:41 GMT </LI> </UL> </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00965" HREF="msg00965.html">[MUD-Dev] Re: darkness/visibility</A></strong>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Thu 11 Jun 1998, 17:13 GMT <UL> <LI><strong><A NAME="00973" HREF="msg00973.html">[MUD-Dev] Re: darkness/visibility</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 11 Jun 1998, 19:28 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>