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<H1>[MUD-Dev] Re: There can be.. only ONE! (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: There can be.. only ONE! (fwd) </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 29 Apr 1998 13:57:21 -0700</LI>
<LI><em>Delivery-date</em>: Wed Apr 29 13:58:07 1998</LI>
<LI><em>Delivery-date</em>: Wed, 29 Apr 1998 13:58:07 -0700</LI>
<LI><em>Envelope-to</em>: claw#kanga,nu</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Fri, 24 Apr 1998 18:12:35 +0000 (GMT) 
Matt Chatterley&lt;matt#mpc,dyn.ml.org&gt; wrote:

&gt; Oh, one last thing, I'm contemplating imposing a wait before you can
&gt; rejoin the game after dying - and making it longer if you get badly
&gt; overkilled. Then again, that just seems to be an annoyance, since
&gt; placement is random.

I can't think of a useful reason to do this.  At the very worst they
are cannon fodder, at the best they are enticing targets.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

-- 
MUD-Dev: Advancing an unrealised future.
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<LI><STRONG><A NAME="00604" HREF="msg00604.html">[MUD-Dev] Re: There can be.. only ONE!  (fwd)</A></STRONG>
<UL><LI><EM>From:</EM> Matt Chatterley &lt;matt#mpc,dyn.ml.org&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00637" HREF="msg00637.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Fri 24 Apr 1998, 22:41 GMT
<UL>
<LI><strong><A NAME="00644" HREF="msg00644.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 25 Apr 1998, 02:16 GMT
<UL>
<LI><strong><A NAME="00684" HREF="msg00684.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sat 25 Apr 1998, 01:13 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00604" HREF="msg00604.html">[MUD-Dev] Re: There can be.. only ONE!  (fwd)</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Fri 24 Apr 1998, 17:13 GMT
<UL>
<LI><strong><A NAME="00239" HREF="msg00239.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 20:58 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00597" HREF="msg00597.html">[MUD-Dev] Re: There can be.. only ONE!  (fwd)</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Fri 24 Apr 1998, 17:13 GMT
<UL>
<LI><strong><A NAME="00237" HREF="msg00237.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 20:55 GMT
<UL>
<LI><strong><A NAME="00265" HREF="msg00265.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Thu 30 Apr 1998, 11:50 GMT
<UL>
<LI><strong><A NAME="00276" HREF="msg00276.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 30 Apr 1998, 19:41 GMT
</LI>
</UL>
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</UL>
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</UL>
</LI>
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</UL></BLOCKQUOTE>

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