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<H1>Re: [MUD-Dev]  OT: Caballah [was Character development]</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  OT: Caballah [was Character development]</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>&gt;</LI>
<LI><em>Date</em>: Sun, 12 Apr 1998 12:46:41 -0500</LI>
<LI><em>Sender</em>: <A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A></LI>
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<PRE>
Caliban Tiresias Darklock wrote:
&gt; 
&gt; On 01:32 AM 4/12/98 +0000, I personally witnessed Alex Oren jumping up to say:
&gt; &gt;On Thu, 9 Apr 1998 20:26:10 PST8PDT, Vadim Tkachenko wrote:
&gt; &gt;

[skipped]

&gt; A deity, whatever his or her nature, has things he encourages and things he
&gt; discourages. An alignment might be measured along the scale not of good and
&gt; evil or law and chaos, but a scale specific to the character's chosen
&gt; deity. A paladin's powers could therefore be granted at certain levels of
&gt; favor, then removed if that level of favor is lost, and penalties could be
&gt; instituted for dropping out of favor or into negative favor. Alignment,
&gt; therefore, doesn't represent some arbitrary universal constant axis, but
&gt; simply how well you please your deity. Priests could likewise benefit from
&gt; something like this. Is anyone doing something of this nature? And is
&gt; anyone taking advantage of the new WOTC/TSR online policy? (Magic: The MUD?)

I guess, it correlates perfectly with a concept of an alignment
community, which I described shortly within last two days, doesn't it?

&gt; And finally... the question is often asked, can a paladin drink alcohol?

[skipped]

&gt; Therefore, paladins can't get the plague anyway, so they have no reason to
&gt; drink alcohol, which leaves the question... wide open. My own personal take
&gt; on it is that a man who doesn't drink is not to be trusted; in a time where
&gt; alcoholics are the beverage of choice, men who don't drink are generally
&gt; men who don't want to get drunk, and one major reason people don't want to
&gt; get drunk is to avoid the attendant lack of cognition. It would be common,
&gt; therefore, for a *spy* not to drink, because liquor might blow his cover
&gt; and/or make him susceptible to very damaging interrogation. A paladin, as a
&gt; man of honor, would not want to present such an impression. It was also
&gt; considered something of a deadly insult not to drink with a man when he
&gt; offered to share his ale or wine, leaving the paladin open to needless
&gt; challenge.

[skipped]

&gt; Damn, can I ramble. ;)

Aha :-) Let me continue.

As a complete offtopic, the problem you've mentioned (denial to drink
when offered) had become a complete disaster on the territory of
[ex]USSR, and now you're listening to the victim of that custom (I just
don't like to drink, that's all) - I can confirm that it _is_ deadly
serious, so the paladins should have been drinking all days along just
to stay paladins :-)))

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are

</PRE>

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<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00115" HREF="msg00115.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG>
<UL><LI><EM>From:</EM> Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00111" HREF="msg00111.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG>
<UL><LI><EM>From:</EM> Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00114" HREF="msg00114.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG>
<UL><LI><EM>From:</EM> Travis Casey &lt;efindel#polaris,net&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00139" HREF="msg00139.html">Re: [MUD-Dev]  OT: Caballah [was Character development]</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Character development [was Re: ]</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00127" HREF="msg00127.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sat 11 Apr 1998, 01:56 GMT
<UL>
<LI><strong><A NAME="00128" HREF="msg00128.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 11 Apr 1998, 04:10 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00138" HREF="msg00138.html">OT: Caballah [was Character development]</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 12 Apr 1998, 08:16 GMT
<UL>
<LI><strong><A NAME="00139" HREF="msg00139.html">Re: [MUD-Dev]  OT: Caballah [was Character development]</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 12 Apr 1998, 09:53 GMT
<UL>
<LI><strong><A NAME="00142" HREF="msg00142.html">Re: [MUD-Dev]  OT: Caballah [was Character development]</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sun 12 Apr 1998, 17:46 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00141" HREF="msg00141.html">Re: [MUD-Dev]  OT: Caballah [was Character development]</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sun 12 Apr 1998, 17:04 GMT
<UL>
<LI><strong><A NAME="00146" HREF="msg00146.html">Re: [MUD-Dev]  OT: Caballah [was Character development]</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 13 Apr 1998, 10:48 GMT
<UL>
<LI><strong><A NAME="00147" HREF="msg00147.html">Re: [MUD-Dev]  OT: Caballah [was Character development]</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 13 Apr 1998, 12:03 GMT
</LI>
</UL>
</LI>
</UL>
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</ul>
<LI><strong><A NAME="00131" HREF="msg00131.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 11 Apr 1998, 09:08 GMT
</LI>
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