<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] GRUMPS --> <!--X-From-R13: Fenivf Qnfrl <rsvaqryNcbynevf.arg> --> <!--X-Date: Sun, 05 Apr 1998 02:30:43 +0000 --> <!--X-Message-Id: 6894.980404#io,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199804042114.NAA26647#shell9,ba.best.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] GRUMPS</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:efindel#polaris,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00022.html">Previous</a> | <a href="msg00024.html">Next</a> ] Thread: [ <a href="msg00017.html">Previous</a> | <a href="msg00077.html">Next</a> ] Index: [ <A HREF="author.html#00023">Author</A> | <A HREF="#00023">Date</A> | <A HREF="thread.html#00023">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] GRUMPS</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "<A HREF="mailto:maddog#best,com">maddog#best,com</A>" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] GRUMPS</LI> <LI><em>From</em>: Travis Casey <<A HREF="mailto:efindel#polaris,net">efindel#polaris,net</A>></LI> <LI><em>Date</em>: Sat, 4 Apr 1998 21:28:43 -0500</LI> <LI><em>Reply-To</em>: Travis Casey <<A HREF="mailto:efindel#io,com">efindel#io,com</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Saturday, 4 April 98, Maddog wrote: > Lately I've been thinking again about the virtuality of virtual characters. > A few years ago I posted to rgm.something about having transportable > characters, i.e. characters that could roam from mud to mud and > essentially be the same character. At the time I was looking at muds > as a traveler might, such as Dr Who. I think only two people liked the > idea, me and someone who wouldn't publicly admit it. I remember the thread, having been one of the major partakers in it. I thought that the idea had merit and was workable, but I didn't think that many admins of existing muds would be interested in opening their muds up to such transportation. However, if you build it, they will come. :-) That is, I think that if you can create a workable system for intermud character conversion and transportation, at least some people building new muds will use it. > So of course now I'm thinking in terms of virtual virtual characters. > Partly, its because I've had an email conversion with the creator of > the Window-- a generic RPG and some other material that I've been > looking at. And partly because I like to try out new ideas but > I don't want to rebuild big chucks of work. It's the same sort of > idea that drove GURPS, RIFTS, and FUDGE. Now I'm thinking in > terms of GRUMPS (GeneRic Universal Mud Playing Syste. > One advantage to creating GRUMPS is that anything > could be converted to GRUMPS, or GRUMPS converted to anything. > The pencil-and-paper people (yes, real people made of > pencil-and-paper, it's amazing technology), have conversion charts > to do essentially that. But in a MUD I could use GRUMPS to build > a horde of things and just work with GRUMPS, or have my things > go through a GRUMPS->something converter and I could enter a world > based on the new system. This is basically the idea that I espoused on the newsgroups, except that I don't believe the conversion medium has to be a "game system." Rather, all it needs to be is a way of specifying characters and equipment. A mud that wanted to use the system would need two converters: one to convert characters to the specification, and one for converting them from the specification. Extra converters could be added as well, for muds that have special agreements with each other for converting characters. Note, by the way, that even if you have a "universal" RPG system, there may be things that can't be conveniently expressed in it, and things that it won't work for. GURPS, for example, breaks down at high power levels unless you do a good bit of modification. FUDGE isn't technically a game system; it's a metasystem. In order to use FUDGE for an RPG campaign, the GM will usually have to specify what attributes, skills, etc. will be used. Thus, two campaigns using FUDGE may not be compatible! > So...does anyone have a suggestion of where I can start? > The groundrules are such that the engine must be completely open, > freely distributable, and no restrictions on its use. This just > about eliminates everything that is currently available. If you want a character specification format, check out WotC's Envoy system. It was to be the starting point for creating a specification format for universal paper RPG adventures, but it never got far off the ground. It is freely redistributable and can be used in any sort of product, with the only "restriction" being that the people involved in creating it must be credited. -- |\ _,,,---,,_ Travis S. Casey <efindel#io,com> ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me. |,4- ) )-,_..;\ ( `'-' visit the rec.games.design FAQ: '---''(_/--' `-'\_) <A HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00017" HREF="msg00017.html">GRUMPS</A></STRONG> <UL><LI><EM>From:</EM> maddog#best,com</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00022.html">Re: [MUD-Dev] Persistant storage.... My current idea.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00024.html">caved in: Algorithms for for storing free space.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00017.html">GRUMPS</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00077.html">Re: [MUD-Dev] GRUMPS</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00023"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00023"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] GRUMPS</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00034" HREF="msg00034.html">Re: [MUD-Dev] GRUMPS</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Mon 06 Apr 1998, 00:59 GMT </LI> </ul> <LI><strong><A NAME="00038" HREF="msg00038.html">Re: [MUD-Dev] GRUMPS</A></strong>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Mon 06 Apr 1998, 06:56 GMT </LI> </ul> </LI> <LI><strong><A NAME="00020" HREF="msg00020.html">Re: [MUD-Dev] Re: MUD Development Digest</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 04 Apr 1998, 23:21 GMT <LI><strong><A NAME="00017" HREF="msg00017.html">GRUMPS</A></strong>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Sat 04 Apr 1998, 21:14 GMT <UL> <LI><strong><A NAME="00023" HREF="msg00023.html">Re: [MUD-Dev] GRUMPS</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sun 05 Apr 1998, 02:30 GMT </LI> <LI><strong><A NAME="00077" HREF="msg00077.html">Re: [MUD-Dev] GRUMPS</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 08 Apr 1998, 22:43 GMT <UL> <LI><strong><A NAME="00087" HREF="msg00087.html">Re: [MUD-Dev] GRUMPS</A></strong>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Thu 09 Apr 1998, 05:50 GMT <UL> <LI><strong><A NAME="00110" HREF="msg00110.html">Re: [MUD-Dev] GRUMPS</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 10 Apr 1998, 00:24 GMT <UL> <LI><strong><A NAME="00112" HREF="msg00112.html">Re: [MUD-Dev] GRUMPS</A></strong>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 10 Apr 1998, 01:37 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>