<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: How to represent a 3d object... --> <!--X-From-R13: Ayvire Xbjrgg <byvireNwbjrgg.znanjngh.cynarg.pb.am> --> <!--X-Date: Tue, 24 Apr 1998 17:48:05 -0700 --> <!--X-Message-Id: Pine.LNX.3.95.980425173653.9307A-100000#pyrolisk,ip.local --> <!--X-Content-Type: text/plain --> <!--X-Reference: E0ySuwe-0000hq-00#emu,kanga.nu --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: How to represent a 3d object...</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:oliver#jowett,manawatu.planet.co.nz"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00637.html">Previous</a> | <a href="msg00684.html">Next</a> ] Thread: [ <a href="msg00654.html">Previous</a> | <a href="msg00726.html">Next</a> ] Index: [ <A HREF="author.html#00675">Author</A> | <A HREF="#00675">Date</A> | <A HREF="thread.html#00675">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: How to represent a 3d object...</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: How to represent a 3d object...</LI> <LI><em>From</em>: Oliver Jowett <<A HREF="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</A>></LI> <LI><em>Date</em>: Sat, 25 Apr 1998 18:20:42 +1200 (NZST)</LI> <LI><em>Delivery-date</em>: Tue Apr 24 17:48:07 1998</LI> <LI><em>Delivery-date</em>: Tue, 24 Apr 1998 17:48:07 -0700</LI> <LI><em>Envelope-to</em>: claw#kanga,nu</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent,,,," <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Fri, 24 Apr 1998, Ben Greear wrote: > I am thinking about how to represent a 3d object in a 3d world. [...] > I envision the object as a collections of intersections (nodes) and faces. > The two big questions are: what kind of data structure should I use for > in-memory storage, and how to encode this for storage in a persistant > storage mechanism. > There must be some standard way of representing this on disk, does anyone > have any pointers?? A few comments on in-memory formats (be warned, I last looked at this about 3 years ago): You can represent the object as a list of vertex locations (nodes), with the faces being defined as a list of vertex references in some particular order around the face (so the normal is well-defined). Normally (no pun intended) you'd precompute the normals of each face to speed things up. Having the normal ready can help with hidden-face removal, and also speeds up various shading models if you feel so inclined. Store the object untransformed, with location/orientation/scale/etc info separate. It's likely that you'll be changing these parameters frequently (otherwise: why not just use a static bitmap?) and roundoff errors are a real killer, unless you really want the Incredible Shrinking Object. This also makes having multiple instances of a model in different locations easy. You'll probably want some sort of bounding box information if the object is part of a larger world - x/y/z extent information may well be enough if you don't have obscurely-shaped objects. Very useful for optimizing display, and for collision detection etc. There's a large amount of information available on ways to display 3d objects, which affects how you want to store the data internally - IIRC the comp.graphics (.algorithms?) FAQ has good references to this type of thing. A search dug up <URL:<A HREF="http://www.dcs.ed.ac.uk/~mxr/gfx/3d-hi.html">http://www.dcs.ed.ac.uk/~mxr/gfx/3d-hi.html</A>> which has quite a list of 3d storage formats. You may want to look at one of the binary object formats for DB storage - OFF seems promising from a quick glance through. 3d formats tend to like representing complete scenes made up of lots of objects with huge piles of surface information, so your main problem may be finding a simple format :) Question: what environment is this aimed at? Some way to visualise a particular object (and/or manipulate it) - ie. you're only displaying the object itself? Hm, this could be a relatively cheap addon to an otherwise non-3d system - a nice way to visualise and interact with objects carried, etc. "Interesting, a strange metallic sphere with three buttons in a triangle on the top. I wonder what happens if I push the red one. <click> .. I don't think the way it started flashing is a good thi--" <boom> Or are you aiming at displaying an object within a larger 3d world also containing other objects / walls / avatars / etc? -O -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00726" HREF="msg00726.html">[MUD-Dev] Re: How to represent a 3d object...</A></strong> <ul compact><li><em>From:</em> Ben Greear <greear#cyberhighway,net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00654" HREF="msg00654.html">[MUD-Dev] How to represent a 3d object...</A></STRONG> <UL><LI><EM>From:</EM> Ben Greear <greear#cyberhighway,net></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00637.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00684.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00654.html">[MUD-Dev] How to represent a 3d object...</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00726.html">[MUD-Dev] Re: How to represent a 3d object...</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00675"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00675"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Motivations (was something else...)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Motivations (was something else...)</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Tue 05 May 1998, 15:55 GMT <UL> <LI><strong><A NAME="00403" HREF="msg00403.html">[MUD-Dev] Re: Motivations (was something else...)</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 05 May 1998, 16:39 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00358" HREF="msg00358.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, Jay Sax <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Mon 04 May 1998, 10:16 GMT </LI> </ul> </LI> <LI><strong><A NAME="00654" HREF="msg00654.html">[MUD-Dev] How to represent a 3d object...</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 25 Apr 1998, 02:44 GMT <UL> <LI><strong><A NAME="00675" HREF="msg00675.html">[MUD-Dev] Re: How to represent a 3d object...</A></strong>, Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a>, Sat 25 Apr 1998, 00:48 GMT <UL> <LI><strong><A NAME="00726" HREF="msg00726.html">[MUD-Dev] Re: How to represent a 3d object...</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 26 Apr 1998, 04:14 GMT </LI> </UL> </LI> <LI><strong><A NAME="00242" HREF="msg00242.html">[MUD-Dev] Re: How to represent a 3d object...</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 22:49 GMT </LI> </UL> </LI> <LI><strong><A NAME="00663" HREF="msg00663.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sat 25 Apr 1998, 01:20 GMT <LI><strong><A NAME="00620" HREF="msg00620.html">[MUD-Dev] (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 24 Apr 1998, 18:29 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>