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<H1>[MUD-Dev] Re: Motivations for Creating Mud-Like Worlds and Servers</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Motivations for Creating Mud-Like Worlds and Servers</LI>
<LI><em>From</em>: Holly Sommer &lt;<A HREF="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 5 May 1998 09:20:19 -0500 (CDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
My initial reason is simple:

Because someone told me I was incapable of doing so. So... it was sort of 
on a dare :) 

When I started, I didn't know a thing about programming, so, being the 
curious sort who likes to see not only *that* something works correctly, 
but *why*, I rolled up the sleeves and poked around the code.

Now, this business of fiddling with code is somewhat additctive, so I 
stuck with it. Pretty soon I got an idea for a theme, and started asking 
around to see if others might be interested in building. Then I got a 
coder from IRC (on the big EffNet - original IRC) who had never been on a 
MUD and didn't speak english natively (good choice, no?). Then more 
builders showed, and things were actually happening, so we just stuck 
with it, and decided to give it a shot.

I'm not saying mine is typical, but the progression goes:

dare
"oh yeah? I'll show you!"
cluelessly poke through code
addicted
get own idea, decide to go with it
get coder
get builders
get serious

Also along the way I got some tutoring in C from Michael Chastain, so 
that I had a better idea of how code works, and was able to get into the 
role of part-time coder, which is even more addictive than just coming up 
with ideas :)

Well, there's *my* answer :)

-Holly

-- 
MUD-Dev: Advancing an unrealised future.

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<UL><LI><STRONG>References</STRONG>:
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<LI><STRONG><A NAME="00374" HREF="msg00374.html">[MUD-Dev] Re: Motivations for Creating Mud-Like Worllds and Servers | Was: Re:  whitestar Crossfire MUD</A></STRONG>
<UL><LI><EM>From:</EM> "John Bertoglio" &lt;alexb#internetcds,com&gt;</LI></UL></LI>
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<STRONG><A HREF="msg00365.html">[MUD-Dev] Asheron's Call Interview with Toby Ragaini, Lead Designer, and Jon Grande, Product Planner.</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] RE: Character development [was Re: ]</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00379" HREF="msg00379.html">[MUD-Dev] RE: Character development [was Re: ]</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 04 May 1998, 19:34 GMT
</LI>
<LI><strong><A NAME="00385" HREF="msg00385.html">[MUD-Dev] Re: Character development [was Re: ]</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Mon 04 May 1998, 23:31 GMT
</LI>
<LI><strong><A NAME="00389" HREF="msg00389.html">[MUD-Dev] Re: Character development [was Re: ]</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 05 May 1998, 07:38 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00374" HREF="msg00374.html">[MUD-Dev] Re: Motivations for Creating Mud-Like Worllds and Servers | Was: Re:  whitestar Crossfire MUD</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Mon 04 May 1998, 16:37 GMT
<UL>
<LI><strong><A NAME="00390" HREF="msg00390.html">[MUD-Dev] Re: Motivations for Creating Mud-Like Worlds and Servers</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Tue 05 May 1998, 07:53 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00365" HREF="msg00365.html">[MUD-Dev] Asheron's Call Interview with Toby Ragaini, Lead Designer, and Jon Grande, Product Planner.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 04 May 1998, 13:01 GMT
<LI><strong><A NAME="00364" HREF="msg00364.html">[MUD-Dev] Preview of Asheron's Call</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 04 May 1998, 12:56 GMT
<LI><strong><A NAME="00352" HREF="msg00352.html">[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 04 May 1998, 07:47 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00450" HREF="msg00450.html">[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 07 May 1998, 02:04 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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