<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Resisting Charm or you're cute and nice,but not to die for. --> <!--X-From-R13: f001tzhNabin.jevtug.rqh --> <!--X-Date: Wed, 08 Apr 1998 17:26:35 +0000 --> <!--X-Message-Id: Pine.PMDF.3.95.980408125817.543635572A-100000#nova,wright.edu --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199804081608.MAA06600#smtpgw,ntl-city.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Resisting Charm or you're cute and nice,but not</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:s001gmu#nova,wright.edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00069.html">Previous</a> | <a href="msg00071.html">Next</a> ] Thread: [ <a href="msg00069.html">Previous</a> | <a href="msg00076.html">Next</a> ] Index: [ <A HREF="author.html#00070">Author</A> | <A HREF="#00070">Date</A> | <A HREF="thread.html#00070">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Resisting Charm or you're cute and nice,but not to die for.</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Resisting Charm or you're cute and nice,but not to die for.</LI> <LI><em>From</em>: <A HREF="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</A></LI> <LI><em>Date</em>: Wed, 08 Apr 1998 13:26:02 -0400 (EDT)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Minor reformatting done to clean up after adding '>'s. On Wed, 8 Apr 1998, Jon A. Lambert wrote: > On Tue, 7 Apr 1998, s001gmu#nova,wright.edu wrote: [Gate spell...] > > A favorite use of this was in combination with a charm spell... > > > > And about that Charm spell.... > > In a GM adjudicated RPG, ala D&D, Ars Magica and many others, there are > spells that have less than absolute mental effects. D&D's version of Charm > is one of these spells where the affected creature will supposedly become > trusting and friendly to the caster. However, the afflicted will have the > charm dispelled if the caster requests them to perform an action which > is either life-threatening or totally against their strongest > proclivities. Also many of these spells are broken by direct or > indirect attack by the caster. Much of this is necessarily vague, > situational, and subject to your GM's personal whims. If I recall, D&D had a couple different levels of such spells. Suggestion, Charm, etc. They are spells that work pretty well in a human-run game, but not so well in a computer run game. You get into a lot of trouble by letting the controller have absolute control... at least, if people are unaware that such things can and will happen. > Admittedly, Diku-like Charm is usually equivalent to robotic control for the > spell duration. This also has serious consequences on game play and perhaps > as dramatic as the aforementioned gate/teleport spells. Most often I've seen > it implemented as a "digital" charm so-to-speak, rather than an "analog" > charm. It's either on or off. If I recall, the Charm on EoD was set up so that the caster couldn't attack the charmie. Kind of goofy, but not my decision. :/ You could usualy get the charmie to preform all sorts of normally quite deadly actions, though. > Wouldn't this spell and those like it be more interesting and unpredictable > it resistance to charm was attempted after each requested action? Especially > in a strong RP environment where such spells often cross the boundaries > of player consent/non-consent. Player characters could be offered the option > to attempt to resist or go along with the requested action. A given action > might even be successfully resisted, yet the afflicted still remains > entranced. > > Thoughts and ideas anyone? I am thinking charm might work in some interesting ways with our self-preservation code (once it all gets written of course... :). Presumably, the self preservation code would kick in to prevent anything overtly deadly to the character. A resistance check for each action would be pretty cool too. Maybe weight the roll based on some 'preceived harm' table... though that quickly leads to deducing player intentions. Not a road I wanna go down. I'd be very tempted to let it go for a while and see what interesting ways the players could find to get around both the preservation and resistance checks and have the charmie harm themselves. *pulls out his JC-Lawrence-School-of-Expirementation hat* ;) > > >order bubba enter gate > > Bubba walks into an unstable looking gate. > > Bubba screams in agony as his body disintigrates. > > Bubba no longer follows you. > > > > >chuckle > > You chuckle. > > > > Bubba tells you, "Grumble... yer goin down!" > > Amusing, yet strangely disturbing. Bubba speaking directly into in your head > after you witnessed the destruction of his corporeal existence. I gives me > the shivers. Yeah, yeah I know...(re-start permadeath and telepathy > threads) Heheh... yeah. I was thinking about that as I wrote it. That kind of thing happend a fair amount on EoD, but wouldn't fly on what I'm working on now. You might get a page from the player behind Bubba, but Bubba's dead, baby, Bubba's dead. ;) I'm hoping building such a seperation in will help keep the game in it's place, and people's attachment to their characters at least a little less firm. That's about all I have to say on that thread, so if it goes off from there, I've said my $0.02. :) -Greg PS: sorry about the lack-o-signature on the last note... I thought I put it in, but didn't see that it wasn't there until I got my copy of it back from the list... Doh. ;) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00069" HREF="msg00069.html">Resisting Charm or you're cute and nice, but not to die for.</A></STRONG> <UL><LI><EM>From:</EM> "Jon A. Lambert" <jlsysinc#ix,netcom.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00069.html">Resisting Charm or you're cute and nice, but not to die for.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00071.html">META: Archive of Megami/Wout's list's traffic? Archive ofthe CC: list?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00069.html">Resisting Charm or you're cute and nice, but not to die for.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00076.html">Re: [MUD-Dev] Resisting Charm or you're cute and nice, but not to die for.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00070"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00070"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00071" HREF="msg00071.html">META: Archive of Megami/Wout's list's traffic? Archive ofthe CC: list?</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 08 Apr 1998, 17:32 GMT <UL> <LI><strong><A NAME="00089" HREF="msg00089.html">Re: [MUD-Dev] META: Archive of Megami/Wout's list's traffic? Archive of</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Thu 09 Apr 1998, 12:20 GMT </LI> <LI><strong><A NAME="00109" HREF="msg00109.html">Re: [MUD-Dev] META: Archive of Megami/Wout's list's traffic? Archive of</A></strong>, Wout Mertens <a href="mailto:Wout.Mertens#rug,ac.be">Wout.Mertens#rug,ac.be</a>, Fri 10 Apr 1998, 00:15 GMT </LI> </UL> </LI> <LI><strong><A NAME="00069" HREF="msg00069.html">Resisting Charm or you're cute and nice, but not to die for.</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 08 Apr 1998, 16:15 GMT <UL> <LI><strong><A NAME="00070" HREF="msg00070.html">Re: [MUD-Dev] Resisting Charm or you're cute and nice,but not to die for.</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 08 Apr 1998, 17:26 GMT </LI> <LI><strong><A NAME="00076" HREF="msg00076.html">Re: [MUD-Dev] Resisting Charm or you're cute and nice, but not to die for.</A></strong>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Wed 08 Apr 1998, 20:57 GMT <UL> <LI><strong><A NAME="00085" HREF="msg00085.html">Re: [MUD-Dev] Resisting Charm or you're cute and nice, but not</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 09 Apr 1998, 05:48 GMT </LI> </UL> </LI> <LI><strong><A NAME="00104" HREF="msg00104.html">Re: [MUD-Dev] Resisting Charm or you're cute and nice, but not to die for.</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 21:40 GMT <UL> <LI><strong><A NAME="00130" HREF="msg00130.html">Re: [MUD-Dev] Resisting Charm or you're cute and nice, but not t</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 11 Apr 1998, 06:33 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>