<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: world concept --> <!--X-From-R13: wnpbo ynatgubea <wynatgubeaNgbjregrpuvap.pbz> --> <!--X-Date: Wed, 20 May 1998 23:05:18 -0700 --> <!--X-Message-Id: 9193945826E7D0118BB4080009DBF8F6107F19@TTECH --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: world concept</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlangthorn#towertechinc,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00743.html">Previous</a> | <a href="msg00745.html">Next</a> ] Thread: [ <a href="msg00760.html">Previous</a> | <a href="msg00741.html">Next</a> ] Index: [ <A HREF="author.html#00744">Author</A> | <A HREF="#00744">Date</A> | <A HREF="thread.html#00744">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: world concept</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: world concept </LI> <LI><em>From</em>: jacob langthorn <<A HREF="mailto:jlangthorn#towertechinc,com">jlangthorn#towertechinc,com</A>></LI> <LI><em>Date</em>: Thu, 21 May 1998 01:13:23 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> -----Original Message----- From: J C Lawrence [SMTP:claw#under,engr.sgi.com] Sent: Tuesday, May 19, 1998 1:57 PM To: mud-dev#kanga,nu Subject: [MUD-Dev] Re: world concept On Fri, 15 May 1998 19:56:42 -0500 jacob langthorn<jlangthorn#towertechinc,com> wrote: > Some friends and I are toying with the idea of building a mud that > has both admin and player control. Admin control is largely > traditional in that it encompasses building and repairing. The > player control we are talking about is along the following lines. > 1. As players advance they will have the ability to become town > mayor's or local lords. Not meaning to cut the thread short, but you may want to check the archives (I should have search working properly some time this afternoon) for "Rank Points". Also search on the work "king" (I think that's right, might have been "tax"), for an old thread about player elective systems and power migration. > 2. We would also like the world to be dynamic to some degree. > Meaning new areas to be explored and developed as well as older > areas being invaded or following into disuse. Outside of the obvious problem of people having to design the new areas, another common problem is topicality. Sure you have a hot new sexy area, but the only place left in your world to put it is 500 miles from the nearest centre of population. Few are going to find it, and even fewer are going to want to make the trek all the way out there. Conversely, that old area next to the city is showing its age, is almost utterly ignored except for newbies, and can't be replaced. We have thought of that, and our solution so far has been to assign discovery to npc's. Basically whenever a new area is created an announcement will be made via town crier or newspaper that sir bubba has discovered new territory near such and such and that the local crown is offering assistance for a modest return, much like Spain in and the new world. As for the old area near the city if it fails it fails. We would like to implement a system whereby if an area gets to neglected then the monster's/villains move back in there by making it challenging again. The area directly around one or tow "main" cities will remain in the hands of the staff so there is an area for new players to start safely (well semi safely). For that matter we would like to set it up so there is always a slight chance the monsters will invade no matter how well maintained the area is. The better maintained the lower the chance but it never goes away, and if the monsters win they win :-). AS for the travel issue we haven't worked it all out right now I am fighting for gateway (very expensive gateways) There's a lot to say for player-built and maintained environments. You essentially create an ecology of areas. Players build their own building and lands, and if they are popular, maintain them. If they are unpopular, they fall into disuse, are not maintained, or are overtaken by more aggressive and well funded players who set up their own deal for the cycle to repeat. Bingo that's the idea. I am trying to set it up so those who are so inclined can at higher lvl's do more political role playing and so on. And we aren't sure it will be lvl based I am leaning towards a skill web based system. MUD urban renewal. Deleted Please do. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... -- MUD-Dev: Advancing an unrealised future. Jacob Langthorn Systems Manager Jlangthorn#toertechinc,com (405)979-2149 -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00743.html">[MUD-Dev] Re: CGDC, a summary</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00745.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00760.html">[MUD-Dev] Sex in Games -- ya gotta, um, yeah</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00741.html">[MUD-Dev] Re: Now For Something Completely Different: PK with style</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00744"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00744"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Tutorial for Multi-User Environments</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00833" HREF="msg00833.html">[MUD-Dev] Tutorial for Multi-User Environments</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Tue 26 May 1998, 10:50 GMT <UL> <LI><strong><A NAME="00834" HREF="msg00834.html">[MUD-Dev] Re: Tutorial for Multi-User Environments</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Tue 26 May 1998, 12:34 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00796" HREF="msg00796.html">[MUD-Dev] Re: Combat in the Abandoned Realms</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Fri 22 May 1998, 07:53 GMT <LI><strong><A NAME="00760" HREF="msg00760.html">[MUD-Dev] Sex in Games -- ya gotta, um, yeah</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 21 May 1998, 17:49 GMT <LI><strong><A NAME="00744" HREF="msg00744.html">[MUD-Dev] Re: world concept</A></strong>, jacob langthorn <a href="mailto:jlangthorn#towertechinc,com">jlangthorn#towertechinc,com</a>, Thu 21 May 1998, 06:05 GMT <LI><strong><A NAME="00741" HREF="msg00741.html">[MUD-Dev] Re: Now For Something Completely Different: PK with style</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 21 May 1998, 05:04 GMT <LI><strong><A NAME="00730" HREF="msg00730.html">[MUD-Dev] Nested coorindate space model</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 20 May 1998, 18:19 GMT <UL> <LI><strong><A NAME="00756" HREF="msg00756.html">[MUD-Dev] Re: Nested coorindate space model</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 21 May 1998, 17:30 GMT <UL> <LI><strong><A NAME="00839" HREF="msg00839.html">[MUD-Dev] Re: Nested coorindate space model</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 27 May 1998, 03:09 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>