1998Q2/
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<H1>[MUD-Dev] Re: Levelless MUDs</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Levelless MUDs</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 16 Jun 1998 10:54:44 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From:	Holly Sommer [SMTP:hsommer#micro,ti.com]
&gt; Sent:	Tuesday, June 16, 1998 10:26 AM
&gt; To:	mud-dev#kanga,nu
&gt; Subject:	[MUD-Dev] Re: Levelless MUDs
&gt; 
&gt; On Mon, 15 Jun 1998, jacob langthorn wrote:
&gt; 
&gt; &gt; Okay, call me crazy, but I don't think in 6 years of mud coding
&gt; &gt; that I've ever created a piece of equipment that was "level" based.
&gt; 
&gt; I wouldn't say crazy, just "someone who has never built on a Diku."
&gt; Are 
&gt; Richard Woolcock and I the only Diku people here? Sometimes it sure
&gt; feels 
&gt; like it.
&gt; 
Actually, I'm from a Diku background. But I admit, I always thought
level restrictions on equipment were tacky. They're an artificial method
of doing something which can be accomplished without too much difficulty
by other means if the game system supports it. I've been working on
Dikus for around 6 years myself, and I never made a level-restricted
piece of eq either.

-Raph


</PRE>

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<li><strong><A NAME="01077" HREF="msg01077.html">[MUD-Dev] Re: Levelless MUDs</A></strong>
<ul compact><li><em>From:</em> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Levelless MUDs</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01082" HREF="msg01082.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Tue 16 Jun 1998, 20:42 GMT
</LI>
<LI><strong><A NAME="01090" HREF="msg01090.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 17 Jun 1998, 01:20 GMT
<UL>
<LI><strong><A NAME="01114" HREF="msg01114.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 17 Jun 1998, 18:48 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01250" HREF="msg01250.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Mon 29 Jun 1998, 20:26 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="01072" HREF="msg01072.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 16 Jun 1998, 15:59 GMT
<UL>
<LI><strong><A NAME="01077" HREF="msg01077.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 16 Jun 1998, 18:26 GMT
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</UL>
</LI>
<LI><strong><A NAME="01117" HREF="msg01117.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
D. B. Brown <a href="mailto:dbrown1#stny,lrun.com">dbrown1#stny,lrun.com</a>, Wed 17 Jun 1998, 19:32 GMT
</LI>
<LI><strong><A NAME="01269" HREF="msg01269.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 30 Jun 1998, 17:45 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00904" HREF="msg00904.html">[MUD-Dev] Re: Monthly FAQ Posting</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 09 Jun 1998, 02:11 GMT
</LI>
</UL></BLOCKQUOTE>

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