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<H1>a fruitful exchange on classlessness in r.g.m.admin</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: a fruitful exchange on classlessness in r.g.m.admin</LI>
<LI><em>From</em>: Cimri &lt;<A HREF="mailto:cimri1#gte,net">cimri1#gte,net</A>&gt;</LI>
<LI><em>Date</em>: Thu, 09 Apr 1998 16:34:32 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:cimri#technologist,com">cimri#technologist,com</A></LI>
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<PRE>
Aaak! lost my attribution.  No: found it.  Alex Oren asked recently
if there were much of value on the r.g.m.admin list.  Most answers
were 'no' (and rightly so).
Nevertheless, the following post seems to have sparked a
reasonably flameless exchange.  Heck, _I_ even put in a few cents
worth just to see what sort of rise would come of it.  So far it
may not have been amazingly info-laden, but I think the discussion
has been reasonably constructive.

The post is in the midst of the thread
"Diku vs. LP from the player's POV (was: muds on port 23)"
and is relabelled as you'll see below.

Jay // Cimri

------- originating post to follow ---------

Subject: 
             Classless muds
        Date: 
             9 Apr 1998 11:02:24 GMT
       From: 
             scatter#thevortex,com (Scatter ///\oo/\\\)
 Organization: 
             IBM
 Newsgroups: 
             rec.games.mud.diku, rec.games.mud.lp, rec.games.mud.admin
  References: 
             1 , 2 , 3 , 4




In &lt;352BE723.203DFDC6#micro,ti.com&gt;, Holly Sommer
&lt;hsommer#micro,ti.com&gt; writes:
&gt;michael.willey#abnamro,com wrote:

&gt;: &gt; And then, there is the case of NiMUD, which is classless, 
&gt;: Really?  I don't think I've ever played on a NiMUD.  
&gt;Yeah, NiM is classless by default. I'm not surprised you've never
[snip]
&gt;: I generally like classless games..  It ends a lot of the 'cookie 
&gt;: cutter character' syndrome.
&gt;So long as it doesn't end up achieving the same thing as a 
&gt;multiclass game does. That is to say: everyone can learn every
&gt;spell or skill, because it's not a single-class MUD.

I've decided on a classless system for the mud I'm building, mainly to
get away
from the cliched mage/fighter/thief/priest moulds and because I feel
'class' to
be a highly artificial way to restrict what people can learn. My
concern at the
moment is how to make sure players don't become clones of each other
with
all the sames skills and commands. 

I'd be interested to know what methods you use to prevent that
happening?
--
Scatter
///\oo/\\\

</PRE>

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<li><strong><A NAME="00113" HREF="msg00113.html">Re: [MUD-Dev]  a fruitful exchange on classlessness in r.g.m.admin</A></strong>
<ul compact><li><em>From:</em> Ben Greear &lt;greear#cyberhighway,net&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00122" HREF="msg00122.html">Seductions of Sim: Policy as a Simulation</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 10 Apr 1998, 17:55 GMT
<UL>
<LI><strong><A NAME="00154" HREF="msg00154.html">Re: [MUD-Dev] Seductions of Sim: Policy as a Simulation</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 13 Apr 1998, 20:54 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00118" HREF="msg00118.html">Re: [MUD-Dev] GRUMPS</A></strong>, 
maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Fri 10 Apr 1998, 06:05 GMT
<LI><strong><A NAME="00107" HREF="msg00107.html">MAGE 2 MAGE v. 0.88</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 23:40 GMT
<LI><strong><A NAME="00106" HREF="msg00106.html">a fruitful exchange on classlessness in r.g.m.admin</A></strong>, 
Cimri <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Thu 09 Apr 1998, 23:30 GMT
<UL>
<LI><strong><A NAME="00113" HREF="msg00113.html">Re: [MUD-Dev]  a fruitful exchange on classlessness in r.g.m.admin</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 10 Apr 1998, 01:39 GMT
<UL>
<LI><strong><A NAME="00117" HREF="msg00117.html">Re: [MUD-Dev]  META: membership (was a fruitful exchange on classlessness in r.g.m.admin)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 10 Apr 1998, 05:52 GMT
<UL>
<LI><strong><A NAME="00126" HREF="msg00126.html">Re: [MUD-Dev]  META: membership (was a fruitful exchange on classlessness in r.g.m.admin)</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 11 Apr 1998, 01:46 GMT
<UL>
<LI><strong><A NAME="00129" HREF="msg00129.html">Re: [MUD-Dev]  META: membership (was a fruitful exchange on clas</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 11 Apr 1998, 06:33 GMT
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