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<H1>[MUD-Dev] Re: Mud websites</H1>
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<LI><em>To</em>: MUD-Dev &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Mud websites</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Sun, 14 Jun 1998 12:48:57 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
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On Tue, 9 Jun 1998, Robert Woods wrote:
&gt; On Tue, 9 Jun 1998, Greg Munt wrote:
 
[Snip]

&gt; &gt; What are their goals, and are they achieved? Do mud administrators provide
&gt; &gt; what users want?
&gt; 
&gt; A mud web site has a few goals that I can see:

[Snip: recruiting newbies]

&gt; 	2) Documentation - Even if just the FAQ, info on
&gt;            classes/guilds/etc, maybe a couple of player hints pages.
&gt;            People want to have info, and having at least the basics
&gt;            on the web site makes it easier for them to get info without
&gt;            having to worry about scrolling text, etc.

Also, new mudders are going to be a lot more web-orientated, and will feel
more comfortable with receiving information by this medium.
 
&gt; 	3) Community Development - From giving info about the admins
&gt; 	   to player/character/guild/class/clan/... page links, it gives
&gt; 	   the sometimes cold-seeming telnet game a bit of warmth, and
&gt; 	   gives people the sense of community that keeps old players
&gt; 	   in the game.

This is the most interesting thing to come out of this debate so far.
Getting players to organise in guilds to create a webpage, with
information resources, and advice, seems a very good step in expanding (as
you say) the 'community' feeling (one of the /good/ things about muds),
and encouraging group interactivity and play.

By making guilds 'clubs' of sorts, you can also work on this; the guild
members are a smaller group with more tendancy to work together,
especially when hostilities arise with another guild.
  
&gt; &gt; My perspective is that mud websites, as a medium, are wholly under- and
&gt; &gt; mis-used. Most are put up to say 'here we are' and/or 'this is what you can
&gt; &gt; do at myMUD!' - not much more than advertising spiel. The web could be
&gt; &gt; taken advantage of so much, even by telnet-only games. Mostly, to encourage
&gt; &gt; internal socio-political and cultural development (the more RP, the more
&gt; &gt; advantages to using a website that there are). You can have online
&gt; &gt; newsletters, websites for clubs/guilds, maps, histories if the world, lots
&gt; &gt; and lots of things that could not be effectively achieved through telnet.
&gt; 
&gt; What...you don't like the really nice ASCII maps that abound on muds?
&gt; I'll have you know that when I was an immortal on the mud I started on, I
&gt; mapped out two domains in ASCII.  It took a long time. (Then they decided
&gt; to totally change one of the domains around, but that's another story.)

This gets problematic if the player is using a non-fixed-width font,
though? Thats the danger with ASCII/ANSI artwork; at least with 'real
graphics' you can be sure that they see it correctly. Providing both is
nice, though.
 
[Snip rest]

- -- 
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/">http://user.itl.net/~neddy/</A>
"You may say I'm a dreamer, but I'm not the only one.." -John Lennon (Imagine)

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<LI><STRONG><A NAME="00914" HREF="msg00914.html">[MUD-Dev] Re: Mud websites</A></STRONG>
<UL><LI><EM>From:</EM> Robert Woods &lt;rwoods#nebula,honors.unr.edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Mud websites</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01027" HREF="msg01027.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 14 Jun 1998, 11:44 GMT
</LI>
</ul>
<LI><strong><A NAME="00913" HREF="msg00913.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 09 Jun 1998, 18:12 GMT
<UL>
<LI><strong><A NAME="01028" HREF="msg01028.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 14 Jun 1998, 11:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00914" HREF="msg00914.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Tue 09 Jun 1998, 18:25 GMT
<UL>
<LI><strong><A NAME="01029" HREF="msg01029.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 14 Jun 1998, 11:54 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00925" HREF="msg00925.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Wed 10 Jun 1998, 01:33 GMT
</LI>
<LI><strong><A NAME="01018" HREF="msg01018.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sat 13 Jun 1998, 14:19 GMT
</LI>
<LI><strong><A NAME="01125" HREF="msg01125.html">[MUD-Dev] Re: Mud websites</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 18 Jun 1998, 18:45 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00910" HREF="msg00910.html">[MUD-Dev] Analysis and specification - the dirty words of mud development?</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Tue 09 Jun 1998, 17:30 GMT
</LI>
</UL></BLOCKQUOTE>

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