1998Q2/
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<H1>[MUD-Dev] Re: Combat Was Re: Leaving characters in play</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Combat Was Re: Leaving characters in play</LI>
<LI><em>From</em>: Orion Henry &lt;<A HREF="mailto:orionZ#ix,netcom.com">orionZ#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 19 May 1998 06:12:27 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
At 02:04 PM 5/18/98 -0400, D. B. Brown wrote:

&gt;Why not let the player decide?  The system I'm contemplating
&gt;for my mud is a bit simpler -- everything goes into the queue,
&gt;unless the command is followed by 'now'.  In that case, the
&gt;queue is cleared (and current action is aborted if allowed), and
&gt;the 'now' command executed immediately.
&gt;
&gt;        &gt; get ring
&gt;        You pick up the hematite ring.
&gt;        &gt; cast enchantment of clear thought on ring
&gt;        You begin casting the spell.
&gt;        Bubba enters the room.
&gt;        Bubba begins attacking you.
&gt;        &gt; zap wand of fire at bubba now
&gt;        You end your spell before completion!  Your body is
&gt;        pierced by escaping magical energy!
&gt;        You burn Bubba's head to a crisp with your wand of fire.
&gt;        Bubba dies.
&gt;        &gt; say whew.
&gt;
&gt;Actions which include code for being aborted is also a key to
&gt;this system.

What I am doing is very similar but I have them use a (!).  This dosnt
clear the queue, it only lets that command take cuts.

&gt; open the door, get the hat, eat the bread, and walk the dog
You open the door.
You get the hat.
A sack of gold coins hits the ground.
&gt; get sack!
You get the sack of gold coins.
You eat the bread.
You walk the dog.

This is mostly used to do menial actions in a life or death situation.

Bubba slashes at you and you duck out of the way.
&gt; pick nose
You can pick your nose later!
&gt; pick nose!
You pick your nose.
Bubba sticks you with his sword.

	Orion



-- 
MUD-Dev: Advancing an unrealised future.

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<LI><STRONG><A NAME="00669" HREF="msg00669.html">[MUD-Dev] Re: Combat Was Re: Leaving characters in play</A></STRONG>
<UL><LI><EM>From:</EM> "D. B. Brown" &lt;dbrown1#stny,lrun.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00700" HREF="msg00700.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 19 May 1998, 17:16 GMT
</LI>
<LI><strong><A NAME="00745" HREF="msg00745.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 21 May 1998, 09:56 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00676" HREF="msg00676.html">[MUD-Dev] Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 18 May 1998, 23:42 GMT
<LI><strong><A NAME="00669" HREF="msg00669.html">[MUD-Dev] Re: Combat Was Re: Leaving characters in play</A></strong>, 
D. B. Brown <a href="mailto:dbrown1#stny,lrun.com">dbrown1#stny,lrun.com</a>, Mon 18 May 1998, 18:07 GMT
<UL>
<LI><strong><A NAME="00679" HREF="msg00679.html">[MUD-Dev] Re: Combat Was Re: Leaving characters in play</A></strong>, 
Orion Henry <a href="mailto:orionZ#ix,netcom.com">orionZ#ix,netcom.com</a>, Tue 19 May 1998, 01:17 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00665" HREF="msg00665.html">[MUD-Dev] RE: Titanic's demise (was Re: MURKLE: Wot it is)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 18 May 1998, 15:16 GMT
<LI><strong><A NAME="00646" HREF="msg00646.html">[MUD-Dev] META: Lost messages</A></strong>, 
J C Lawrence <a href="mailto:claw#greek,kanga.nu">claw#greek,kanga.nu</a>, Mon 18 May 1998, 02:05 GMT
<LI><strong><A NAME="00655" HREF="msg00655.html">[MUD-Dev] Combat  Was Re: Leaving characters in play</A></strong>, 
Orion Henry <a href="mailto:orionZ#ix,netcom.com">orionZ#ix,netcom.com</a>, Sun 17 May 1998, 21:55 GMT
<UL>
<LI><strong><A NAME="00660" HREF="msg00660.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A></strong>, 
Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a>, Sun 17 May 1998, 23:44 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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