<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Combat Was Re: Leaving characters in play --> <!--X-From-R13: Aevba Vrael <bevbaLNvk.argpbz.pbz> --> <!--X-Date: Mon, 18 May 1998 18:17:16 -0700 --> <!--X-Message-Id: 3.0.5.32.19980519061227.0082ca50#popd,ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 35607826.21FA2E9E#stny,lrun.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Combat Was Re: Leaving characters in play</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:orionZ#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00678.html">Previous</a> | <a href="msg00680.html">Next</a> ] Thread: [ <a href="msg00669.html">Previous</a> | <a href="msg00665.html">Next</a> ] Index: [ <A HREF="author.html#00679">Author</A> | <A HREF="#00679">Date</A> | <A HREF="thread.html#00679">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Combat Was Re: Leaving characters in play</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Combat Was Re: Leaving characters in play</LI> <LI><em>From</em>: Orion Henry <<A HREF="mailto:orionZ#ix,netcom.com">orionZ#ix,netcom.com</A>></LI> <LI><em>Date</em>: Tue, 19 May 1998 06:12:27 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 02:04 PM 5/18/98 -0400, D. B. Brown wrote: >Why not let the player decide? The system I'm contemplating >for my mud is a bit simpler -- everything goes into the queue, >unless the command is followed by 'now'. In that case, the >queue is cleared (and current action is aborted if allowed), and >the 'now' command executed immediately. > > > get ring > You pick up the hematite ring. > > cast enchantment of clear thought on ring > You begin casting the spell. > Bubba enters the room. > Bubba begins attacking you. > > zap wand of fire at bubba now > You end your spell before completion! Your body is > pierced by escaping magical energy! > You burn Bubba's head to a crisp with your wand of fire. > Bubba dies. > > say whew. > >Actions which include code for being aborted is also a key to >this system. What I am doing is very similar but I have them use a (!). This dosnt clear the queue, it only lets that command take cuts. > open the door, get the hat, eat the bread, and walk the dog You open the door. You get the hat. A sack of gold coins hits the ground. > get sack! You get the sack of gold coins. You eat the bread. You walk the dog. This is mostly used to do menial actions in a life or death situation. Bubba slashes at you and you duck out of the way. > pick nose You can pick your nose later! > pick nose! You pick your nose. Bubba sticks you with his sword. Orion -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00669" HREF="msg00669.html">[MUD-Dev] Re: Combat Was Re: Leaving characters in play</A></STRONG> <UL><LI><EM>From:</EM> "D. B. Brown" <dbrown1#stny,lrun.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00678.html">[MUD-Dev] Re: Combat Was Re: Leaving characters in play</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00680.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00669.html">[MUD-Dev] Re: Combat Was Re: Leaving characters in play</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00665.html">[MUD-Dev] RE: Titanic's demise (was Re: MURKLE: Wot it is)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00679"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00679"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00700" HREF="msg00700.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 19 May 1998, 17:16 GMT </LI> <LI><strong><A NAME="00745" HREF="msg00745.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 21 May 1998, 09:56 GMT </LI> </ul> </LI> <LI><strong><A NAME="00676" HREF="msg00676.html">[MUD-Dev] Bad Game Designer, No Twinkie! -- By Ernest Adams</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 18 May 1998, 23:42 GMT <LI><strong><A NAME="00669" HREF="msg00669.html">[MUD-Dev] Re: Combat Was Re: Leaving characters in play</A></strong>, D. B. Brown <a href="mailto:dbrown1#stny,lrun.com">dbrown1#stny,lrun.com</a>, Mon 18 May 1998, 18:07 GMT <UL> <LI><strong><A NAME="00679" HREF="msg00679.html">[MUD-Dev] Re: Combat Was Re: Leaving characters in play</A></strong>, Orion Henry <a href="mailto:orionZ#ix,netcom.com">orionZ#ix,netcom.com</a>, Tue 19 May 1998, 01:17 GMT </LI> </UL> </LI> <LI><strong><A NAME="00665" HREF="msg00665.html">[MUD-Dev] RE: Titanic's demise (was Re: MURKLE: Wot it is)</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 18 May 1998, 15:16 GMT <LI><strong><A NAME="00646" HREF="msg00646.html">[MUD-Dev] META: Lost messages</A></strong>, J C Lawrence <a href="mailto:claw#greek,kanga.nu">claw#greek,kanga.nu</a>, Mon 18 May 1998, 02:05 GMT <LI><strong><A NAME="00655" HREF="msg00655.html">[MUD-Dev] Combat Was Re: Leaving characters in play</A></strong>, Orion Henry <a href="mailto:orionZ#ix,netcom.com">orionZ#ix,netcom.com</a>, Sun 17 May 1998, 21:55 GMT <UL> <LI><strong><A NAME="00660" HREF="msg00660.html">[MUD-Dev] Re: Combat Was Re: Leaving characters in play</A></strong>, Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a>, Sun 17 May 1998, 23:44 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>