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<H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 30 Jun 1998 16:26:43 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, 23 Jun 1998 10:25:46 -0700 
Mike Sellers&lt;mike#bignetwork,com&gt; wrote:

&gt; No you see -- that's precisely my point.  We will never have
&gt; "perfect code" like this.  Nor will a game be enjoyable for long if
&gt; it's up to the GMs/sysops/etc to zap people from on high.  This is
&gt; why I called it *social* engineering.  We can't create code to make
&gt; sure that no one annoys anyone else, but we *can* create code to
&gt; make sure that the players can create their own social mechanisms to
&gt; deal with such situations.  We can't provide technological or
&gt; central-business-oriented solutions to what are inherently
&gt; distributed social issues.

Back in the early days of this list one of my more connon chants was,
"That's a social problem, not a technical problem!"  Attempting to
aolve social problems by technical solutions is damn near a recipe for 
disaster.  Providing technical tools for solving social problems by
social means is much more promising.

Not that this adds anything new to what you said.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="01179" HREF="msg01179.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
<UL><LI><EM>From:</EM> Mike Sellers &lt;mike#bignetwork,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01173" HREF="msg01173.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Tue 23 Jun 1998, 01:58 GMT
</LI>
<LI><strong><A NAME="01174" HREF="msg01174.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 23 Jun 1998, 06:09 GMT
<UL>
<LI><strong><A NAME="01179" HREF="msg01179.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Tue 23 Jun 1998, 17:32 GMT
<UL>
<LI><strong><A NAME="01194" HREF="msg01194.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 24 Jun 1998, 20:56 GMT
</LI>
<LI><strong><A NAME="01276" HREF="msg01276.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 30 Jun 1998, 23:27 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01260" HREF="msg01260.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 30 Jun 1998, 02:05 GMT
<UL>
<LI><strong><A NAME="01261" HREF="msg01261.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 30 Jun 1998, 02:25 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01213" HREF="msg01213.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Fri 26 Jun 1998, 10:31 GMT
</LI>
<LI><strong><A NAME="01214" HREF="msg01214.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 26 Jun 1998, 14:39 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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