<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] skill system --> <!--X-From-R13: "Oaqerj Q.[. [pQyvagbpx" <naqerjzNgvtre.ufp.rqh> --> <!--X-Date: Thu, 28 May 1998 05:15:56 -0700 --> <!--X-Message-Id: v03130300b1930213d266@[192.168.1.3] --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] skill system</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:andrewm#tiger,hsc.edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00845.html">Previous</a> | <a href="msg00847.html">Next</a> ] Thread: [ <a href="msg00897.html">Previous</a> | <a href="msg00849.html">Next</a> ] Index: [ <A HREF="author.html#00846">Author</A> | <A HREF="#00846">Date</A> | <A HREF="thread.html#00846">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] skill system</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] skill system</LI> <LI><em>From</em>: "Andrew C.M. McClintock" <<A HREF="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</A>></LI> <LI><em>Date</em>: Thu, 28 May 1998 08:11:12 -0400</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> I've been mulling over some ideas for the skill system in my mud (at this stage still no more than a fantastical whimsy) and thought I would bounce the ideas off the list. For each skill there would be: Knowledge (book learning/education) - What you learn by being taught. Higher knowledge of a skill subject promotes faster practical application, and limits the practical experience you can gain about a subject. Personal knowledge about a subject goes down very slowly, and only when unused for a long time. This rate of decay will perhaps increase as age increases past a certain prime. This can be increased to the level of world knowledge on the subject by study, and increased beyond that with research (alone or in conjunction with others). Skills comparisons will be skill vs skill and not based on a percentage system. Lost knowledge can be gained back at a fast rate up to the current level of world knowledge, after which it advances at a normal rate (or slightly increased.) Learning up to the current world skill level is considerably faster then and learning above it, and much much faster than new research. Related skills (knowledge) will be improved a little as learning increases in a given area. Practical application (experience) - What you learn by doing: knowledge is generally useless without practice. Practical experience is limited by your max knowledge of the subject, but a higher experience increases the chance for new discoveries when researching. This decays at a proportional rate to your experience, but only if the skill is unused for a period of time (thus peak performance requires constant training.) Training a skill bleeds some training into related skills. Stats - Not really a skill, but essential to their application. Skill use, and the subsequent stat usage will improve stats. Stats have no max value but increase very slowly when current maximum is reached. Stats decay at a proportional rate to their current level; decayed stats can be trained back at a faster rate than new growth (it is faster to regain depreciated strength than to become stronger than you have ever been before.) World knowledge - This general figure illustrates the level of 'common' knowledge on a subject. This level can be surpassed by indivduals, and slowly raised by those above its current maximum. This level can fall if there are no people at or above this level, but will be regained quickly if/when people regain the knowledge. This could be broken down into subdivisions, based on race, or geography, or political structures; this would make for an interesting rivalry type mud, where raids took place to steal knowledge, and/or trading for knowledge. I am hoping this will create a balance between studying and practicing, and keep people interested in doing stuff because there are no practical maximums that skills can reach (subsequent skill levels simply increase the effect of the skill, or decrease its cost). This should allow for people to come up to speed faster, and yet only with work become masters. This should also allow people to have unique specialties, yet encourage further research because the bar is always being raised. Andrew C.M. McClintock andrew#moonstar,com andrewm#mail,hsc.edu </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00861" HREF="msg00861.html">[MUD-Dev] Re: skill system</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> <li><strong><A NAME="00849" HREF="msg00849.html">[MUD-Dev] Re: skill system</A></strong> <ul compact><li><em>From:</em> Jo Dillon <emily#thelonious,new.ox.ac.uk></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00845.html">[MUD-Dev] Re: Combat Was Re: Leaving characters in play</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00847.html">[MUD-Dev] Re: Nested coorindate space model</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00897.html">[MUD-Dev] Re: Nested coorindate space model</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00849.html">[MUD-Dev] Re: skill system</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00846"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00846"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: [Mud-Dev] Playerkilling website</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00871" HREF="msg00871.html">[MUD-Dev] Re: [Mud-Dev] Playerkilling website</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 03 Jun 1998, 19:38 GMT </LI> </ul> </LI> <LI><strong><A NAME="00847" HREF="msg00847.html">[MUD-Dev] Re: Nested coorindate space model</A></strong>, Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a>, Thu 28 May 1998, 17:56 GMT <UL> <LI><strong><A NAME="00862" HREF="msg00862.html">[MUD-Dev] Re: Nested coorindate space model</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 03 Jun 1998, 02:29 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00897" HREF="msg00897.html">[MUD-Dev] Re: Nested coorindate space model</A></strong>, Jason Goodwin <a href="mailto:wgoodwin#iquest,net">wgoodwin#iquest,net</a>, Sat 06 Jun 1998, 19:20 GMT </LI> </UL> </LI> <LI><strong><A NAME="00846" HREF="msg00846.html">[MUD-Dev] skill system</A></strong>, Andrew C.M. McClintock <a href="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</a>, Thu 28 May 1998, 12:15 GMT <UL> <LI><strong><A NAME="00849" HREF="msg00849.html">[MUD-Dev] Re: skill system</A></strong>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Fri 29 May 1998, 09:12 GMT <UL> <LI><strong><A NAME="00850" HREF="msg00850.html">[MUD-Dev] Re: skill system</A></strong>, Andrew C.M. McClintock <a href="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</a>, Fri 29 May 1998, 10:05 GMT </LI> <LI><strong><A NAME="00851" HREF="msg00851.html">[MUD-Dev] Re: skill system</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 29 May 1998, 19:24 GMT <UL> <LI><strong><A NAME="00857" HREF="msg00857.html">[MUD-Dev] Re: skill system</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 01 Jun 1998, 14:56 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>