1998Q2/
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<H1>[MUD-Dev] Re: Levelless MUDs</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Levelless MUDs </LI>
<LI><em>From</em>: Ben Greear &lt;<A HREF="mailto:greear#cyberhighway,net">greear#cyberhighway,net</A>&gt;</LI>
<LI><em>Date</em>: Fri, 26 Jun 1998 19:16:26 -0700 (MST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

On Fri, 26 Jun 1998, J C Lawrence wrote:

&gt; On Wed, 17 Jun 1998 11:56:02 -0500 (CDT) 
&gt; Holly Sommer&lt;hsommer#micro,ti.com&gt; wrote:
&gt; 
&gt; &gt; On Tue, 16 Jun 1998, J C Lawrence wrote:
&gt; 
&gt; &gt; Uh, what game doesn't have a concept of advancement? 
&gt; 
&gt; Lotsa games.  Start with Tic-Tac-Toe, almost all card games, tennis,
&gt; cricket, etc.  A player near to winning the game is indistinguishable
&gt; from one starting the game.

What about the tennis rankings?  Consider matches to be battles,
and rankings to be the leveling system.  The same can be said of
almost every complex or wide-spread game, from Scrabble to Chess to
Soccer (futbol)....  Do cricket teams not rank themselves?


Ben Greear (greear#cyberhighway,net)  <A  HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A> 
Author of ScryMUD:  mud.primenet.com 4444
<A  HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>



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<LI><STRONG><A NAME="01225" HREF="msg01225.html">[MUD-Dev] Re: Levelless MUDs</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Levelless MUDs</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01111" HREF="msg01111.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Wed 17 Jun 1998, 17:01 GMT
<UL>
<LI><strong><A NAME="01112" HREF="msg01112.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Larry Homer <a href="mailto:afn40452#afn,org">afn40452#afn,org</a>, Wed 17 Jun 1998, 17:43 GMT
<UL>
<LI><strong><A NAME="01115" HREF="msg01115.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#nospam,dial.pipex.com">KaVir#nospam,dial.pipex.com</a>, Wed 17 Jun 1998, 18:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01225" HREF="msg01225.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 26 Jun 1998, 21:54 GMT
<UL>
<LI><strong><A NAME="01230" HREF="msg01230.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 27 Jun 1998, 02:19 GMT
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<LI><strong><A NAME="01119" HREF="msg01119.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 17 Jun 1998, 20:45 GMT
</LI>
<LI><strong><A NAME="01124" HREF="msg01124.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 18 Jun 1998, 18:43 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="01010" HREF="msg01010.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Fri 12 Jun 1998, 23:36 GMT
<UL>
<LI><strong><A NAME="01045" HREF="msg01045.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Mon 15 Jun 1998, 14:08 GMT
</LI>
</UL>
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</UL></BLOCKQUOTE>

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