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<H1>[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :(  ]</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :(  ] </LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:adam#angel,com">adam#angel,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 18 Jun 1998 16:27:21 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 18 Jun 1998, Dan Shiovitz wrote:
&gt; outcomes. F'instance, "You get a vision of a tribe of orcs attacking
&gt; the city" and then enqueuing an event to start an orc attack three
&gt; days later. This would provide a chance for the prophet character to
&gt; try and warn the guards and gather up defenses into the city to
&gt; prepare for the attack. Or not get believed, as the case may be. I
&gt; think, though, that prophets are most interesting when they get
&gt; visions of Big Events, which are IMO the sort of things that immortals
&gt; ought to be scripting anyway. Sending out visions would be just
&gt; another part of the setup (alternately, if immortals design scenarios
&gt; like "Orc Attack" that get played several times, adding a vision onto
&gt; the prophet queue would be just another command in the scenario).  

Of course, this is the *most* fun when you randomly send your would-be
seers messages about things that *aren't* going to happen, or are slightly
wrong.  (Hrm, a place for the "prophsizing" skillroll?)

Adam




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<UL><LI><EM>From:</EM> Dan Shiovitz &lt;dbs#cs,wisc.edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01113" HREF="msg01113.html">[MUD-Dev] Prescience Rules? [Previously submitted under wrong thread :(  ]</A></strong>, 
Larry Homer <a href="mailto:afn40452#afn,org">afn40452#afn,org</a>, Wed 17 Jun 1998, 17:56 GMT
<UL>
<LI><strong><A NAME="01118" HREF="msg01118.html">[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :(  ]</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Wed 17 Jun 1998, 19:45 GMT
<UL>
<LI><strong><A NAME="01120" HREF="msg01120.html">[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :(  ]</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 17 Jun 1998, 23:41 GMT
<UL>
<LI><strong><A NAME="01127" HREF="msg01127.html">[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :(  ]</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Thu 18 Jun 1998, 20:39 GMT
<UL>
<LI><strong><A NAME="01131" HREF="msg01131.html">[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :(  ]</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 18 Jun 1998, 23:31 GMT
</LI>
<LI><strong><A NAME="01132" HREF="msg01132.html">[MUD-Dev] Re: Prescience Rules?</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 19 Jun 1998, 00:33 GMT
<UL>
<LI><strong><A NAME="01136" HREF="msg01136.html">[MUD-Dev] Re: Prescience Rules?</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 19 Jun 1998, 04:10 GMT
<UL>
<LI><strong><A NAME="01139" HREF="msg01139.html">[MUD-Dev] Re: Prescience Rules?</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 19 Jun 1998, 16:16 GMT
<UL>
<LI><strong><A NAME="01143" HREF="msg01143.html">[MUD-Dev] Re: Prescience Rules?</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 19 Jun 1998, 18:45 GMT
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