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<H1>[MUD-Dev] Motivations (was something else...)</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Motivations (was something else...)</LI>
<LI><em>From</em>: <A HREF="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</A></LI>
<LI><em>Date</em>: Tue, 05 May 1998 18:24:12 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>


On Mon, 4 May 1998, Koster, Raph wrote:

&gt; I'd be curious to hear what the motivations of those on the list are. 

Foremost, I love to code.  I've spent 6 years at school now, learning
(among other things) the intricacies of coding, and I have yet to see a
more fascinating arena to test all these ideas in than mud design.

I also really enjoy creating, and that sense of accomplishment that goes
with it when you put the finishing touches on something.  Maybe one of
these days I'll be able to say that about my current project... ;)

&gt; Or as a broader topic: what do people see as motives for people 
&gt; crafting muds? 

Hmm.. that's not as easy to answer... the first question dealt with _my_
motives, now I have to guess about other's... :)

What drives anyone to create anything?

Methinks we are wandering off topic and into the real of philosophy and or
theology here.

&gt; One of the primary motivations I have seen in the past 
&gt; is, "to make a game like the one I used to play until they changed it 
&gt; on me."  How much of the stagnation of mud development do you think is 
&gt; attributable to this motive?

mm... I think just the colosal amount of time it requires to really build
soething new is more prohibative than a motive of "I just want it to be
like X before 'they' changed it to Y"

Tho I will chalk the rampant number of stock muds up to that.  The lack of
creativity is something else, entirely, though.


-Greg



-- 
MUD-Dev: Advancing an unrealised future.

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<li><strong><A NAME="00403" HREF="msg00403.html">[MUD-Dev] Re: Motivations (was something else...)</A></strong>
<ul compact><li><em>From:</em> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</li></ul>
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<LI><STRONG><A NAME="00353" HREF="msg00353.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" &lt;rkoster#origin,ea.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00747" HREF="msg00747.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 26 Apr 1998, 16:00 GMT
</LI>
<LI><strong><A NAME="00255" HREF="msg00255.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Jay Sax <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Thu 30 Apr 1998, 01:43 GMT
</LI>
<LI><strong><A NAME="00353" HREF="msg00353.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 04 May 1998, 07:53 GMT
<UL>
<LI><strong><A NAME="00372" HREF="msg00372.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 04 May 1998, 14:47 GMT
</LI>
<LI><strong><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Motivations (was something else...)</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Tue 05 May 1998, 15:55 GMT
<UL>
<LI><strong><A NAME="00403" HREF="msg00403.html">[MUD-Dev] Re: Motivations (was something else...)</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 05 May 1998, 16:39 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00358" HREF="msg00358.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Jay Sax <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Mon 04 May 1998, 10:16 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00654" HREF="msg00654.html">[MUD-Dev] How to represent a 3d object...</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 25 Apr 1998, 02:44 GMT
<UL>
<LI><strong><A NAME="00675" HREF="msg00675.html">[MUD-Dev] Re: How to represent a 3d object...</A></strong>, 
Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a>, Sat 25 Apr 1998, 00:48 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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