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<H1>[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>&gt;</LI>
<LI><em>Date</em>: Fri, 24 Apr 1998 00:59:48 -0500</LI>
<LI><em>Delivery-date</em>: Thu Apr 23 23:00:23 1998</LI>
<LI><em>Delivery-date</em>: Thu, 23 Apr 1998 23:00:23 -0700</LI>
<LI><em>Envelope-to</em>: claw#kanga,nu</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent,,,," &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
J C Lawrence wrote:
&gt; 
&gt; On Wed, 22 Apr 1998 17:17:06 -0700
&gt; John Bertoglio&lt;alexb#internetcds,com&gt; wrote:
&gt; 
[skipped]
&gt; 
&gt; First thought: I'd suggest dynamically generating .GIF's of the map
&gt; (perhaps even a single large .GIF covering the entire world), and then
&gt; exporting from that a sub-.GIF to the client for the segment he's
&gt; interested in.  The .GIF format is widely documetned, quite simple,
&gt; and has extensive libraries available for its manipulation.

Don't you have to have a license to be able to produce the GIF files?
I'm currently working on a map project which invokes heavy imaging, and
GIF was rejected for that reason (I remember VERY high figures, like
flat $80K/year for using it).

&gt;  PNG is another (quite likely better) format.  JPEG would seem problemic.

TIFF is good, as I remember, but its advantage of being flexible is also
a disadvantage at the same time - it's too damn difficult to implement,
unless you implement a limited subset. But, also, it supports tiling,
which may be useful from a MUD standpoint.

&gt; J C Lawrence

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are

-- 
MUD-Dev: Advancing an unrealised future.
</PRE>

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<LI><STRONG><A NAME="00413" HREF="msg00413.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00565" HREF="msg00565.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 24 Apr 1998, 03:38 GMT
<UL>
<LI><strong><A NAME="00506" HREF="msg00506.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 24 Apr 1998, 04:13 GMT
<UL>
<LI><strong><A NAME="00586" HREF="msg00586.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from  map</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 24 Apr 1998, 05:01 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00576" HREF="msg00576.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 24 Apr 1998, 03:38 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00554" HREF="msg00554.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 24 Apr 1998, 06:00 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00282" HREF="msg00282.html">[MUD-Dev] Re: Persistant storage.... My current idea.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 23:29 GMT
<LI><strong><A NAME="00260" HREF="msg00260.html">[MUD-Dev] Re:  Re: MUD Development Digest</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 23:26 GMT
<LI><strong><A NAME="00249" HREF="msg00249.html">[MUD-Dev] (fwd) Sea of Blood Graphical MUD</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 19:29 GMT
<UL>
<LI><strong><A NAME="00395" HREF="msg00395.html">[MUD-Dev] Teamwork</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 23 Apr 1998, 15:57 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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