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<H1>[MUD-Dev] Re: PK and my "Mobless MUD" idea</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: PK and my "Mobless MUD" idea </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 06 May 1998 10:46:49 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
On Fri, 1 May 1998 11:57:24 -0700 (PDT) 
Adam Wiggins&lt;adam#angel,com&gt; wrote:

&gt; On Fri, 1 May 1998, J C Lawrence wrote:
&gt;&gt; Caliban Tiresias Darklock&lt;caliban#darklock,com&gt; wrote: &gt; ...Some of
&gt;&gt; the suggested rules would be like, Eldar the Everstrong &gt; creates
&gt;&gt; the mighty Sword of Dragon Slaying, which will decapitate &gt; any
&gt;&gt; dragon with one swing! So he offers it to Bob the Wimpy, only to &gt;
&gt;&gt; receive the message "You cannot give an item of this power directly
&gt;&gt; &gt; to a player." So he goes, fine, I'll leave it somewhere and tell
&gt;&gt; Bob &gt; to come and get it! Then he goes to drop the mighty sword in
&gt;&gt; a room, &gt; and receives the message "This item is far too powerful
&gt;&gt; to be left &gt; unguarded." So he has to construct a big powerful
&gt;&gt; monster to guard &gt; it, which he does, and then drops the monster in
&gt;&gt; the &gt; room. Cunningly, he then tells the monster to leave, but the
&gt;&gt; monster &gt; refuses -- he's on guard duty!  So Eldar tries to kill
&gt;&gt; the monster, &gt; but is told that he cannot directly assist in the
&gt;&gt; destruction of his &gt; own guardians. And so on. And so forth.
&gt;&gt; 
&gt;&gt; First thought:
&gt;&gt; 
&gt;&gt; 1) Create super-weapon, and put guard on it.  2) Create slightly
&gt;&gt; less super weapon and put slightly wimpier guard on it.  3) Repeat
&gt;&gt; #2 until until both weapon and guard are easily killable by newbie
&gt;&gt; 4) Sic newbie on bottom level guard/weapon.  5) Newbie uses each
&gt;&gt; new weapon on next higher guard.  6) See Newbie with super-weapon!
&gt;&gt; 7) Run newbie!  Run!
&gt;&gt; 
&gt;&gt; Bootstrapping...

&gt; I believe you just described almost every hack-n-slash in existence,
&gt; mud or otherwise.

True...

...deletia...

&gt; Of course, this opens the door wide open for what is practical
&gt; another game going on above the regular players' heads.  Feuding
&gt; gods raining fire on each others creations, trying to gain followers
&gt; by leading potential recruits on quests for powerful artifacts (see
&gt; JC's quote above), and so forth.  Could really kick ass, and the
&gt; best part is that you'd get a constantly changing and expanding mud
&gt; without requiring any special fractal algorithms or random room
&gt; generation - just a handful of fevret players.

What is to prevent such gods from creating a simple monotonoous series 
of rooms, connected by doors corridor style.  Each room contains a
weapon and a guard one step up from the one before...

We're looking at the minimal case for a hack-n-slash.  The problem is
that the minimal case is unplayable.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

-- 
MUD-Dev: Advancing an unrealised future.

</PRE>

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<li><strong><A NAME="00442" HREF="msg00442.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;adam#angel,com&gt;</li></ul>
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<LI><STRONG><A NAME="00301" HREF="msg00301.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;adam#angel,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: PK and my "Mobless MUD" idea</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00222" HREF="msg00222.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 29 Apr 1998, 01:16 GMT
<UL>
<LI><strong><A NAME="00234" HREF="msg00234.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Wed 29 Apr 1998, 12:43 GMT
</LI>
<LI><strong><A NAME="00299" HREF="msg00299.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 01 May 1998, 18:16 GMT
<UL>
<LI><strong><A NAME="00301" HREF="msg00301.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 01 May 1998, 18:58 GMT
<UL>
<LI><strong><A NAME="00421" HREF="msg00421.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 06 May 1998, 17:48 GMT
<UL>
<LI><strong><A NAME="00442" HREF="msg00442.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 06 May 1998, 22:21 GMT
<UL>
<LI><strong><A NAME="00492" HREF="msg00492.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 10 May 1998, 21:03 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00302" HREF="msg00302.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Fri 01 May 1998, 19:31 GMT
<UL>
<LI><strong><A NAME="00313" HREF="msg00313.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 02 May 1998, 00:42 GMT
</LI>
</UL>
</LI>
</UL>
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</UL>
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</UL></BLOCKQUOTE>

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