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<H1>[MUD-Dev] Re: Levelless MUDs</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Levelless MUDs</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#nospam,dial.pipex.com">KaVir#nospam,dial.pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 17 Jun 1998 19:50:03 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Larry Homer wrote:
&gt; 
&gt; Relating to my query of a few days back about the proper regulation of
&gt; IC Telepathy, I now would appreciate hearing about anybody's experience
&gt; with regulating IC Prescience!
&gt; 
&gt; Prescience, i.e. "knowing the future," is a common talent in a variety
&gt; of pre-existing SF / Fantasy / Superhero themes, though usually the
&gt; writer tries to muddy the waters by having the "prophetic vision" be
&gt; loaded with symbolism, or only random "snapshots" of one second's worth
&gt; of something to come without knowing how it will happen or what will

Well if you coded delayed actions into your mud, you might have something
like:

   Bubba walks into the room.

[Bubba types 'kill &lt;your name&gt;'.  Bubba is more powerful than you.]

   You momentarily envision your corpse lying at Bubba's feet!

[2 seconds later Bubba attacks]

If you wanted to try something a little different, you could even 
totally predetermine the combat at that very moment - and have the
result turned into a vision.  Another idea would be to keep track of
all your characters 'friends', and whenever one was in trouble have
a chance of it sparking off a vision, eg:

   You are standing in the inn.
   You momentarily envision Buffy sitting by a lake, while a black form
   approaches her from behind.

This could also be combined with information your character wouldn't
normally know, for example.

   A tall, dark-haired man walks into the room.
   You momentarily envision the man standing in darkness, a coiled viper
   around each wrist lashing out at spectral figures which surround him.

Perhaps this is the great swordsman who goes by the nickname 'snake'? ;)

Finally, there is no reason why you couldn't create a number of future
events that will happen to the character sooner or later, and allow those
events to show up in visions.

KaVir.


</PRE>

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<LI><STRONG><A NAME="01111" HREF="msg01111.html">[MUD-Dev] Re: Levelless MUDs</A></STRONG>
<UL><LI><EM>From:</EM> Holly Sommer &lt;hsommer#micro,ti.com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="01112" HREF="msg01112.html">[MUD-Dev] Re: Levelless MUDs</A></STRONG>
<UL><LI><EM>From:</EM> Larry Homer &lt;afn40452#afn,org&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Levelless MUDs</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00903" HREF="msg00903.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 09 Jun 1998, 01:49 GMT
<UL>
<LI><strong><A NAME="01086" HREF="msg01086.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 16 Jun 1998, 22:52 GMT
<UL>
<LI><strong><A NAME="01111" HREF="msg01111.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Wed 17 Jun 1998, 17:01 GMT
<UL>
<LI><strong><A NAME="01112" HREF="msg01112.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Larry Homer <a href="mailto:afn40452#afn,org">afn40452#afn,org</a>, Wed 17 Jun 1998, 17:43 GMT
<UL>
<LI><strong><A NAME="01115" HREF="msg01115.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#nospam,dial.pipex.com">KaVir#nospam,dial.pipex.com</a>, Wed 17 Jun 1998, 18:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01225" HREF="msg01225.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 26 Jun 1998, 21:54 GMT
<UL>
<LI><strong><A NAME="01230" HREF="msg01230.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 27 Jun 1998, 02:19 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01119" HREF="msg01119.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 17 Jun 1998, 20:45 GMT
</LI>
<LI><strong><A NAME="01124" HREF="msg01124.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 18 Jun 1998, 18:43 GMT
</LI>
</UL>
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</UL>
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</UL></BLOCKQUOTE>

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