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<H1>Re: [MUD-Dev]  Re: (fwd) Re: code for teleport</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: (fwd) Re: code for teleport</LI>
<LI><em>From</em>: Ben Greear &lt;<A HREF="mailto:greear#cyberhighway,net">greear#cyberhighway,net</A>&gt;</LI>
<LI><em>Date</em>: Tue, 7 Apr 1998 21:50:03 -0700 (MST)</LI>
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<PRE>
On Tue, 7 Apr 1998 coder#ibm,net wrote:

&gt; An old post I'd meant to cross to the list but didn't:
&gt; 
&gt; From: "Thomas D. Lowe" &lt;dlowe#boxtopsoft,com&gt;
&gt; Newsgroups: rec.games.mud.admin
&gt; Subject: Re: code for teleport
&gt; Date: Mon, 25 Aug 1997 18:41:38 -0500
&gt; Reply-To: dlowe#boxtopsoft,com
&gt; 
&gt; Greg Munt wrote:
&gt;  &gt; a Midgaardian mayor who cannot be permanently disabled :-)  I've
&gt;  &gt; had repeated requests for a "dimensional gate" spell that would
&gt;  &gt; open an exit to a room of a player's choosing, that would remain
&gt;  &gt; open for a while and through which anyone can walk.  That's one
&gt;  &gt; we reject.
&gt; 
&gt; Note on this...
&gt; 
&gt; On the mud I coded and am (still) working on, we scummed an idea off of
&gt; Raymond E. Fiest's Riftwar trilogy.  In every mage guild, there's a
&gt; "pattern room," with various "patterns" inside.  Mages cast teleport on a
&gt; particular pattern (which is described by words like wavy, woven, etc. --
&gt; they have to figure out what goes to which) and are themselves teleported
&gt; to another pattern room in another guild. Since teleport is on the
&gt; upper-mid level range on our mud, it works out well for enabling
&gt; transportation to different parts of the world, without actually putting
&gt; them into a "zone for killing things and getting xp."

I have spells that will open a portal to another PC, and which will
remain open for a short amount of time.  It is a one-way path at mid 
levels, but higher levels can open two-way portals.  I got so caught up
in the coding that I didn't think too much about what this would do to 
game play.  However, I don't see it as disasterous....


&gt; 
&gt; -- 
&gt; J C Lawrence                               Internet: claw#null,net
&gt; ----------(*)                              Internet: coder#ibm,net
&gt; ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
&gt; 
&gt; 
&gt; 
&gt; 


Ben Greear (greear#cyberhighway,net)  <A  HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A> 
Author of ScryMUD:  mud.primenet.com 4444
<A  HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>




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<li><strong><A NAME="00068" HREF="msg00068.html">Re: (fwd) Re: code for teleport</A></strong>
<ul compact><li><em>From:</em> s001gmu#nova,wright.edu</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Resisting Charm or you're cute and nice, but not t</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00130" HREF="msg00130.html">Re: [MUD-Dev] Resisting Charm or you're cute and nice, but not t</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 11 Apr 1998, 06:33 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00065" HREF="msg00065.html">Re: (fwd) Development of new code base</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 08 Apr 1998, 04:13 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00120" HREF="msg00120.html">Re: (fwd) Development of new code base</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 10 Apr 1998, 16:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00064" HREF="msg00064.html">Re: (fwd) Re: code for teleport</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 08 Apr 1998, 03:54 GMT
<UL>
<LI><strong><A NAME="00066" HREF="msg00066.html">Re: [MUD-Dev]  Re: (fwd) Re: code for teleport</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 08 Apr 1998, 04:51 GMT
<UL>
<LI><strong><A NAME="00068" HREF="msg00068.html">Re: (fwd) Re: code for teleport</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 08 Apr 1998, 13:55 GMT
<UL>
<LI><strong><A NAME="00101" HREF="msg00101.html">Re: [MUD-Dev] Re: (fwd) Re: code for teleport</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 21:12 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00062" HREF="msg00062.html">Re: [MUD-Dev] Re: [Fwd: MUD-Dev]</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 07 Apr 1998, 22:34 GMT
<LI><strong><A NAME="00058" HREF="msg00058.html">META: The web presence and wot it ain't gonna be</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 07 Apr 1998, 22:08 GMT
</LI>
</UL></BLOCKQUOTE>

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