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<H1>[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</LI>
<LI><em>From</em>: "Dr. Cat" &lt;<A HREF="mailto:cat#bga,com">cat#bga,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 29 Jun 1998 17:01:50 -0500 (CDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
&gt; Have a look at:
&gt; 
&gt;   URL:<A  HREF="http://uoss.stratics.com/index.html">http://uoss.stratics.com/index.html</A>

Interesting little news item at that location, that relates to recent 
discussions of player-governance and such:

       I am Sir Crasty, co-guildmaster of the Plebians. Many have seen us 
       to be *plebbing* through the Pacific shard of UO. I write to ask 
       you for your help in assembling one member from each guild on 
       Sunday, June 28 at 3:00pm Pacific Time to meet in front of Lord 
       British's castle gate. The goal of my oratory is to replace Lord 
       British with a player nominated king.  The importance of having a 
       king that is in the shard more than once every 178 days cannot
       be overlooked. More details will emerge on Sunday, but please do 
       me the honor of making a post so the devoted fans of UO and 
       Stratics can have a chance at a real revolution, and a tangible 
       King! I know there are some problems with this proposal, but with 
       good role-playing it can be successful... 

       Thank You, and PLEB! 

Can't help but remind me of how I heard from The Fat Man that apparently 
Amy Jo Kim got hooked on Ultima Online, and was on a crusade to get 
Richard Garriott to spend time playing in the game world and interacting 
with his populace.  Knowing Richard as well as I do, I know better than 
to ever expect him to do that.  It'll be interesting to see how this 
would-be revolt turns out, and how the staff chooses to react to it (if at 
all).

*-------------------------------------------**-----------------------------* 
   Dr. Cat / Dragon's Eye Productions       ||       Free alpha test:
*-------------------------------------------**  <A  HREF="http://www.bga.com/furcadia">http://www.bga.com/furcadia</A>
  Furcadia - a new graphic mud for PCs!     ||  Let your imagination soar!
*-------------------------------------------**-----------------------------*


</PRE>

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<UL><LI><STRONG>References</STRONG>:
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<LI><STRONG><A NAME="01252" HREF="msg01252.html">[MUD-Dev] You think users won't number crunch and statistise your MUD?</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Combat intelligence</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01267" HREF="msg01267.html">[MUD-Dev] Combat intelligence</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 30 Jun 1998, 14:30 GMT
<UL>
<LI><strong><A NAME="01268" HREF="msg01268.html">[MUD-Dev] Re: Combat intelligence</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Tue 30 Jun 1998, 17:26 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="01254" HREF="msg01254.html">[MUD-Dev] RP definitional structure</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 21:35 GMT
<LI><strong><A NAME="01252" HREF="msg01252.html">[MUD-Dev] You think users won't number crunch and statistise your MUD?</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 20:56 GMT
<UL>
<LI><strong><A NAME="01255" HREF="msg01255.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Mon 29 Jun 1998, 22:02 GMT
</LI>
<LI><strong><A NAME="01266" HREF="msg01266.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 30 Jun 1998, 12:58 GMT
</LI>
<LI><strong><A NAME="01272" HREF="msg01272.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 30 Jun 1998, 19:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01251" HREF="msg01251.html">[MUD-Dev] A variation on persistent store techniques with notes on distributedprocessing support</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 20:34 GMT
<LI><strong><A NAME="01237" HREF="msg01237.html">[MUD-Dev] the why of online worlds</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Mon 29 Jun 1998, 03:42 GMT
</LI>
</UL></BLOCKQUOTE>

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