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<H1>[MUD-Dev] Re: MUD Development Digest</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: MUD Development Digest</LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 06 Apr 1998 10:09:44 -0700</LI>
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<PRE>

Date: Sat, 4 Apr 1998 11:45:05 -0600
Message-Id: &lt;199804041745.LAA07123#laurel,actlab.utexas.edu&gt;
From: Cynbe ru Taren &lt;cynbe#muq,org&gt;
Subject: [MUD-Dev]  Re: MUD Development Digest


Dr Cat (cat#bga,com):

| I presume the comments about disk-based muds running faster than
| memory-based ones are including the tacit assumption that one is
| talking about muds that don't have the option of running on a machine
| with a large surplus of RAM?

For the most part -- but remember that even if you're not paging
within the disk/ram portion of the memory hierachy, you're probably
still paging between ram/cache2 and cache2/cache1:  Better locality
of reference will still improve performance there.

A fundamental win of a disk-based system comes from clustering
data used together in ram, which improves performance at all
levels of a hierarchy.

A viable alternative is to do the same thing entirely in ram -- a
copying garbage collector, for example, can have this effect.  Well
done, on ram-poor systems this can result in entire pages full of
unused objects paging out to disk, yielding an effectively disk-based
system without the explicitly coded disk I/O.


| Still, I would think that disk-based servers would be
| faster for some muds, not for all muds.

In practice, I think the difference is likely to be (assuming
well-written servers) that a disk-based mud will run about 5% slower
than a ram-based mud in a ram-rich environment, but may run many times
faster than a ram-based mud in a ram-poor environment (unless the
ram-based mud is effectively disk-based as described above): The
downside is much bigger than the upside, so if running in ram-poor
conditions is a reasonable possibility, a disk-based design may make
sense.  If you can definitely count on running in a ram-rich
environment, on the other hand, a disk-based system is probably just
slower and more complex.



| I realize that purchasing a RAID array isn't an option for most hobby 
| projects.

Note however that ram is currently running about $1/Meg -- check
<A  HREF="http://www.pricewatch.com/">http://www.pricewatch.com/</A> if you haven't been following it.  At
this price even hobby projects can run pretty large dbs entirely
out of ram.  I've configured a dual-CPU PentiumPro/150MHz box
with 256Meg of ram as a Muq testbed -- I went with the dual-CPU
motherboard partly just because it has 8 rather than 4 SIMM slots,
letting me load up more on el cheapo 32Meg simms.  If I were
building it at today's prices, I might configure it with 512Meg
instead. :)

A gigabyte of ram in a hobbyist machine is clearly not far off.

*boggle* -- I wrote my first multi-user online system to run in
48K of ram...

  Cynbe

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>META: The web presence and wot it ain't gonna be</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00060" HREF="msg00060.html">META: The web presence and wot it ain't gonna be</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 07 Apr 1998, 22:27 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00057" HREF="msg00057.html">Re: [MUD-Dev]  Re: [Fwd: MUD-Dev]</A></strong>, 
maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Tue 07 Apr 1998, 20:50 GMT
<UL>
<LI><strong><A NAME="00059" HREF="msg00059.html">Re: [MUD-Dev] Re: [Fwd: MUD-Dev]</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 07 Apr 1998, 22:24 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="00083" HREF="msg00083.html">Re: [MUD-Dev] [Fwd: MUD-Dev]</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 02:24 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00040" HREF="msg00040.html">[MUD-Dev] Re: MUD Development Digest</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 06 Apr 1998, 17:09 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00123" HREF="msg00123.html">Re: [MUD-Dev] Re: MUD Development Digest</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 10 Apr 1998, 18:21 GMT
<UL>
<LI><strong><A NAME="00125" HREF="msg00125.html">Re: [MUD-Dev] Re: MUD Development Digest</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,umop-ap.com">jleonard#divcom,umop-ap.com</a>, Fri 10 Apr 1998, 19:33 GMT
</LI>
<LI><strong><A NAME="00337" HREF="msg00337.html">[MUD-Dev] Re: MUD Development Digest</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 22 Apr 1998, 22:24 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00387" HREF="msg00387.html">[MUD-Dev] Re: MUD Development Digest</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 23 Apr 1998, 14:46 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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