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<H1>Re: [MUD-Dev] Unreal</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Unreal </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 13 Apr 1998 12:41:01 -0700</LI>
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<PRE>
On Thu, 9 Apr 1998 15:44:42 PST8PDT 
Koster, Raph&lt;rkoster#origin,ea.com&gt; wrote:

&gt; There was indeed a commercial mud project using the Unreal
&gt; engine. It couldn't get past polygon count limitations and the fact
&gt; that the engine (like most of those type of 3d engines these days)
&gt; was designed to work optimally in enclosed spaces. It ended up
&gt; getting cancelled.

Recent comments I've seen (Unreal fan sites) say that Unreal is now
much better at handling non-enclosed spaces (written from a game
player's perspective only).  Anyone have any source data?

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] META: membership</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00150" HREF="msg00150.html">Re: [MUD-Dev] META: membership</A></strong>, 
Cimri <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Mon 13 Apr 1998, 17:04 GMT
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<LI><strong><A NAME="00151" HREF="msg00151.html">Re: [MUD-Dev] META: membership</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Mon 13 Apr 1998, 18:58 GMT
<UL>
<LI><strong><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev] META: membership</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Mon 13 Apr 1998, 21:09 GMT
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<LI><strong><A NAME="00105" HREF="msg00105.html">RE: [MUD-Dev]  Unreal</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 09 Apr 1998, 22:35 GMT
<UL>
<LI><strong><A NAME="00152" HREF="msg00152.html">Re: [MUD-Dev] Unreal</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 13 Apr 1998, 19:41 GMT
</LI>
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<LI><strong><A NAME="00099" HREF="msg00099.html">[MUD-Dev] META: That bloke Yaltec.</A></strong>, 
Khan one <a href="mailto:Khanone#aol,com">Khanone#aol,com</a>, Thu 09 Apr 1998, 20:21 GMT
<UL>
<LI><strong><A NAME="00100" HREF="msg00100.html">Re: [MUD-Dev] META: That bloke Yaltec.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 20:49 GMT
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<LI><strong><A NAME="00097" HREF="msg00097.html">META: The web archives are up for review (alpha 1)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 18:11 GMT
<LI><strong><A NAME="00096" HREF="msg00096.html">Unreal</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 17:31 GMT
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