<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Unreal --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Mon, 13 Apr 1998 19:41:06 +0000 --> <!--X-Message-Id: 199804131941.MAA136547#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: c=US%a=_%p=EA%l=MOLACH-980409223611Z-33817#molach,origin.ea.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Unreal</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00151.html">Previous</a> | <a href="msg00153.html">Next</a> ] Thread: [ <a href="msg00105.html">Previous</a> | <a href="msg00099.html">Next</a> ] Index: [ <A HREF="author.html#00152">Author</A> | <A HREF="#00152">Date</A> | <A HREF="thread.html#00152">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Unreal</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Unreal </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Mon, 13 Apr 1998 12:41:01 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Thu, 9 Apr 1998 15:44:42 PST8PDT Koster, Raph<rkoster#origin,ea.com> wrote: > There was indeed a commercial mud project using the Unreal > engine. It couldn't get past polygon count limitations and the fact > that the engine (like most of those type of 3d engines these days) > was designed to work optimally in enclosed spaces. It ended up > getting cancelled. Recent comments I've seen (Unreal fan sites) say that Unreal is now much better at handling non-enclosed spaces (written from a game player's perspective only). Anyone have any source data? -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00105" HREF="msg00105.html">RE: [MUD-Dev] Unreal</A></STRONG> <UL><LI><EM>From:</EM> "Koster, Raph" <rkoster#origin,ea.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00151.html">Re: [MUD-Dev] META: membership</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00153.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00105.html">RE: [MUD-Dev] Unreal</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00099.html">[MUD-Dev] META: That bloke Yaltec.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00152"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00152"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] META: membership</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00150" HREF="msg00150.html">Re: [MUD-Dev] META: membership</A></strong>, Cimri <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Mon 13 Apr 1998, 17:04 GMT </LI> <LI><strong><A NAME="00151" HREF="msg00151.html">Re: [MUD-Dev] META: membership</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Mon 13 Apr 1998, 18:58 GMT <UL> <LI><strong><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev] META: membership</A></strong>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Mon 13 Apr 1998, 21:09 GMT </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00105" HREF="msg00105.html">RE: [MUD-Dev] Unreal</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 09 Apr 1998, 22:35 GMT <UL> <LI><strong><A NAME="00152" HREF="msg00152.html">Re: [MUD-Dev] Unreal</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 13 Apr 1998, 19:41 GMT </LI> </UL> </LI> <LI><strong><A NAME="00099" HREF="msg00099.html">[MUD-Dev] META: That bloke Yaltec.</A></strong>, Khan one <a href="mailto:Khanone#aol,com">Khanone#aol,com</a>, Thu 09 Apr 1998, 20:21 GMT <UL> <LI><strong><A NAME="00100" HREF="msg00100.html">Re: [MUD-Dev] META: That bloke Yaltec.</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 20:49 GMT </LI> </UL> </LI> <LI><strong><A NAME="00097" HREF="msg00097.html">META: The web archives are up for review (alpha 1)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 18:11 GMT <LI><strong><A NAME="00096" HREF="msg00096.html">Unreal</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 17:31 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>