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<H1>[MUD-Dev] Re: The great crusade....</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: The great crusade.... </LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 15 Jun 1998 23:31:22 -5</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On 15 Jun 98, Koster, Raph wrote:
&gt; &gt; 
&gt; I noted that in one of his other articles he highly recommends Medievia.
&gt; Hurm...

&lt;gnashing of teeth&gt; Hmm... No comment.
 
&gt; &gt;  I wanted a
&gt; &gt; MUD which not only stressed role-playing (as many do), but rather
&gt; &gt; enforced it. [snip] I wanted
&gt; &gt; a MUD where you were required to be in character every moment you were
&gt; &gt; logged on, whether you were in a private channel with one other
&gt; &gt; person,
&gt; &gt; 
&gt; Ooh, this strikes me as a mistake. IMHO, since social bonds between
&gt; players inevitably migrate OOC, a mud which enforces no OOC contact
&gt; whatsoever is actually be self-limiting. Its community will not develop
&gt; precisely because it restricts itself to IC activity, which tends not to
&gt; be as emotionally and socially engaging as OOC contact.
&gt;

I agree.  OOC must exist.  The game world CAN have this extreme 
enforcement while in-game and IC, but to do away with all forms of 
OOC is a tough call.  I favor a strong physical separation of the 
two communications.   Players have there own names and "areas"; 
characters have their own names and "areas".  I don't see 
multiplaying as a problem, more as a solution, however this mud 
apparently does. 

&gt; &gt; At the end, it all came down to one thing. It seemed that in finding a
&gt; &gt; true role-playing MUD, you also found a place where much freedom was
&gt; &gt; given up. 
&gt; &gt; 
&gt; And of course, this means that it will probably never move beyond a
&gt; niche. :( For even though I myself would prefer an environment where I
&gt; were totally immersed (that happens to be my style of play--IC all the
&gt; way, never to break it except in OOC areas if any), there's really DAMN
&gt; few people who actually like that.
&gt; 

Me too.  But the lack of any OOC support is very problematic.  I 
doubt I could be engaged in such a world for long, unless the player 
density was high enough to permit a significant or convenient amount 
of IC interaction.  On a low player density mud (large world), I 
would believe it would be nigh impossible.  I do wish he would have 
given the mud name though. &lt;sigh&gt;

mud-dev: Feeding the world.

--
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--/*\ Mud Server Developer's Page &lt;<A  HREF="http://www.netcom.com/~jlsysinc">http://www.netcom.com/~jlsysinc</A>&gt; /*\--
--/*\   "Everything that deceives may be said to enchant" - Plato   /*\--


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<LI><STRONG><A NAME="01062" HREF="msg01062.html">[MUD-Dev] RE: The great crusade....</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" &lt;rkoster#origin,ea.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: OT: Announcement</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01068" HREF="msg01068.html">[MUD-Dev] Re: OT: Announcement</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Tue 16 Jun 1998, 14:31 GMT
</LI>
<LI><strong><A NAME="01100" HREF="msg01100.html">[MUD-Dev] Re: OT: Announcement</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 17 Jun 1998, 04:54 GMT
<UL>
<LI><strong><A NAME="01105" HREF="msg01105.html">[MUD-Dev] Re: OT: Announcement</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 17 Jun 1998, 14:57 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="01062" HREF="msg01062.html">[MUD-Dev] RE: The great crusade....</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 16 Jun 1998, 02:18 GMT
<UL>
<LI><strong><A NAME="01065" HREF="msg01065.html">[MUD-Dev] Re: The great crusade....</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 16 Jun 1998, 03:33 GMT
</LI>
<LI><strong><A NAME="01073" HREF="msg01073.html">[MUD-Dev] Re: The great crusade....</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 16 Jun 1998, 17:17 GMT
<UL>
<LI><strong><A NAME="01080" HREF="msg01080.html">[MUD-Dev] Re: The great crusade....</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Tue 16 Jun 1998, 18:39 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01059" HREF="msg01059.html">[MUD-Dev] The great crusade....</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 16 Jun 1998, 01:18 GMT
<LI><strong><A NAME="01049" HREF="msg01049.html">[MUD-Dev] (fwd) Temporality and user actions in MUDs</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 15 Jun 1998, 18:26 GMT
</UL></BLOCKQUOTE>

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