<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: In game bulletin boards vs. Web based. --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Tue, 23 Jun 1998 16:49:33 -0700 --> <!--X-Message-Id: 199806232349.QAA06435#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.LNX.3.96.980614132506.1606F-100000#mpc,dyn.ml.org --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: In game bulletin boards vs. Web based.</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01181.html">Previous</a> | <a href="msg01183.html">Next</a> ] Thread: [ <a href="msg01032.html">Previous</a> | <a href="msg01189.html">Next</a> ] Index: [ <A HREF="author.html#01182">Author</A> | <A HREF="#01182">Date</A> | <A HREF="thread.html#01182">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: In game bulletin boards vs. Web based.</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: In game bulletin boards vs. Web based. </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Tue, 23 Jun 1998 16:49:15 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sun, 14 Jun 1998 13:29:34 +0000 (GMT) Matt Chatterley<matt#mpc,dyn.ml.org> wrote: > It's interesting.. as is the notion of 'totally distributed' muds, > where most of the work and thinking is done by the client, with the > server providing a communicative medium. Distributed servers seems to be a popular idea of late. Within the last fortnight I've cauight mention and hint of four distributed server attempts out there (outside of the still bubbling attempt to make ICGnu distributed). None seemed to be much beyond the, "Umm, I got this great idea but don't know C very well, does anybody wanna help?" stage. One model, if I read the translated-into-english-by-a-poodle prose correctly is looking at having no centralised server at all, but instead having the clients dynamically find each other and dynamically build a concensual state from all the world fragments from all the server-style clients that are currently connected. He'd obviously put a fair amount of thought into the idea (wish I could remember where I'd seen it), but didn't seem to adress the traffic overhead concerns this model raises. As a new user connected, his "client" would search out others in his network based on who was in the network the last time he connected (and possibly using a DDNS or ICQ-like mapper) to attempt to re-instate. As soon as he connected he'd update everyone else in the "net" with his world specs, and they'd reply with theirs. The result would be some sort of amorphous blob type thing constructed dynamically at runtime representing the current client connection state at that instant. "Whoops! Castle Krak just disappeared! I guess Bubba lost carrier!" Which could be interesting for the characters located in Castle Krak at that time, albeit that he was looking more for a super-talker IRC service. Another chap was looking at the central server with client-side plug-ins, something like what Dr Cat has mentioned briefly ("special characters" can create private worlds in the main world), but with the difference that the master copy of the private would would be located on the player's client and would auto-update and resolve against the copy on the central server upon connection, thus allowing the world to be developed in-abstentia of the server. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01189" HREF="msg01189.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong> <ul compact><li><em>From:</em> Jo Dillon <emily#thelonious,new.ox.ac.uk></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01032" HREF="msg01032.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></STRONG> <UL><LI><EM>From:</EM> Matt Chatterley <matt#mpc,dyn.ml.org></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01181.html">[MUD-Dev] Re: darkness/visibility</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01183.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01032.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01189.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01182"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01182"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00922" HREF="msg00922.html">[MUD-Dev] The lessons of Habitat's Dr Death repeated?</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 09 Jun 1998, 21:27 GMT <UL> <LI><strong><A NAME="00958" HREF="msg00958.html">[MUD-Dev] Re: The lessons of Habitat's Dr Death repeated?</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 11 Jun 1998, 04:44 GMT </LI> </UL> </LI> <LI><strong><A NAME="00919" HREF="msg00919.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Tue 09 Jun 1998, 20:22 GMT <UL> <LI><strong><A NAME="01032" HREF="msg01032.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 14 Jun 1998, 12:34 GMT <UL> <LI><strong><A NAME="01182" HREF="msg01182.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 23 Jun 1998, 23:49 GMT <UL> <LI><strong><A NAME="01189" HREF="msg01189.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Wed 24 Jun 1998, 07:13 GMT <UL> <LI><strong><A NAME="01198" HREF="msg01198.html">[MUD-Dev] Re: Multi-Server games</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Thu 25 Jun 1998, 04:34 GMT <UL> <LI><strong><A NAME="01202" HREF="msg01202.html">[MUD-Dev] Re: Multi-Server games</A></strong>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Thu 25 Jun 1998, 06:43 GMT <UL> <LI><strong><A NAME="01227" HREF="msg01227.html">[MUD-Dev] Re: Multi-Server games</A></strong>, MH <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Fri 26 Jun 1998, 22:47 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>