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<H1>Re: [MUD-Dev] Character development [was Re: ]</H1>
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<LI><em>To</em>: Mud Dev Mailing list &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Character development [was Re: ]</LI>
<LI><em>From</em>: Marian Griffith &lt;<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>&gt;</LI>
<LI><em>Date</em>: Mon, 13 Apr 1998 12:18:43 +0100 (BST)</LI>
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<PRE>
In &lt;URL:<A  HREF="news:local.muddev">news:local.muddev</A>&gt; on Sat 11 Apr, Vadim Tkachenko wrote:
&gt; Marian Griffith wrote:

&gt; &gt; On Thu 09 Apr, Travis Casey wrote:
&gt; &gt; &gt; On Thursday, 9 April 98, Vadim wrote:

&gt; [skipped]

&gt; &gt; Mages of course could well have ways to ensure that expelled members
&gt; &gt; lose all knowledge of  (or at least the power required with)  skills
&gt; &gt; learned at the guild. Fighters could go to the extreme of removing a
&gt; &gt; hand  but in reality that was hardly necessary.  The real punishment
&gt; &gt; of being expelled from a guild was losing its backing.

&gt; There's a subtle difference between being expelled from the guild and
&gt; leaving it voluntarily - and it should be handled differently.

I wonder if the guild would be bothered by this subtle difference. They
might consider the difference irrelevant  and treat both situations the
same way.

&gt; &gt; &gt; What if characters who left a guild could keep the powers gained, but
&gt; &gt; &gt; were supposed to give up using them?  Those who didn't give them up
&gt; &gt; &gt; would be considered to have defied the guild and become renegades.

&gt; &gt; Like you said, some skills are hard to give up upon leaving a guild.
&gt; &gt; Perhaps the guild would,  if the renegade keeps a high profile, hunt
&gt; &gt; down and permanently remove him.

&gt; Now, this is a perfect idea. Let's just make it 'try' to permanently
&gt; remove him, because, well, we all know about the mafia's rule - one
&gt; dollar to step in, one hundred to step out - although, the rules may be
&gt; different for different guilds...

Personally I am not so charmed by this idea, but then that has another
reason  and one that has no bearing on the discussion  so I will leave
that matter to rest.

&gt; &gt; &gt; Of course, some sort of limits would be needed -- you probably
&gt; &gt; &gt; wouldn't want a character to go around and learn the powers of all the
&gt; &gt; &gt; different guilds.  Still, this could add an additional roleplaying
&gt; &gt; &gt; dimension to a game.

&gt; &gt; The real need  is that guilds provide a more lasting service  to the
&gt; &gt; players than merely training them skills. Food, shelter, protection,
&gt; &gt; anything that a player can not forego  would do in this respect.

&gt; By the way, this is another way to provide the 'safe area' - I wonder
&gt; why nobody mentioned it before

Possibly because in most muds new players, the ones who mostly need that
safe area,  are typically the ones who are -not- in a class or guild. So
they would not benefit from the protection offered by a guild.

Marian
-- 
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey


</PRE>

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<LI><STRONG><A NAME="00133" HREF="msg00133.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG>
<UL><LI><EM>From:</EM> Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev]  OT: Caballah [was Character development]</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00146" HREF="msg00146.html">Re: [MUD-Dev]  OT: Caballah [was Character development]</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 13 Apr 1998, 10:48 GMT
<UL>
<LI><strong><A NAME="00147" HREF="msg00147.html">Re: [MUD-Dev]  OT: Caballah [was Character development]</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 13 Apr 1998, 12:03 GMT
</LI>
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<LI><strong><A NAME="00131" HREF="msg00131.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 11 Apr 1998, 09:08 GMT
<UL>
<LI><strong><A NAME="00133" HREF="msg00133.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 11 Apr 1998, 16:49 GMT
<UL>
<LI><strong><A NAME="00145" HREF="msg00145.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 13 Apr 1998, 10:48 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00143" HREF="msg00143.html">Character development [was Re: ]</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Mon 13 Apr 1998, 02:03 GMT
<UL>
<LI><strong><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev]  Character development [was Re: ]</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 13 Apr 1998, 10:47 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00153" HREF="msg00153.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 13 Apr 1998, 19:59 GMT
<UL>
<LI><strong><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, 
Cimri <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Mon 13 Apr 1998, 23:58 GMT
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