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<H1>[MUD-Dev] Re: MUD Development Digest</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: MUD Development Digest </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 30 Apr 1998 14:25:37 -0700</LI>
<LI><em>Delivery-date</em>: Thu Apr 30 14:26:33 1998</LI>
<LI><em>Delivery-date</em>: Thu, 30 Apr 1998 14:26:33 -0700</LI>
<LI><em>Envelope-to</em>: claw#kanga,nu</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent,,,," &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
On Mon, 27 Apr 1998 22:44:46 -0500 (CDT) 
Cat &lt;cat#bga,com&gt; wrote:

&gt; Well, for a commercial game server, I can't imagine why I'd want to
&gt; let other people run on the system, or run any major processes other
&gt; than the game.  Of course I understand that in most of the mud
&gt; development world things are different, with servers often running
&gt; on Unix machines at universities that are used for all manner of
&gt; other things at the same time.  The fact that I'm from another
&gt; planet and speak a different language is probably why I don't
&gt; participate in discussions about mud development too often, I just
&gt; go and do it.  :X)

Its worth noting that just under 15% of the current membership base
are subscribed from a university address, and that that percentage is
falling rapidly.  It is of course more than possible that many members 
are students, but are not subscribing from university accounts.

&gt; My goals are to have the largest and most successful game in
&gt; history, to bring all mankind closer together, put an end to all
&gt; war, and make enough money to be considered the Bill Gates of the
&gt; online gaming industry (or maybe the Walt Disney - less people hate
&gt; him.)  If I only achieve some small percentage of that, then it's ok
&gt; too.

Ahh.  I'm nowhere near materialistic or egotistic enough for that.  My
goals are much simpler: to irrevocably alter the base function of
western society thru the injection of infectious philosophical memes
contracted via the game I provide.  Then again, perhaps I am
egotisical enough, at least this week.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

-- 
MUD-Dev: Advancing an unrealised future.
</PRE>

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<li><strong><A NAME="00286" HREF="msg00286.html">[MUD-Dev] Re: MUD Development Digest</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;matt#mpc,dyn.ml.org&gt;</li></ul>
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<LI><STRONG><A NAME="00788" HREF="msg00788.html">[MUD-Dev] Re: MUD Development Digest</A></STRONG>
<UL><LI><EM>From:</EM> "Dr. Cat" &lt;cat#bga,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: MUD Development Digest</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00544" HREF="msg00544.html">[MUD-Dev] Re: MUD Development Digest</A></strong>, 
Justin McKinnerney <a href="mailto:xymox#toon,org">xymox#toon,org</a>, Fri 24 Apr 1998, 05:55 GMT
<UL>
<LI><strong><A NAME="00631" HREF="msg00631.html">[MUD-Dev] Re: MUD Development Digest</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Fri 24 Apr 1998, 22:31 GMT
<UL>
<LI><strong><A NAME="00766" HREF="msg00766.html">[MUD-Dev] Re: MUD Development Digest</A></strong>, 
Justin McKinnerney <a href="mailto:xymox#toon,org">xymox#toon,org</a>, Mon 27 Apr 1998, 07:59 GMT
<UL>
<LI><strong><A NAME="00788" HREF="msg00788.html">[MUD-Dev] Re: MUD Development Digest</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Tue 28 Apr 1998, 03:45 GMT
<UL>
<LI><strong><A NAME="00283" HREF="msg00283.html">[MUD-Dev] Re: MUD Development Digest</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 30 Apr 1998, 21:26 GMT
<UL>
<LI><strong><A NAME="00286" HREF="msg00286.html">[MUD-Dev] Re: MUD Development Digest</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Thu 30 Apr 1998, 23:01 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
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</LI>
<LI><strong><A NAME="00036" HREF="msg00036.html">[MUD-Dev] GRUPMS?</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Mon 06 Apr 1998, 04:58 GMT
<LI><strong><A NAME="00031" HREF="msg00031.html">Re: [MUD-Dev]  caved in:  Algorithms for for storing free space.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 05 Apr 1998, 18:39 GMT
<UL>
<LI><strong><A NAME="00035" HREF="msg00035.html">Re: [MUD-Dev]  caved in:  Algorithms for for storing free space.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 06 Apr 1998, 02:23 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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