<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: PK's: A solution? --> <!--X-From-R13: "Xbua Pregbtyvb" <nyrkoNvagreargpqf.pbz> --> <!--X-Date: Sat, 28 Apr 1998 04:10:17 -0700 --> <!--X-Message-Id: E1fCNjC-0000J2-00#mail,kanga.nu --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: PK's: A solution?</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:alexb#internetcds,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00790.html">Previous</a> | <a href="msg00794.html">Next</a> ] Thread: [ <a href="msg00217.html">Previous</a> | <a href="msg00794.html">Next</a> ] Index: [ <A HREF="author.html#00791">Author</A> | <A HREF="#00791">Date</A> | <A HREF="thread.html#00791">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: PK's: A solution?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: PK's: A solution?</LI> <LI><em>From</em>: "John Bertoglio" <<A HREF="mailto:alexb#internetcds,com">alexb#internetcds,com</A>></LI> <LI><em>Date</em>: Tue, 28 Apr 1998 10:26:48 -0700</LI> <LI><em>Delivery-date</em>: Sat Apr 28 04:10:34 1998</LI> <LI><em>Delivery-date</em>: Sat, 28 Apr 1998 04:10:34 -0700</LI> <LI><em>Envelope-to</em>: claw#kanga,nu</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent,,,," <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Remember, I said this was *a* solution, not *the* solution. I have read thousands of messages lamenting the problems of PKing. When compare the PK messages to the MK (killed by a monster) messages, these complaints begin to develop a pattern. (1) Players do not like to see their characters get killed. (2) Players do not like to see stuff disappear. (3) Players generally accept being killed by monsters (4) Players generally hate being killed by other players (5) Players generally accept their stuff being take by monsters (6) Players really hate seeing their stuff go to other players (7) Players are more likely to accept being PKed if there is a REAL RP reason behind it. So why is this? I would suggest there are two reasons not generally noted: (1) PK's talk. It is bad enough to be killed by Plate Deewd without having to endure a string of misspelled profanity and insults. (2) You hold PC's to a higher standard of behavior than monsters, even if this is mostly a series unconsious reactions. These are other people, after all. Who *should know better*. So what is the solution? Have player killers play monsters. And don't let those players speak (or at least don't let them have control of the language used). Several methods follow: Method 1: Create IC PK restrictions which make the PKer decide to RP monsters. The new UO noto system is a good example of logical pk restrictions. However, it is still very difficult to manage play in this fashion. Method 2: When a character racks up a certain number of kills (outside of challenge combat or guild wars), morph them into a junior monster. Or do it as, say, a 10% chance anytime a citizen (my term for a paying customer) is killed. Method 3: Player is a source of annoyance to the GM staff. Instead of bouncing them off the system, give them the option to be a monster. Kind of a probation. Good monster, you get a chance to be a person again. Method 4: ? All methods: Player- monsters start off as low level types....spiders, slimes, etc. They reincarnate after a suitable amount of time to higher level monster. They run around attacking players. They are flagged so other monsters don't attack them. Here's the catch: They can't talk to anyone but other monsters. Perhaps just monsters of their own level or species. If they do a say command to another monster, players in the same area read one of X messages programmed for that critter. If a monster wants to direct a sound, action or whatever to at player they type SAY #1 where #1 is the first message in their message list. That way a player-orc can send a message: "The powerful orc looks a you with hate in his eyes." Time to unsheath weapons. A player who works his way up the ranks to say the exalted level of Demon Lord would gain the power of speech. By then, the RP habits should be pretty ingrained and the PK would probably enjoy being the Demon Lord instead of the sociopath he might actually be. In a commercial system, I would let monsters play for free. Heck, at some point I might even pay a few who show real promise. (This is a largely unexplored commercial principle I have, use a sliding scale, starting with a high cost and work the price down to the point where part-time GM's get an actual credit to their card each month they meet the criteria.) Monsters that get a rep, ones that players really hate....they are worth real money to the system. John Bertoglio -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00284" HREF="msg00284.html">[MUD-Dev] Re: PK's: A solution?</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> <li><strong><A NAME="00252" HREF="msg00252.html">[MUD-Dev] Re: PK's: A solution?</A></strong> <ul compact><li><em>From:</em> Katrina McClelan <kitkat#the486,bradley.edu></li></ul> <li><strong><A NAME="00794" HREF="msg00794.html">[MUD-Dev] Re: PK's: A solution?</A></strong> <ul compact><li><em>From:</em> Shawn Halpenny <malachai#iname,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00790.html">[MUD-Dev] Some thoughts on languages and users - was: Macro semi</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00794.html">[MUD-Dev] Re: PK's: A solution?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00217.html">[MUD-Dev] META: Membership authentication</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00794.html">[MUD-Dev] Re: PK's: A solution?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00791"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00791"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: PK and my "Mobless MUD" idea</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00827" HREF="msg00827.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Mon 25 May 1998, 09:25 GMT </LI> </ul> </ul> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00219" HREF="msg00219.html">[MUD-Dev] (fwd) Confusing?</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 00:07 GMT <LI><strong><A NAME="00218" HREF="msg00218.html">[MUD-Dev] (fwd) MOB or player? Re: Global Communications on Muds</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 00:05 GMT <LI><strong><A NAME="00217" HREF="msg00217.html">[MUD-Dev] META: Membership authentication</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 28 Apr 1998, 23:45 GMT <LI><strong><A NAME="00791" HREF="msg00791.html">[MUD-Dev] Re: PK's: A solution?</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 28 Apr 1998, 11:10 GMT <UL> <LI><strong><A NAME="00794" HREF="msg00794.html">[MUD-Dev] Re: PK's: A solution?</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 28 Apr 1998, 20:18 GMT <UL> <LI><strong><A NAME="00793" HREF="msg00793.html">[MUD-Dev] Re: PK's: A solution?</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Tue 28 Apr 1998, 23:29 GMT <UL> <LI><strong><A NAME="00235" HREF="msg00235.html">[MUD-Dev] Re: PK's: A solution?</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 29 Apr 1998, 15:19 GMT </LI> <LI><strong><A NAME="00285" HREF="msg00285.html">[MUD-Dev] Re: PK's: A solution?</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 30 Apr 1998, 21:58 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>