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<H1>[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>&gt;</LI>
<LI><em>Date</em>: Fri, 15 May 1998 23:51:02 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
Dan Shiovitz wrote:
&gt; 
&gt; On Mon, 11 May 1998, Ben Greear wrote:
&gt; &gt;
&gt; &gt; On Sun, 10 May 1998, John Bertoglio wrote:
&gt; [..]
&gt; &gt; &gt; particular. Example: Say the character gets certain benefits from and
&gt; &gt; &gt; aggressive (nearly abusive) stance with vendors. However, that behavior is
&gt; &gt; &gt; also more likely to provoke an assualt from an NPC. Trying to reset the
&gt; &gt; &gt; profile to a much nicer stance (to make sure you are alive when you log
&gt; &gt; &gt; back in) might be greeted with "Zug's personality can not change Commercial
&gt; &gt; &gt; Agressiveness that dramatically in such a short amount of time. Perhaps you
&gt; &gt; &gt; would like a PAT (Personality Alteration Training) answer to make this
&gt; &gt; &gt; change?"
&gt; &gt;
&gt; &gt; I will definately try to not allow wild swings from one 'alignment' to
&gt; &gt; another.  At least to the point where an evil pirate can't set his
&gt; &gt; alignment to good right before logging off...
&gt; 
&gt; I don't think there's any need to prevent the players from changing
&gt; their personality. Just remember that if someone's been nasty and
&gt; aggressive to you for a long period of time and suddenly starts being
&gt; friendly, that's almost always a sign of weakness or stupidity on
&gt; their parts*. Then have the NPCs respond appropriately. (This gets
&gt; trickier if the NPCs don't remember how players acted in the past ..
&gt; in that case you might want to restrict personality changes, yes).

Short side remark: I'd prefer the characters to be separated further
from the players behind their backs in this case (like it was discussed
before), so I can imagine:

[player] OK, enough tormenting Boffo, let's be fair with him since now
[character] What are you, nuts? Let's go and kill him!
...

As I was saying before, alignment is not to be taken lightly :-)

&gt; (Dan Shiovitz) (dbs#cs,wisc.edu) (look, I have a new e-mail address)
&gt; (<A  HREF="http://www.cs.wisc.edu/~dbs">http://www.cs.wisc.edu/~dbs</A>) (and a new web page also)
&gt; (the content, of course, is the same)
&gt; 
&gt; --
&gt; MUD-Dev: Advancing an unrealised future.

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are

-- 
MUD-Dev: Advancing an unrealised future.

</PRE>

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<li><strong><A NAME="00625" HREF="msg00625.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>
<ul compact><li><em>From:</em> Ben Greear &lt;greear#cyberhighway,net&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00513" HREF="msg00513.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 12 May 1998, 01:45 GMT
<UL>
<LI><strong><A NAME="00516" HREF="msg00516.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Tue 12 May 1998, 03:09 GMT
<UL>
<LI><strong><A NAME="00526" HREF="msg00526.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 13 May 1998, 02:29 GMT
<UL>
<LI><strong><A NAME="00598" HREF="msg00598.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 15 May 1998, 02:11 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00623" HREF="msg00623.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 16 May 1998, 04:51 GMT
<UL>
<LI><strong><A NAME="00625" HREF="msg00625.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 16 May 1998, 05:30 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00494" HREF="msg00494.html">[MUD-Dev] How to handle log-outs in a totally dynamic world.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 11 May 1998, 04:50 GMT
<UL>
<LI><strong><A NAME="00502" HREF="msg00502.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Mon 11 May 1998, 18:13 GMT
<UL>
<LI><strong><A NAME="00514" HREF="msg00514.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 12 May 1998, 01:52 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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