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<H1>[MUD-Dev] Re: Levelless MUDs</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Levelless MUDs </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 16 Jun 1998 16:09:11 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, 9 Jun 1998 09:25:42 -0500  
Koster, Raph&lt;rkoster#origin,ea.com&gt; wrote:

&gt; Hmm. I think we need to clarify the definition of "level." Does it
&gt; mean providing a metric at all? Or does it mean providing a ladder
&gt; which not only measures your progress but AFFECTS it by opening up
&gt; new capabilities?

In SHADES level did not affect abilities.  All characters had the same
abilities.  It merely affected the probability of success for any
attempt at exercising a given ability.

I don't recall (and did not play enough) MUD1 and MIST to recall how
they mapped the area.  Care to comment Bartle?

&gt; If the former, then our definition is certainly broader than the
&gt; classic one. If the latter, then UO doesn't really have levels, as
&gt; you can manage to make it to the highest points of fame and karma,
&gt; and have a sucky character who has not gained any additional
&gt; capabilities. More analogous to the traditional levels in UO are the
&gt; thresholds in individual skills (most especially crafting skills)
&gt; where you obtain the capability to make more difficult items. UO
&gt; fuzzes these and actually lets you try something very difficult even
&gt; at 1% skill, though, so even that is a bad example.

&lt;nod&gt;  cf Shades above.

&gt; The traditional level is more a goal and a reward than a measure of
&gt; achievement. You play to reach the next milestone, and reaching it
&gt; grants additional powers. This is the case on Legend, which Adam
&gt; referenced below. In UO, that next milestone usually means diddly
&gt; (unless you count getting "Lord" in front of your name as
&gt; meaningful).

In Shades the level milestones signified significant changes to the
probabilities of success for various actions.  A newbie might have his
summons work 2% of the time.  Five levels later he might be up to a
20% success rate (other spells having different progressions (no, I
don't recall the progressions)).

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="00908" HREF="msg00908.html">[MUD-Dev] Re: Levelless MUDs</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" &lt;rkoster#origin,ea.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00906" HREF="msg00906.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 09 Jun 1998, 03:32 GMT
<UL>
<LI><strong><A NAME="00916" HREF="msg00916.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 09 Jun 1998, 18:59 GMT
<UL>
<LI><strong><A NAME="01030" HREF="msg01030.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 14 Jun 1998, 12:25 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00908" HREF="msg00908.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 09 Jun 1998, 14:29 GMT
<UL>
<LI><strong><A NAME="01087" HREF="msg01087.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 16 Jun 1998, 23:12 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01052" HREF="msg01052.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a>, Mon 15 Jun 1998, 20:17 GMT
</LI>
<LI><strong><A NAME="01055" HREF="msg01055.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
jacob langthorn <a href="mailto:jlangthorn#towertechinc,com">jlangthorn#towertechinc,com</a>, Mon 15 Jun 1998, 22:46 GMT
<UL>
<LI><strong><A NAME="01071" HREF="msg01071.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Tue 16 Jun 1998, 15:31 GMT
<UL>
<LI><strong><A NAME="01079" HREF="msg01079.html">[MUD-Dev] Re: Levelless MUDs</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 16 Jun 1998, 18:38 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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