<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Mud websites --> <!--X-From-R13: [ngg Qunggreyrl <znggNzcp.qla.zy.bet> --> <!--X-Date: Sun, 14 Jun 1998 04:49:56 -0700 --> <!--X-Message-Id: Pine.LNX.3.96.980614124005.1606B-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.BSF.3.96.980609130318.22682C-100000#dillinger,io.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Mud websites</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:matt#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01027.html">Previous</a> | <a href="msg01029.html">Next</a> ] Thread: [ <a href="msg00913.html">Previous</a> | <a href="msg00914.html">Next</a> ] Index: [ <A HREF="author.html#01028">Author</A> | <A HREF="#01028">Date</A> | <A HREF="thread.html#01028">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Mud websites</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: MUD-Dev <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Mud websites</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Sun, 14 Jun 1998 12:45:02 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> -----BEGIN PGP SIGNED MESSAGE----- On Tue, 9 Jun 1998, Travis S. Casey wrote: > On Tue, 9 Jun 1998, Greg Munt wrote: > > > How important are they? How relevant are they to telnet-only games? > > (Particularly to stock muds, where all or most of its features are known by > > almost all of its players.) > > Never assume that. Almost everyone I know who muds started on a stock or > semi-stock mud (since they're so dang common), and, of course, they didn't > know much about the mud to start with. I think what Greg means is more 'muds that begin and end stock' - where they grab stock code, put it online, put up a webpage, and purport to have 'massively modified' code (changing those entry screens is /hard/ work, remember). A lot of games start out stock and then evolve, at least enough to be vaguely interesting, too. > I've found that muds are like a lot of computer systems -- users beliefs > about them are a mishmash of truth, things remembered from similar systems > that aren't quite true on this one, rumors, and superstitions. Players > usually lear the practial end of the mud fairly well, but they're often > way off base about how things work on a deeper level, which can cause > misunderstandings between players and admins. Interesting way of putting it, I like the notion, and it's pretty true, too. Rumours certainly circulate amoung the 'lower levels' of a development team - I've had creators/builders ask me how to operate <x> feature, when the only discussion of <x> was a recent administrative decision to add it eventually, and so forth. This doesn't happen too often - - after a couple of months I decided that everyone should just get a say in all design issues, and threw it to a mailing list made public to the staff, with the clear statement that I retain a casting vote. > > My perspective is that mud websites, as a medium, are wholly under- and > > mis-used. Most are put up to say 'here we are' and/or 'this is what you can > > do at myMUD!' - not much more than advertising spiel. The web could be > > taken advantage of so much, even by telnet-only games. Mostly, to encourage > > internal socio-political and cultural development (the more RP, the more > > advantages to using a website that there are). You can have online > > newsletters, websites for clubs/guilds, maps, histories if the world, lots > > and lots of things that could not be effectively achieved through telnet. > > Well, it's not a mud, but feel free to take a look at the website I'm > starting for my new PBEM game (it's not open, so please don't ask to > join... I'll just have to say no): > > <A HREF="http://www.io.com/~efindel/tobara/">http://www.io.com/~efindel/tobara/</A> PBeM games have /a lot/ in similar with muds in many ways, just they have a lot more direction, and (in my opinion) greatly reduced (not restricted) interactivity. They also seem to attract the same sorts of people. Any thoughts on why? > As the opening page notes, it's not complete yet, but there's background > material there that may be of interest, and it's an example of how to > introduce players to a world. Heh. Introductions are huge fun. I'm currently going through a related debate (as part of the games 'intro'); whether or not to employ the other kind of introductions (naming, non-global namespace, and so forth). It's been hashed over many, many times here, but I'll try to post my ideas at some point, incase anything new is therein; if it all looks same old same old, I won't bother. ;) - -- -Matt Chatterley <A HREF="http://user.itl.net/~neddy/">http://user.itl.net/~neddy/</A> "You may say I'm a dreamer, but I'm not the only one.." -John Lennon (Imagine) -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 5.0i for non-commercial use Charset: noconv iQB1AwUBNYPFz0sWGgRW8+MZAQHvEgMApxfBXcTgQZ8W+JBA5reygummPw7jc6O+ uSx9debdChvst7+2ssDrv7Haj/6xuF4eSu2LbGqXGAbla7sxiLRiGKLwqULmtACw 43mKQpjZQFGW/SV/Trmx+fELcH0Gi7A3 =5D+4 -----END PGP SIGNATURE----- </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00913" HREF="msg00913.html">[MUD-Dev] Re: Mud websites</A></STRONG> <UL><LI><EM>From:</EM> "Travis S. Casey" <efindel#io,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01027.html">[MUD-Dev] Re: Mud websites</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01029.html">[MUD-Dev] Re: Mud websites</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00913.html">[MUD-Dev] Re: Mud websites</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00914.html">[MUD-Dev] Re: Mud websites</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01028"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01028"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00909" HREF="msg00909.html">[MUD-Dev] Mud websites</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Tue 09 Jun 1998, 17:30 GMT <UL> <LI><strong><A NAME="00912" HREF="msg00912.html">[MUD-Dev] Re: Mud websites</A></strong>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Tue 09 Jun 1998, 17:54 GMT <UL> <LI><strong><A NAME="01027" HREF="msg01027.html">[MUD-Dev] Re: Mud websites</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 14 Jun 1998, 11:44 GMT </LI> </UL> </LI> <LI><strong><A NAME="00913" HREF="msg00913.html">[MUD-Dev] Re: Mud websites</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 09 Jun 1998, 18:12 GMT <UL> <LI><strong><A NAME="01028" HREF="msg01028.html">[MUD-Dev] Re: Mud websites</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 14 Jun 1998, 11:49 GMT </LI> </UL> </LI> <LI><strong><A NAME="00914" HREF="msg00914.html">[MUD-Dev] Re: Mud websites</A></strong>, Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Tue 09 Jun 1998, 18:25 GMT <UL> <LI><strong><A NAME="01029" HREF="msg01029.html">[MUD-Dev] Re: Mud websites</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 14 Jun 1998, 11:54 GMT </LI> </UL> </LI> <LI><strong><A NAME="00925" HREF="msg00925.html">[MUD-Dev] Re: Mud websites</A></strong>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Wed 10 Jun 1998, 01:33 GMT </LI> <LI><strong><A NAME="01018" HREF="msg01018.html">[MUD-Dev] Re: Mud websites</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sat 13 Jun 1998, 14:19 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>