1998Q2/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD&#45;Dev] Re: Mud websites -->
<!--X-From-R13: [ngg Qunggreyrl <znggNzcp.qla.zy.bet> -->
<!--X-Date: Sun, 14 Jun 1998 04:49:56 &#45;0700 -->
<!--X-Message-Id: Pine.LNX.3.96.980614124005.1606B&#45;100000#mpc,dyn.ml.org -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: Pine.BSF.3.96.980609130318.22682C&#45;100000#dillinger,io.com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: Mud websites</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:matt#mpc,dyn.ml.org">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg01027.html">Previous</a>
&nbsp;|&nbsp;<a href="msg01029.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00913.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00914.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#01028">Author</A>
&nbsp;|&nbsp;<A HREF="#01028">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#01028">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: Mud websites</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: MUD-Dev &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Mud websites</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Sun, 14 Jun 1998 12:45:02 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
-----BEGIN PGP SIGNED MESSAGE-----

On Tue, 9 Jun 1998, Travis S. Casey wrote:
&gt; On Tue, 9 Jun 1998, Greg Munt wrote:
&gt; 
&gt; &gt; How important are they? How relevant are they to telnet-only games?
&gt; &gt; (Particularly to stock muds, where all or most of its features are known by
&gt; &gt; almost all of its players.)
&gt; 
&gt; Never assume that.  Almost everyone I know who muds started on a stock or
&gt; semi-stock mud (since they're so dang common), and, of course, they didn't
&gt; know much about the mud to start with.

I think what Greg means is more 'muds that begin and end stock' - where
they grab stock code, put it online, put up a webpage, and purport to have
'massively modified' code (changing those entry screens is /hard/ work,
remember). A lot of games start out stock and then evolve, at least enough
to be vaguely interesting, too.
 
&gt; I've found that muds are like a lot of computer systems -- users beliefs
&gt; about them are a mishmash of truth, things remembered from similar systems
&gt; that aren't quite true on this one, rumors, and superstitions.  Players
&gt; usually lear the practial end of the mud fairly well, but they're often
&gt; way off base about how things work on a deeper level, which can cause
&gt; misunderstandings between players and admins.

Interesting way of putting it, I like the notion, and it's pretty true,
too. Rumours certainly circulate amoung the 'lower levels' of a
development team - I've had creators/builders ask me how to operate &lt;x&gt;
feature, when the only discussion of &lt;x&gt; was a recent administrative
decision to add it eventually, and so forth. This doesn't happen too often
- - after a couple of months I decided that everyone should just get a say
in all design issues, and threw it to a mailing list made public to the
staff, with the clear statement that I retain a casting vote.
 
&gt; &gt; My perspective is that mud websites, as a medium, are wholly under- and
&gt; &gt; mis-used. Most are put up to say 'here we are' and/or 'this is what you can
&gt; &gt; do at myMUD!' - not much more than advertising spiel. The web could be
&gt; &gt; taken advantage of so much, even by telnet-only games. Mostly, to encourage
&gt; &gt; internal socio-political and cultural development (the more RP, the more
&gt; &gt; advantages to using a website that there are). You can have online
&gt; &gt; newsletters, websites for clubs/guilds, maps, histories if the world, lots
&gt; &gt; and lots of things that could not be effectively achieved through telnet.
&gt; 
&gt; Well, it's not a mud, but feel free to take a look at the website I'm
&gt; starting for my new PBEM game (it's not open, so please don't ask to
&gt; join... I'll just have to say no):
&gt; 
&gt; <A  HREF="http://www.io.com/~efindel/tobara/">http://www.io.com/~efindel/tobara/</A>

PBeM games have /a lot/ in similar with muds in many ways, just they have
a lot more direction, and (in my opinion) greatly reduced (not restricted)
interactivity. They also seem to attract the same sorts of people. Any
thoughts on why?

&gt; As the opening page notes, it's not complete yet, but there's background
&gt; material there that may be of interest, and it's an example of how to
&gt; introduce players to a world.

Heh. Introductions are huge fun. I'm currently going through a related
debate (as part of the games 'intro'); whether or not to employ the other
kind of introductions (naming, non-global namespace, and so forth).

It's been hashed over many, many times here, but I'll try to post my ideas
at some point, incase anything new is therein; if it all looks same old
same old, I won't bother. ;)

- -- 
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/">http://user.itl.net/~neddy/</A>
"You may say I'm a dreamer, but I'm not the only one.." -John Lennon (Imagine)

-----BEGIN PGP SIGNATURE-----
Version: PGPfreeware 5.0i for non-commercial use
Charset: noconv

iQB1AwUBNYPFz0sWGgRW8+MZAQHvEgMApxfBXcTgQZ8W+JBA5reygummPw7jc6O+
uSx9debdChvst7+2ssDrv7Haj/6xuF4eSu2LbGqXGAbla7sxiLRiGKLwqULmtACw
43mKQpjZQFGW/SV/Trmx+fELcH0Gi7A3
=5D+4
-----END PGP SIGNATURE-----



</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00913" HREF="msg00913.html">[MUD-Dev] Re: Mud websites</A></STRONG>
<UL><LI><EM>From:</EM> "Travis S. Casey" &lt;efindel#io,com&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg01027.html">[MUD-Dev] Re: Mud websites</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg01029.html">[MUD-Dev] Re: Mud websites</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00913.html">[MUD-Dev] Re: Mud websites</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00914.html">[MUD-Dev] Re: Mud websites</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#01028"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#01028"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00909" HREF="msg00909.html">[MUD-Dev] Mud websites</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Tue 09 Jun 1998, 17:30 GMT
<UL>
<LI><strong><A NAME="00912" HREF="msg00912.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Tue 09 Jun 1998, 17:54 GMT
<UL>
<LI><strong><A NAME="01027" HREF="msg01027.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 14 Jun 1998, 11:44 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00913" HREF="msg00913.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 09 Jun 1998, 18:12 GMT
<UL>
<LI><strong><A NAME="01028" HREF="msg01028.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 14 Jun 1998, 11:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00914" HREF="msg00914.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Tue 09 Jun 1998, 18:25 GMT
<UL>
<LI><strong><A NAME="01029" HREF="msg01029.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 14 Jun 1998, 11:54 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00925" HREF="msg00925.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Wed 10 Jun 1998, 01:33 GMT
</LI>
<LI><strong><A NAME="01018" HREF="msg01018.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sat 13 Jun 1998, 14:19 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>