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<H1>[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</LI>
<LI><em>From</em>: Ben Greear &lt;<A HREF="mailto:greear#cyberhighway,net">greear#cyberhighway,net</A>&gt;</LI>
<LI><em>Date</em>: Fri, 24 Apr 1998 19:14:32 -0700 (MST)</LI>
<LI><em>Delivery-date</em>: Fri Apr 24 19:16:31 1998</LI>
<LI><em>Delivery-date</em>: Fri, 24 Apr 1998 19:16:31 -0700</LI>
<LI><em>Envelope-to</em>: claw#kanga,nu</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent,,,," &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
On Fri, 24 Apr 1998, Dr. Cat wrote:

&gt; I'm really wondering, though - why are they requiring you to download the 
&gt; Java and run it locally, instead of making it an applet that runs from 
&gt; the web page?  "Most people" can browse to a web page that runs some java 
&gt; program or other.  While "most people" could also, conceivably, download 
&gt; a Java run-time environment, install it, download Crossfire, and then run 
&gt; it...  I can pretty much guarantee that "most people" won't go to that 
&gt; much trouble.  Java's benefit of wider availability through 
&gt; cross-platform compatibility is only actually realized if people can run 
&gt; the applet by just clicking on a link on the web to start it.
&gt; 
&gt; Any word on whether the authors intend to set the app up to run that way?
&gt; Is there some benefit to doing it the way they did, like better execution 
&gt; speed?

The best reason I can think of is that with an application writing to
the local disk is easy, and much faster than downloading across the net.
This could allow you to cache graphics and other things as well as
save state.  You can also do this as a trusted applet I believe, but
I haven't seen much info on how to do it, and I'm not sure of the
limitations and speed issues.  To run java 1.1 stuff you have to spend
the time to download IE 4.01 or NS 4.0[45] and install a java patch
(on NS).  These downloads are in the range of 20 MEG!!

Just my two cents..

Ben

&gt; 
&gt; *-------------------------------------------**-----------------------------* 
&gt;    Dr. Cat / Dragon's Eye Productions       ||       Free alpha test:
&gt; *-------------------------------------------**  <A  HREF="http://www.bga.com/furcadia">http://www.bga.com/furcadia</A>
&gt;   Furcadia - a new graphic mud for PCs!     ||  Let your imagination soar!
&gt; *-------------------------------------------**-----------------------------*
&gt; 
&gt; -- 
&gt; MUD-Dev: Advancing an unrealised future.
&gt; 


Ben Greear (greear#cyberhighway,net)  <A  HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A> 
Author of ScryMUD:  mud.primenet.com 4444
<A  HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>




-- 
MUD-Dev: Advancing an unrealised future.
</PRE>

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<li><strong><A NAME="00684" HREF="msg00684.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;matt#mpc,dyn.ml.org&gt;</li></ul>
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<LI><STRONG><A NAME="00637" HREF="msg00637.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></STRONG>
<UL><LI><EM>From:</EM> "Dr. Cat" &lt;cat#bga,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: How to represent a 3d object...</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00242" HREF="msg00242.html">[MUD-Dev] Re: How to represent a 3d object...</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 22:49 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00663" HREF="msg00663.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sat 25 Apr 1998, 01:20 GMT
<LI><strong><A NAME="00620" HREF="msg00620.html">[MUD-Dev] (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 24 Apr 1998, 18:29 GMT
<UL>
<LI><strong><A NAME="00637" HREF="msg00637.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Fri 24 Apr 1998, 22:41 GMT
<UL>
<LI><strong><A NAME="00644" HREF="msg00644.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 25 Apr 1998, 02:16 GMT
<UL>
<LI><strong><A NAME="00684" HREF="msg00684.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sat 25 Apr 1998, 01:13 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00604" HREF="msg00604.html">[MUD-Dev] Re: There can be.. only ONE!  (fwd)</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Fri 24 Apr 1998, 17:13 GMT
<UL>
<LI><strong><A NAME="00239" HREF="msg00239.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 20:58 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00597" HREF="msg00597.html">[MUD-Dev] Re: There can be.. only ONE!  (fwd)</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Fri 24 Apr 1998, 17:13 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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