<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD --> <!--X-From-R13: "Re. Qng" <pngNotn.pbz> --> <!--X-Date: Wed, 25 Apr 1998 05:40:31 -0700 --> <!--X-Message-Id: 199804251903.OAA06426#zoom,bga.com --> <!--X-Content-Type: text --> <!--X-Reference: 9804251754.8wxc@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:cat#bga,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00694.html">Previous</a> | <a href="msg00715.html">Next</a> ] Thread: [ <a href="msg00694.html">Previous</a> | <a href="msg00765.html">Next</a> ] Index: [ <A HREF="author.html#00704">Author</A> | <A HREF="#00704">Date</A> | <A HREF="thread.html#00704">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</LI> <LI><em>From</em>: "Dr. Cat" <<A HREF="mailto:cat#bga,com">cat#bga,com</A>></LI> <LI><em>Date</em>: Sat, 25 Apr 1998 14:03:48 -0500 (CDT)</LI> <LI><em>Delivery-date</em>: Wed Apr 25 05:40:32 1998</LI> <LI><em>Delivery-date</em>: Wed, 25 Apr 1998 05:40:32 -0700</LI> <LI><em>Envelope-to</em>: claw#kanga,nu</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent,,,," <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Hmmm. Some of the comments about making a local Java app ring true. A browser might re-transfer all of the graphics every time you play, whereas downloading the app makes sure you have a local copy for good after the first download. Still, I presume the goal of things like choosing a platform independent language is, ultimately, the same goal I have: "Get more people to play my game". Or is it? Maybe, without realizing it, the authors are actually pursuing the goal of "Minimize the number of people that can gripe at me that it's impossible for them to play." This is motivated by the displeasure of hearing that remark from Macintosh, Amiga, and Xwindows users (among others), or perhaps from BEING such a user and being annoyed at missing out on other games you would have liked to play. I contend that doing a Java version of Crossfire like this succeeds at the goal of "minimize the compatibility complaints you have to hear", but fails at the "maximize the players" goal. Consider my alternative tool, Microsoft Visual C++ - which I did, in fact, choose. Had I even considered the alternative of doing a non-web based Java app, as Crossfire did, rather than a Windows-only .exe file, I'd be looking at a simple tradeoff. The majority of my potential Windows users, the ones who do not happen to already have the Java runtime environment installed, would have to go through extra download time, and extra setup time. Some of them would still try the game anyway, others would decide it's too much hassle to bother with. So I lose that number of potential users. In exchange, I gain some percentage of the users of other platforms that Java runs on - most (but not all) of the non-Windows-based computers out there. It's a simple question of numbers. Is the number gained larger than the number lost, or smaller? Well, there was a time in my career as a computer game developer when the market was fragmented between the Apple II+, Commodore 64, Atari 800, Nintendo Enterainment System, and Sega Master System - with noticable slices of the pie also going to the Macintosh, Atari ST, Amiga, and even that IBM PC thing (though few people bought games for their PC in those days). It made good economic sense to get games to run on as many of those platforms as possible, and in fact I made my living for several years as one of the biggest experts on converting Apple II games to run on the Commodore 64. (A skill that, in today's market, has a value so nearly approximating zero as to be undetectable even with high powered electron microscopes.) In that market, cross platform tools, in the rare instances where any actually existed (like Infocom's adventure language, and Sierra's graphics adventure system) were clearly of great benefit. Today the landscape is very different. The number of platforms with a significant share of the gaming market is smaller. While you could list five - Windows, Mac, Playstation, Nintendo 64, and Gameboy... If you eliminate the ones that Java isn't available for (Playstation, N-64 and Gameboy), or that don't have modems available and can't play online games anyway (Playstation, N-64, and Gameboy), the only two that apply here are Windows and Mac. For choosing between a Windows-only .exe file and a Java app, the gaming consoles are irrelevant to the discussion because BOTH choices leave you incompatible with those, at present. So anyway, lump in all other game sales with the Macintosh sales (a few Linux and Amiga games are sold for actual money), and call it "other". You'll find well over 90% of the revenues come from the PC clones, and a paltry few percent comes from the rest. If you're more concerned with games that people play for free and you don't care about commercial games - well, Windows IS the dominant platform in terms of what kind of computer people own and use. There's supposed to be over 100 million Windows-based PCs out there now, isn't there? I lost track. So I can gain some portion of the "paltry few percent" by using Java instead, and lose some portion of the "90 percent plus" majority. This can only be worthwhile if the percentage of Windows users lost is pretty small. But in fact, I'd be willing to hazard a guess that you'd lose more than half of the people that would have otherwise tried out the game. The number one problem with computer games has always been that they're too hard to set up. Putting two extra steps in the setup process (download the Java VM, install the Java VM) is one of the worst things you could do. So if the goal of this port was to maximize the number of actual new players to Crossfire, I think perhaps the tool chosen was the second best choice, not the best. If the goal was to minimize the number of highly motivated potential players who couldn't possibly try the game, it's probably on target. But I'm more interested in the overal totals, not just the totals amongst "those players who are willing to go to some extra effort", who are becoming more and more a minority as the net reaches increasingly towards the mainstream population out there. An ideal cross-platform tool puts the extra effort more in the hands of the developer, rather than the user. The ability to provide compiled, machine-dependent versions would let the user go ahead and just download a .exe file (or the equivalent on other platforms) and run it, the same as they could with a Visual C++ app. All that's required of them is to look through a handful of links to different versions, and be smart enough to recognize the name of their OS and click on the right link. The developer has to go through the extra work of compiling the client multiple times with different libraries linked in, and keeping all the different versions available on their web site. They also lose out on the "coolness" of being able to brag that this one file can run on any machine, which may be emotionally satisfying to them. But if it comes down to one or two programmers doing some extra work recompiling, or many users doing extra work downloading and installing runtime environments - which is more efficient? Perhaps Java compilers are sufficiently available and flexible now to let you do this, and they just didn't choose to take this route. Or maybe not - I don't really follow Java tools. I'm sure if they're not now, they eventually will be. It's interesting, though - Visual C++ already has a set of cross-platform tools available, that will let you compile a version of an MFC-based app to run on a Macintosh without much effort. With Windows and Mac, you really do have an overwhelming majority of the market covered. My client isn't MFC based, though, so I haven't actually tried this. *-------------------------------------------**-----------------------------* Dr. Cat / Dragon's Eye Productions || Free alpha test: *-------------------------------------------** <A HREF="http://www.bga.com/furcadia">http://www.bga.com/furcadia</A> Furcadia - a new graphic mud for PCs! || Let your imagination soar! *-------------------------------------------**-----------------------------* -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00244" HREF="msg00244.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> <li><strong><A NAME="00765" HREF="msg00765.html">[MUD-Dev] RE: Java for Mud Client (Crossfire MUD topic)</A></strong> <ul compact><li><em>From:</em> "Justin McKinnerney" <xymox#toon,org></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00694" HREF="msg00694.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></STRONG> <UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00694.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00715.html">[MUD-Dev] Re: (fwd) SERVER: Re: New Code Base in VB Started</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00694.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00765.html">[MUD-Dev] RE: Java for Mud Client (Crossfire MUD topic)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00704"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00704"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Room descriptions, was Re: Roleplaying</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00764" HREF="msg00764.html">[MUD-Dev] Re: Room descriptions, was Re: Roleplaying</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 26 Apr 1998, 16:46 GMT </LI> <LI><strong><A NAME="00763" HREF="msg00763.html">[MUD-Dev] Re: fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sun 26 Apr 1998, 21:56 GMT </LI> <LI><strong><A NAME="00243" HREF="msg00243.html">[MUD-Dev] Re: fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 23:16 GMT </LI> </ul> </LI> <LI><strong><A NAME="00694" HREF="msg00694.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 25 Apr 1998, 10:43 GMT <UL> <LI><strong><A NAME="00704" HREF="msg00704.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Sat 25 Apr 1998, 12:40 GMT <UL> <LI><strong><A NAME="00765" HREF="msg00765.html">[MUD-Dev] RE: Java for Mud Client (Crossfire MUD topic)</A></strong>, Justin McKinnerney <a href="mailto:xymox#toon,org">xymox#toon,org</a>, Mon 27 Apr 1998, 06:35 GMT <UL> <LI><strong><A NAME="00768" HREF="msg00768.html">[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)</A></strong>, Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Mon 27 Apr 1998, 09:18 GMT <UL> <LI><strong><A NAME="00769" HREF="msg00769.html">[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)</A></strong>, Justin McKinnerney <a href="mailto:xymox#toon,org">xymox#toon,org</a>, Mon 27 Apr 1998, 09:57 GMT <UL> <LI><strong><A NAME="00770" HREF="msg00770.html">[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)</A></strong>, Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Mon 27 Apr 1998, 10:25 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>