<!-- MHonArc v2.4.4 --> <!--X-Subject: GRUMPS --> <!--X-From-R13: znqqbtNorfg.pbz --> <!--X-Date: Sat, 04 Apr 1998 21:14:26 +0000 --> <!--X-Message-Id: 199804042114.NAA26647#shell9,ba.best.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, GRUMPS</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:maddog#best,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00016.html">Previous</a> | <a href="msg00018.html">Next</a> ] Thread: [ <a href="msg00020.html">Previous</a> | <a href="msg00023.html">Next</a> ] Index: [ <A HREF="author.html#00017">Author</A> | <A HREF="#00017">Date</A> | <A HREF="thread.html#00017">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>GRUMPS</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: GRUMPS</LI> <LI><em>From</em>: <A HREF="mailto:maddog#best,com">maddog#best,com</A></LI> <LI><em>Date</em>: Sat, 4 Apr 1998 13:14:05 -0800 (PST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Lately I've been thinking again about the virtuality of virtual characters. A few years ago I posted to rgm.something about having transportable characters, i.e. characters that could roam from mud to mud and essentially be the same character. At the time I was looking at muds as a traveler might, such as Dr Who. I think only two people liked the idea, me and someone who wouldn't publicly admit it. So of course now I'm thinking in terms of virtual virtual characters. Partly, its because I've had an email conversion with the creator of the Window-- a generic RPG and some other material that I've been looking at. And partly because I like to try out new ideas but I don't want to rebuild big chucks of work. It's the same sort of idea that drove GURPS, RIFTS, and FUDGE. Now I'm thinking in terms of GRUMPS (GeneRic Universal Mud Playing Syste. One advantage to creating GRUMPS is that anything could be converted to GRUMPS, or GRUMPS converted to anything. The pencil-and-paper people (yes, real people made of pencil-and-paper, it's amazing technology), have conversion charts to do essentially that. But in a MUD I could use GRUMPS to build a horde of things and just work with GRUMPS, or have my things go through a GRUMPS->something converter and I could enter a world based on the new system. So...does anyone have a suggestion of where I can start? The groundrules are such that the engine must be completely open, freely distributable, and no restrictions on its use. This just about eliminates everything that is currently available. If you have such an engine or have the energy to help develop one or at least have one or two darn good ideas about it, send me email frankc#maddog,com. Or visit me at blackrabbit.mudservices.com 1150 where I'm currently working on "Toxic Springs" based on Waste World from Manticore Productions Limited. (its a freebie project and should take me about 23 years to complete). frank -- ________________________________________________________________________ maddog's studio <A HREF="http://www.maddog.com/">http://www.maddog.com/</A> Frank Crowell frankc#maddog,com </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00077" HREF="msg00077.html">Re: [MUD-Dev] GRUMPS</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> <li><strong><A NAME="00023" HREF="msg00023.html">Re: [MUD-Dev] GRUMPS</A></strong> <ul compact><li><em>From:</em> Travis Casey <efindel#polaris,net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00016.html">RE: [MUD-Dev] Re: MUD Development Digest</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00018.html">Re: [MUD-Dev] Persistant storage.... My current idea.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00020.html">Re: [MUD-Dev] Re: MUD Development Digest</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00023.html">Re: [MUD-Dev] GRUMPS</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00017"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00017"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] GRUMPS</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00033" HREF="msg00033.html">Re: [MUD-Dev] GRUMPS</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Sun 05 Apr 1998, 23:44 GMT <UL> <LI><strong><A NAME="00034" HREF="msg00034.html">Re: [MUD-Dev] GRUMPS</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Mon 06 Apr 1998, 00:59 GMT </LI> </UL> </LI> <LI><strong><A NAME="00038" HREF="msg00038.html">Re: [MUD-Dev] GRUMPS</A></strong>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Mon 06 Apr 1998, 06:56 GMT </LI> </ul> </LI> <LI><strong><A NAME="00020" HREF="msg00020.html">Re: [MUD-Dev] Re: MUD Development Digest</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 04 Apr 1998, 23:21 GMT <LI><strong><A NAME="00017" HREF="msg00017.html">GRUMPS</A></strong>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Sat 04 Apr 1998, 21:14 GMT <UL> <LI><strong><A NAME="00023" HREF="msg00023.html">Re: [MUD-Dev] GRUMPS</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sun 05 Apr 1998, 02:30 GMT </LI> <LI><strong><A NAME="00077" HREF="msg00077.html">Re: [MUD-Dev] GRUMPS</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 08 Apr 1998, 22:43 GMT <UL> <LI><strong><A NAME="00087" HREF="msg00087.html">Re: [MUD-Dev] GRUMPS</A></strong>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Thu 09 Apr 1998, 05:50 GMT <UL> <LI><strong><A NAME="00110" HREF="msg00110.html">Re: [MUD-Dev] GRUMPS</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 10 Apr 1998, 00:24 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>