<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Using HTML for a Mud character generator --> <!--X-From-R13: "Xbua Pregbtyvb" <nyrkoNvagreargpqf.pbz> --> <!--X-Date: Tue, 12 May 1998 23:59:00 -0700 --> <!--X-Message-Id: E0yZVVB-00055Z-00#mail,kanga.nu --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Using HTML for a Mud character generator</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:alexb#internetcds,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00531.html">Previous</a> | <a href="msg00534.html">Next</a> ] Thread: [ <a href="msg00549.html">Previous</a> | <a href="msg00537.html">Next</a> ] Index: [ <A HREF="author.html#00532">Author</A> | <A HREF="#00532">Date</A> | <A HREF="thread.html#00532">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Using HTML for a Mud character generator</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Using HTML for a Mud character generator</LI> <LI><em>From</em>: "John Bertoglio" <<A HREF="mailto:alexb#internetcds,com">alexb#internetcds,com</A>></LI> <LI><em>Date</em>: Wed, 13 May 1998 00:01:15 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In reading the archives, I noted some interest using a web-based system for generating characters. Given the web-based nature of my project, it is a natural for me to explore this method. I have put a sample of a portion of the character generator for AR on my demo site ( www.paper.net/mud/ ). Unlike the rest of the site, this one actually works in Netscape (V4, at least) as well as IE 4. The JavaScript which drives it is somewhat inelegant but it works. The idea is to let players juggle their numbers before they create a character. The form validation code insures the player does not send impossible numbers. (For those not into this portion of technology...validating the data in the web form _before_ it is submitted saves wear and tear on the server and more important, the user. No one wants to fill out a huge form and have an error message come up saying you entered an invalid postal code.) It is currently incomplete since it does not force minimum stat values or enforce maximums. This will come along with adding the initial skill allocation. This is about as close as I want to get to C++ or Java. Of course the server will have to make the same checks as the JS in the form so players with HTML savvy can't create monster characters by overriding the internal limits. This hacking element makes the backend work so much more complicated than it really needs to be..... Once submitted, the form is parsed by functions in the dbase language which read the form vars and write them to disk. The charcter profile is built and sent back to the user to verify and flesh out some more. If they like what they see, a new character is born into the world. Otherwise, they say no, the fellow is deleted and they start again. Any member of the list who would like to poach the code may feel free to do so. I would be honored (while at the same time somewhat suprised...it is pretty simple.). This is just one method of character creation we will support. The more popular option (I speculate) will be the template based characters with generic life histories. These will have skill and stat bundles which will be skewed enough to make them somewhat more desirable than custom characters for many people. Another is the option to take over a NPC or Feature NPC. These will exist in a pool of 50 to 100 characters. They will be available for grouping, solo play, etal. They will be better developed than a newbie character without the ability to grow or be persistant from session to session. Their eq will be "stapled" to them to avoid players from ripping them off. A fun thing about the NPC's is you may round up a bunch and go dungeon cruising when a few disappear to become controlled by guest players or others in a round robin fashion. This should keep the world active while allowing citizens (paid players) advantages which make a financial commitment to the world worthwhile. John Bertoglio MUD-Dev: Advancing an unrealised future. > -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00680" HREF="msg00680.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong> <ul compact><li><em>From:</em> Vadim Tkachenko <vt#freehold,crocodile.org></li></ul> <li><strong><A NAME="00574" HREF="msg00574.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong> <ul compact><li><em>From:</em> "Travis S. Casey" <efindel#io,com></li></ul> <li><strong><A NAME="00537" HREF="msg00537.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong> <ul compact><li><em>From:</em> s001gmu#nova,wright.edu</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00531.html">[MUD-Dev] Re: Leaving characters in play</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00534.html">[MUD-Dev] Re: Mudschool</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00549.html">Request "unsubscribe calvin#orinconhi,com mud-dev"</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00537.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00532"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00532"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Mudschool</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00718" HREF="msg00718.html">[MUD-Dev] Re: Mudschool</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 19 May 1998, 21:19 GMT </LI> </ul> <LI><strong><A NAME="00698" HREF="msg00698.html">[MUD-Dev] Re: Mudschool</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 19 May 1998, 16:39 GMT <UL> <LI><strong><A NAME="00832" HREF="msg00832.html">[MUD-Dev] Re: Mudschool</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Tue 26 May 1998, 00:40 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00549" HREF="msg00549.html">Request "unsubscribe calvin#orinconhi,com mud-dev"</A></strong>, Petidomo Mailing List Server <a href="mailto:mud-dev-request#kanga,nu">mud-dev-request#kanga,nu</a>, Wed 13 May 1998, 19:42 GMT <LI><strong><A NAME="00532" HREF="msg00532.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Wed 13 May 1998, 06:59 GMT <UL> <LI><strong><A NAME="00537" HREF="msg00537.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 13 May 1998, 14:39 GMT <UL> <LI><strong><A NAME="00539" HREF="msg00539.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Wed 13 May 1998, 17:25 GMT <UL> <LI><strong><A NAME="00578" HREF="msg00578.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Thu 14 May 1998, 17:16 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00574" HREF="msg00574.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 14 May 1998, 13:33 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>