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<H1>[MUD-Dev] Re: Multi-Server games</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Multi-Server games</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>&gt;</LI>
<LI><em>Date</em>: Mon, 29 Jun 1998 23:44:59 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
MH wrote:
&gt; 
&gt; Just keep the player/object on the original server until the new server
&gt; verifies that it has taken possession of the player/object.  Something
&gt; along the lines of:
&gt; 
&gt; The international highway:
&gt; 
&gt; You see a signpost here, marking where Bubbaland leaves off and
&gt; Boffoworld begins.

Maybe a silly question, but I haven't found the reasonable solution yet:

OK, you have the multiple servers and distributed world now, but where
do you connect to next time, after you've crossed the world borders?

There are at least two possible answers:

- Keep the entry point the same and just route the requests to the
remote world, thus increasing overhead
- Change the entry point, complicating the client (which may not allow
it at all, like applet)

Any comments?

&gt; Michael Hohensee       michael#mainstream,net

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are


</PRE>

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<li><strong><A NAME="01284" HREF="msg01284.html">[MUD-Dev] Re: Multi-Server games</A></strong>
<ul compact><li><em>From:</em> Ben Greear &lt;greear#cyberhighway,net&gt;</li></ul>
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<UL><LI><STRONG>References</STRONG>:
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<LI><STRONG><A NAME="01189" HREF="msg01189.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></STRONG>
<UL><LI><EM>From:</EM> Jo Dillon &lt;emily#thelonious,new.ox.ac.uk&gt;</LI></UL></LI>
<LI><STRONG><A NAME="01198" HREF="msg01198.html">[MUD-Dev] Re: Multi-Server games</A></STRONG>
<UL><LI><EM>From:</EM> Ben Greear &lt;greear#cyberhighway,net&gt;</LI></UL></LI>
<LI><STRONG><A NAME="01202" HREF="msg01202.html">[MUD-Dev] Re: Multi-Server games</A></STRONG>
<UL><LI><EM>From:</EM> Jo Dillon &lt;emily#thelonious,new.ox.ac.uk&gt;</LI></UL></LI>
<LI><STRONG><A NAME="01227" HREF="msg01227.html">[MUD-Dev] Re: Multi-Server games</A></STRONG>
<UL><LI><EM>From:</EM> MH &lt;michael#sparta,mainstream.net&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>[MUD-Dev] Re: Multi-Server games</STRONG>, <EM>(continued)</EM>
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<ul compact>
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<LI><strong><A NAME="01227" HREF="msg01227.html">[MUD-Dev] Re: Multi-Server games</A></strong>, 
MH <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Fri 26 Jun 1998, 22:47 GMT
<UL>
<LI><strong><A NAME="01232" HREF="msg01232.html">[MUD-Dev] Re: Multi-Server games</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Sat 27 Jun 1998, 11:19 GMT
<UL>
<LI><strong><A NAME="01233" HREF="msg01233.html">[MUD-Dev] Re: Multi-Server games</A></strong>, 
MH <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sat 27 Jun 1998, 13:15 GMT
</LI>
<LI><strong><A NAME="01244" HREF="msg01244.html">[MUD-Dev] Re: Multi-Server games</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 17:34 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01264" HREF="msg01264.html">[MUD-Dev] Re: Multi-Server games</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Tue 30 Jun 1998, 04:47 GMT
<UL>
<LI><strong><A NAME="01284" HREF="msg01284.html">[MUD-Dev] Re: Multi-Server games</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 01 Jul 1998, 05:52 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00920" HREF="msg00920.html">[MUD-Dev] RE: In game bulletin boards vs. Web based.</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 09 Jun 1998, 20:31 GMT
</LI>
<LI><strong><A NAME="00961" HREF="msg00961.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Thu 11 Jun 1998, 14:26 GMT
<UL>
<LI><strong><A NAME="00967" HREF="msg00967.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Thu 11 Jun 1998, 17:27 GMT
</LI>
</UL>
</LI>
</ul>
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</UL></BLOCKQUOTE>

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