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<H1>[MUD-Dev] Re: Systems you use</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Systems you use</LI>
<LI><em>From</em>: Katrina McClelan &lt;<A HREF="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</A>&gt;</LI>
<LI><em>Date</em>: Thu, 23 Apr 1998 15:02:30 -0500 (CDT)</LI>
<LI><em>Delivery-date</em>: Thu Apr 23 14:13:18 1998</LI>
<LI><em>Delivery-date</em>: Thu, 23 Apr 1998 14:13:18 -0700</LI>
<LI><em>Envelope-to</em>: claw#kanga,nu</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent,,,," &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>

Not that it's all too different from anything listed, but one thing I've
devised (and for the record, am not currently using since my game is not
such) was a system for generating numbers comprable to a Final Fantasy
type game - and really does require a computer run game, although I
suppose a calculator would suffice to run it by hand, along with some
pre-calculation.  Basically a roll has a base, a relavent stat, a relavent
skill, and a modifier.  The formula.  The formula is: 

[ (stat + skill) * base ] / 100 + (modifier).

An example in work:  Geofram has a strength of 25, a skill with swords of
30, and swings a rapier at an imp.  The rapier has a base damage of 50 and
a modifier of 1d10.  The damage would be:

[(30+25)*50]/100 = 27 + 1d10 = 28-37 damage

This system is best used in a hack/slash FF style game, but due to it's
dependancy on several factors, and the plausible ranges of damage, it
could be useful in someone's game.  Really it's just a varied way of
setting a constant, since the modifier can be any of the mentioned random
methods that produce a real number, instead of an abstract result.  What
it does do is allow a wide range of possible results depending on
character skill, so that the rapier in the hands of a master swordsman
would be much more potent than in the hands of a total novice:

(100+100)*50/100 = 100+1d10 = 101-110 damage for a "master"*
(10+0)*50/100 = 5+1d10 = 6-15 damage for the "novice"

* (and of course the notion of master above assumes a max of 100 on skills
   and stats, which is totally arbitrary.)

-Kat


-- 
MUD-Dev: Advancing an unrealised future.
</PRE>

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<li><strong><A NAME="00475" HREF="msg00475.html">[MUD-Dev] Re: Systems you use</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
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<LI><STRONG><A NAME="00369" HREF="msg00369.html">[MUD-Dev] Systems you use</A></STRONG>
<UL><LI><EM>From:</EM> Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Systems you use</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00369" HREF="msg00369.html">[MUD-Dev] Systems you use</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 23 Apr 1998, 12:18 GMT
<UL>
<LI><strong><A NAME="00378" HREF="msg00378.html">[MUD-Dev] Re: Systems you use</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 23 Apr 1998, 13:36 GMT
</LI>
<LI><strong><A NAME="00431" HREF="msg00431.html">[MUD-Dev] Re: Systems you use</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 23 Apr 1998, 17:40 GMT
</LI>
<LI><strong><A NAME="00458" HREF="msg00458.html">[MUD-Dev] Re: Systems you use</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 23 Apr 1998, 19:57 GMT
</LI>
<LI><strong><A NAME="00462" HREF="msg00462.html">[MUD-Dev] Re: Systems you use</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Thu 23 Apr 1998, 21:13 GMT
<UL>
<LI><strong><A NAME="00475" HREF="msg00475.html">[MUD-Dev] Re: Systems you use</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 23 Apr 1998, 21:22 GMT
<UL>
<LI><strong><A NAME="00468" HREF="msg00468.html">[MUD-Dev] Re: Systems you use</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Thu 23 Apr 1998, 22:31 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00227" HREF="msg00227.html">[MUD-Dev] (fwd) SERVER: Re: New Code Base in VB Started</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 19:16 GMT
<UL>
<LI><strong><A NAME="00715" HREF="msg00715.html">[MUD-Dev] Re: (fwd) SERVER: Re: New Code Base in VB Started</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 25 Apr 1998, 13:14 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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