<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] RE: In game bulletin boards vs. Web based. --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: Tue, 9 Jun 1998 13:31:03 -0700 --> <!--X-Message-Id: 11A17AA2B9EAD111BCEA00A0C9B417932EE7B3@DHCP-98-2.origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] RE: In game bulletin boards vs. Web based.</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00919.html">Previous</a> | <a href="msg00921.html">Next</a> ] Thread: [ <a href="msg01284.html">Previous</a> | <a href="msg00961.html">Next</a> ] Index: [ <A HREF="author.html#00920">Author</A> | <A HREF="#00920">Date</A> | <A HREF="thread.html#00920">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] RE: In game bulletin boards vs. Web based.</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] RE: In game bulletin boards vs. Web based.</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Tue, 9 Jun 1998 15:27:16 -0500 </LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > -----Original Message----- > From: Elis Pomales [SMTP:pomales#caip,rutgers.edu] > Sent: Tuesday, June 09, 1998 2:54 PM > To: mud-dev#kanga,nu > Subject: [MUD-Dev] In game bulletin boards vs. Web based. > > I would like to know what your opinions are on bulletin board systems > within Muds. My belief is that a web based bulletin board systems is > alot easier to develop, fancier and more reliable than an online one. > Is > this true? Do you agree? > All I can offer is my experience. Legend has a bulletin board system that supports threading, a very simple text editor, and which uses a semi-local model for keeping messages. You can only read messages when at the board in question, but messages on a given board are replicated to all boards of that same type in the mud. Legend also has a web board using the ubiquitous script from Matt's Script Archive. On Legend, the welcome (general) board, and discussion (game design board) and other such boards get a LOT of traffic, requiring their periodic archival to the web, and periodic cleaning. They are extremely popular. And the web board sees almost no use at all. UO has a bulletin board system that supports threading, a visual editor that supports cursoring around, etc. It uses a fully local model for keeping messages (there are no global boards). These boards also receive automated postings of things like simple quests, playerkilling activity, etc. And UO has not one web board using the script from Matt's Script Archive, but rather dozens, run by players, on all conceivable topics. A typical UO board site will have at least five themed discussion boards. The in-game boards in UO receive almost no use at all, despite the great similarity they have to the Legend boards. And a typical general-discussion UO web board gets several hundred posts a day. So I guess my answer is, uh... who knows? Too much depends on the community playing your mud, the scale of the game, the accessibility of the boards, the typical types of discussion, the purposes to which the boards are put, etc. Perhaps a key factor is whether the game admins post on a given board--on Legend, they use the in-game boards, and that is where the players are. In UO, they use the out of game boards. My advice would be to do both. :) > In that vain should help be web based? With minimal help in-game? Or > do > you think that help is so critical that it should be on the mud? > Help is so critical it should be in the mud. No question, in my mind. And something which UO didn't do, to my continual chagrin. It should ALSO be on the web page. -Raph </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00919.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00921.html">[MUD-Dev] Re:(fwd) Re: Multiple currencies</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01284.html">[MUD-Dev] Re: Multi-Server games</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00961.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00920"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00920"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Multi-Server games</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01233" HREF="msg01233.html">[MUD-Dev] Re: Multi-Server games</A></strong>, MH <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sat 27 Jun 1998, 13:15 GMT </LI> <LI><strong><A NAME="01244" HREF="msg01244.html">[MUD-Dev] Re: Multi-Server games</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 17:34 GMT </LI> </ul> <LI><strong><A NAME="01264" HREF="msg01264.html">[MUD-Dev] Re: Multi-Server games</A></strong>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Tue 30 Jun 1998, 04:47 GMT <UL> <LI><strong><A NAME="01284" HREF="msg01284.html">[MUD-Dev] Re: Multi-Server games</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 01 Jul 1998, 05:52 GMT </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00920" HREF="msg00920.html">[MUD-Dev] RE: In game bulletin boards vs. Web based.</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 09 Jun 1998, 20:31 GMT </LI> <LI><strong><A NAME="00961" HREF="msg00961.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Thu 11 Jun 1998, 14:26 GMT <UL> <LI><strong><A NAME="00967" HREF="msg00967.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Thu 11 Jun 1998, 17:27 GMT <UL> <LI><strong><A NAME="01001" HREF="msg01001.html">[MUD-Dev] PC 99 standard Re: In game bulletin boards vs. Web based.</A></strong>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Fri 12 Jun 1998, 16:39 GMT <UL> <LI><strong><A NAME="01002" HREF="msg01002.html">[MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.</A></strong>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Fri 12 Jun 1998, 18:28 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>