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<H1>[MUD-Dev] We're Tiny, we're Toonie, we're all a little Loonie!</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] We're Tiny, we're Toonie, we're all a little Loonie!</LI>
<LI><em>From</em>: Ling &lt;<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>&gt;</LI>
<LI><em>Date</em>: Sat, 9 May 1998 15:20:23 +0100 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
A random musing more than anything, as you may be aware, I am always
sketching out game designs, here's one I thought might be worth posting:

ToonMUD

The world is set in Tooniverse composed of Toon Town, Toon Island, and
  so on, which itself resides within the airwaves (that is, they live
  inside televisions &amp; the medium with which telly piccies are broadcast).

Take for granted pc == npc == Toons.  Toonicide is not actually possible.

Occassionally, an Outsider may be sucked into Tooniverse.  Outicide is
  not the done thing, afterall, they're the viewers.  (with the exception
  of Evil Toons who are ... Evil)

There are X number of glass panels in and about Tooniverse which represent
  cameras tooned in.  Some panels are stationary, some float around,
  popular Toons have their own floating panels.

All Toons know the whereabouts of panels.  (Toons with their own panels
  become a target, see below.)

Toons do not die as such but go out of the frame for anything between
  seconds to minutes depending upon severity of damage inflicted with a
  logarithmic relationship (of say, base 3).

Toons learn how to roll with the blow, reducing time taken to come back
  into the frame or stand dazed with stars/birds/elephants spinning around.

All Toons gain Loonies at a rate proportional to the amount of laughs they
  obtain which is dictated by the glass panel (camera) hovering near most
  locations.

Loonies can be used to purchase hammers, set traps, do Toonie things to
  objects only Toons can do.

Not sure wot I'm rambling on about.  Though the design is somewhat
competitive.

  |    Ling Lo of Remora (Top Banana)
_O_O_  Elec Eng Dept, Loughborough University, UK.     kllo#iee,org


-- 
MUD-Dev: Advancing an unrealised future.

</PRE>

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<LI><STRONG><A NAME="00482" HREF="msg00482.html">[MUD-Dev] Re: regulating player-created objects</A></STRONG>
<UL><LI><EM>From:</EM> Nathan F Yospe &lt;yospe#hawaii,edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: regulating player-created objects</STRONG>, <EM>(continued)</EM>
<ul compact>
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<LI><strong><A NAME="00670" HREF="msg00670.html">[MUD-Dev] Re: regulating player-created objects</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 18 May 1998, 19:26 GMT
<UL>
<LI><strong><A NAME="00810" HREF="msg00810.html">[MUD-Dev] Re: regulating player-created objects</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Sun 24 May 1998, 02:41 GMT
<UL>
<LI><strong><A NAME="00814" HREF="msg00814.html">[MUD-Dev] Re: regulating player-created objects</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sun 24 May 1998, 10:36 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00482" HREF="msg00482.html">[MUD-Dev] Re: regulating player-created objects</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 09 May 1998, 07:38 GMT
<UL>
<LI><strong><A NAME="00483" HREF="msg00483.html">[MUD-Dev] We're Tiny, we're Toonie, we're all a little Loonie!</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sat 09 May 1998, 14:22 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00481" HREF="msg00481.html">[MUD-Dev] Re: regulating player-created objects</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 09 May 1998, 07:24 GMT
</LI>
</ul>
<LI><strong><A NAME="00405" HREF="msg00405.html">[MUD-Dev] Re: regulating player-created objects</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 05 May 1998, 17:03 GMT
</LI>
<LI><strong><A NAME="00408" HREF="msg00408.html">[MUD-Dev] Re: regulating player-created objects</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 05 May 1998, 18:25 GMT
<UL>
<LI><strong><A NAME="00439" HREF="msg00439.html">[MUD-Dev] Re: regulating player-created objects</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Wed 06 May 1998, 21:37 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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