<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Using HTML for a Mud character generator --> <!--X-From-R13: Hnqvz Fxnpuraxb <igNserrubyq.pebpbqvyr.bet> --> <!--X-Date: Sun, 24 May 1998 21:59:22 -0700 --> <!--X-Message-Id: 3568FA81.A31518B9#freehold,crocodile.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: E0ybeIY-0000Fg-00#mail,kanga.nu --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Using HTML for a Mud character generator</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:vt#freehold,crocodile.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00820.html">Previous</a> | <a href="msg00822.html">Next</a> ] Thread: [ <a href="msg00757.html">Previous</a> | <a href="msg00825.html">Next</a> ] Index: [ <A HREF="author.html#00821">Author</A> | <A HREF="#00821">Date</A> | <A HREF="thread.html#00821">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Using HTML for a Mud character generator</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Using HTML for a Mud character generator</LI> <LI><em>From</em>: Vadim Tkachenko <<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>></LI> <LI><em>Date</em>: Sun, 24 May 1998 23:58:41 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> John Bertoglio wrote: > > From: Vadim Tkachenko <vt#freehold,crocodile.org> > To: mud-dev#kanga,nu <mud-dev#kanga,nu> > Date: Monday, May 18, 1998 6:46 PM > > >John Bertoglio wrote: > >> > >> In reading the archives, I noted some interest using a web-based system > for > >> generating characters. Given the web-based nature of my project, it is a > >> natural for me to explore this method. I have put a sample of a portion > of > >> the character generator for AR on my demo site ( www.paper.net/mud/ ). > > > >Looks too technical. What I was dreaming about was a constraint-based > >fractal-like visualization, which you can manipulate without any numbers > >at all (though, in this particular case numbers are significant). > > Now I know I have fallen down the rabbit hole. Can you please mail me the explanation? My idiomatic English is still limited... > My modest system uses a > little arithmatic to do some basic spreadsheets. Vadim is talking about > "constraint-based > fractal-like visualization"...and my stuff is too technical? What I meant was it looks (okay, _may_ look) too technical for a person on the other side of a screen, the user. I admit, the stuff I was talking about may be more technical in implementation, but may be simpler to use - I can illustrate it as a difference between the manual and automatic transmission. What I may come up with (given enough patience :-) is some snowflake with different segments corresponding to different properties (stats) and draggable nodes. > In general I believe in supressing stats. Damage adjetives should reflect a > randomized value of the potential for that kind of attack, etc. I wrestled > with the notion of not allowing it during char gen but decided that > character tweeking is too important a part of the for a lot of people. Exactly the point I was trying to make. No numbers, just the look and feel of an abstract snowflake changing appearance and colors of its segments - with some experience, the user will make a sense out of it. Also, it should be relative to the user's own 100% status - not in your example, though; say, as a status display. > We use bar graphs for stat display with different colors describing base > and current stats. A player who really cares can look at the html source > and work back to get reasonably accurate ratios...but in general the stats > are masked. When looking at another character, your various assesment and > perception skills produce a picture of what you think their stats are. This > will never be exactly accurate (except by accident) and with the deviation > based on skill level. This is a good idea - you have to have some clue about what is skill X, for example, to estimate other person's skill X level. > John Bertoglio -- Still alive and smile stays on, Vadim Tkachenko <vt#freehold,crocodile.org> -- UNIX _is_ user friendly, he's just very picky about who his friends are </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00825" HREF="msg00825.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong> <ul compact><li><em>From:</em> Robert Woods <rwoods#nebula,honors.unr.edu></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00687" HREF="msg00687.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></STRONG> <UL><LI><EM>From:</EM> "John Bertoglio" <alexb#internetcds,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00820.html">[MUD-Dev] mudschools</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00822.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00757.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00825.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00821"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00821"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Using HTML for a Mud character generator</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00545" HREF="msg00545.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Wed 13 May 1998, 18:50 GMT </LI> <LI><strong><A NAME="00687" HREF="msg00687.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 19 May 1998, 04:46 GMT <UL> <LI><strong><A NAME="00732" HREF="msg00732.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 20 May 1998, 18:37 GMT <UL> <LI><strong><A NAME="00757" HREF="msg00757.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 21 May 1998, 17:30 GMT </LI> </UL> </LI> <LI><strong><A NAME="00821" HREF="msg00821.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Mon 25 May 1998, 04:59 GMT <UL> <LI><strong><A NAME="00825" HREF="msg00825.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Mon 25 May 1998, 06:00 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00822" HREF="msg00822.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Mon 25 May 1998, 05:37 GMT </LI> </ul> </LI> <LI><strong><A NAME="00531" HREF="msg00531.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Wed 13 May 1998, 05:35 GMT <UL> <LI><strong><A NAME="00580" HREF="msg00580.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 14 May 1998, 18:21 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>