<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Character development [was Re: ] --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Wed, 22 Apr 1998 11:20:52 -0700 --> <!--X-Message-Id: 199804221820.LAA198604#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.BSI.3.96.980417091628.20374C-100000#pentagon,io.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Character development [was Re: ]</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00412.html">Previous</a> | <a href="msg00585.html">Next</a> ] Thread: [ <a href="msg00205.html">Previous</a> | <a href="msg00093.html">Next</a> ] Index: [ <A HREF="author.html#00489">Author</A> | <A HREF="#00489">Date</A> | <A HREF="thread.html#00489">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Character development [was Re: ]</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Character development [was Re: ] </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Wed, 22 Apr 1998 11:20:30 -0700</LI> <LI><em>Delivery-date</em>: Wed Apr 22 11:20:54 1998</LI> <LI><em>Delivery-date</em>: Wed, 22 Apr 1998 11:20:54 -0700</LI> <LI><em>Envelope-to</em>: claw#kanga,nu</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent,,,," <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Fri, 17 Apr 1998 07:40:46 PST8PDT Travis S Casey<efindel#io,com> wrote: > On Mon, 13 Apr 1998, J C Lawrence wrote: >> Travis Casey<efindel#polaris,net> wrote: >>> Now, what *should* a guild be... that's another question. :-) >> >> There is a more fundamental question that I raised the last time >> this area came up: >> >> What problem in the game-universe is the guild an attempted >> solution for? > > Does it have to be a solution to a problem? Umm, yes. The problem may be IC, OOC, emotive, social, cultural, physical (RL or virtual) etc, but it must remain a "problem" in that its something whose solution adds to survival (subjective quality of life is a survival metric if only on the morale count). > Or, rather, does it have to be a solution to any problem other than > the fact that humans like to congregate together, and tend to do so > with those like them? Positive re-inforcement and all those other tags apply. Group behaviour is definitely a survival trait, especially in the classical friends and allies model. >> Turning this around: >> >> If there were no guilds, but everything else in the game was the >> same, would the players form "guilds" even without any server or >> hardcoded support? If so, why? What survival threat in the >> game-world would the players be attempting to mitigate or prevent >> via guilds? > Not everything in the game has to revolve around the players -- if > the NPCs in your world would logically form themselves into groups, > then those groups should exist, whether or not the players would > want to join them. Quite. For logical consistency of course one would presume that those NPC structures exist due to survival pressures in the NPC's existances. >> Once you have the answer to that question you can approach >> designing your guilds in a way that is both acutally useful in your >> gameworld and doesn't have logical inconsistencies with the rest of >> the game world. > I agree... I'm just pointing out that guilds don't have to be a > solution to any problem that the players have in order to exist, and > that they don't necessarily have to "solve a problem" in the sense > of helping survival -- the "problems" they solve may be purely > social/emotional in nature. <nod> We agree explicitly -- I'm just using a broader pen than thee. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00205" HREF="msg00205.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> <UL><LI><EM>From:</EM> "Travis S. Casey" <efindel#io,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00412.html">[MUD-Dev] SfD: AI and muds; several approaches</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00585.html">[MUD-Dev] Re: There can be.. only ONE!</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00205.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00093.html">RE: [MUD-Dev] Character development [was Re: ]</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00489"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00489"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Character development [was Re: ]</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00193" HREF="msg00193.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Thu 16 Apr 1998, 12:30 GMT </LI> <LI><strong><A NAME="00179" HREF="msg00179.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 15 Apr 1998, 16:50 GMT </LI> <LI><strong><A NAME="00187" HREF="msg00187.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Thu 16 Apr 1998, 02:07 GMT </LI> </ul> </ul> </ul> <LI><strong><A NAME="00205" HREF="msg00205.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 17 Apr 1998, 14:24 GMT <UL> <LI><strong><A NAME="00489" HREF="msg00489.html">[MUD-Dev] Re: Character development [was Re: ]</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 18:20 GMT </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00093" HREF="msg00093.html">RE: [MUD-Dev] Character development [was Re: ]</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 09 Apr 1998, 17:00 GMT <UL> <LI><strong><A NAME="00163" HREF="msg00163.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 15 Apr 1998, 00:13 GMT </LI> </UL> </LI> <LI><strong><A NAME="00203" HREF="msg00203.html">RE: [MUD-Dev] Character development [was Re: ]</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 16 Apr 1998, 22:50 GMT </LI> <LI><strong><A NAME="00204" HREF="msg00204.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Alex Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Fri 17 Apr 1998, 04:24 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>