<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Supporting articles found for UOL play style --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Wed, 29 Apr 1998 18:25:46 -0700 --> <!--X-Message-Id: 199804300124.SAA00550#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Supporting articles found for UOL play style</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00251.html">Previous</a> | <a href="msg00254.html">Next</a> ] Thread: [ <a href="msg00306.html">Previous</a> | <a href="msg00274.html">Next</a> ] Index: [ <A HREF="author.html#00253">Author</A> | <A HREF="#00253">Date</A> | <A HREF="thread.html#00253">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Supporting articles found for UOL play style</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Supporting articles found for UOL play style</LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Wed, 29 Apr 1998 18:24:57 -0700</LI> <LI><em>Delivery-date</em>: Wed Apr 29 18:25:47 1998</LI> <LI><em>Delivery-date</em>: Wed, 29 Apr 1998 18:25:47 -0700</LI> <LI><em>Envelope-to</em>: claw#kanga,nu</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent,,,," <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> The following paint a fascinating overview of the cultural effect that UOL is engendering. Note that this is from an Australian-centric site: <URL:<A HREF="http://uoc.newsninja.com">http://uoc.newsninja.com</A>> Clippings from the above URL below. Anybody want to argue the feasability of team play in MUDs? -------------------------------------------- Guardians of Virtue & Honor are recruiting again! - rgds KHIRON sent me this, The Guardians of Virtue and Honor are recruiting again, located on the Pacific Shard this guild is a miliataristic Guild for Role Players of good notoriety. I am the only Aussie so far and have been with the guild for a month rising to assistant command of my company. Rank and dicipline is important in our Guild, and promotion is achieved using a point scoring system (documented on the site) where each member is awarded points for guild activities. We generally have two quests a week, Saturday and Sunday Midday (Australian Time - great timing eh) for around 3 hours. In our dungeon quests we gate to a dungeon and rid the foul depths of such noxious beasts as we find, and appropriate their ill-gotten goods. During patrols we travel in companies and keep the Kings Highways free of the miscreants and cutpurses that plague our land. During the week we have smaller quests and events, where you can always find a brother knight willing to march shoulder to should with you into the nastiest of regions. The next event is on Tuesday 9pm (EST) (Wednesday 10am AEST) when there will be a march of the guild in Brittain. Look we're not Notoriety Player Killers, but take care to warn PK'ers during our patrols that their talents are misdirected and would be better applied to usefull ends. However warnings ignored result in chastisements being applied, quite liberally. We're big enough and Bad enough that it would take a dedicated team of PK'ers to hurt us. Our address is <A HREF="http://gvh.netmegs.com/">http://gvh.netmegs.com/</A>, we also have a guild member mailing list, and use ICQ to communicate. Applicants who wish to build on a combat skill at 60+ and have unblemised notoriety with a desire to meet true evil across flashing blades, with brothers at your back are invited to apply using the automated facilities of our site. rgds KHIRON Assistant Commander Avatars Guard Company Guardians of Virtue and Honour -------------------------------------------- Listen to us. We the players who spend our nights and days making this game an inhabited world of intresting people. We the players who trudge across your world looking for reagents and adventure until that one distant day when we might use magic to make the same journey. We the players who play honest and true and want such and beg for such. We the players who turned away from Diablo looking for honesty and fair play. We the players who make the game what it is. Listen to us. Please, I'll beg. I'll beg for every soul who has loged on and run north to adventure and the screen went black. Who was he? And then for the noble with his blades and area effect weapons and the screen went black. I'll beg for these people that you listen and do more then listen but act. Listen to us. A politicians dance and song; I don't want to get along. I don't mind to die. I'll spend that hour waiting to try, to try and find the healer, to try and restart. To get new armor. To try and find another magic sword. Just so you can try to kill a spider. and the screen went black. Try again poor soul. I hate dying myself. I hate dying at the hands of someone I never saw and never had a chance to escape from. I've walked for hours and miles and days across a landscape without color, dead alone and disgusted. And they didn't take much; just everything I had. It wasn't much. I can't solve all the problems but if you try and listen to every voice and do your best to answer our complaints then you have done what is needed. But you must act. Hiding. This skill used to keep me alive. I complained because I would punch a monster that ran nearby and turn visible and die. So what did you do? You took hiding away. I can appreciate that it was a tactic used by Player Killers but you know what? Hiding was my only way of getting away from them. I have a slow server, I can't outrun a P200 with a P133. So I die. Black clothing. People want it. It would be nice to let it in. IMHO you're saving the colors for special reasons, for nobles and lords. I don't mind. I never died, nor was I ever killed by Black die. Houses. I want a house. Soon I hope to have one. It is an important issue that you solve but I'm sure you will. Poison. I have enough troubles getting to dungeons but now I wonder into a dungeon, run by a snake and promtly keel over dead. What happened with the Giant Snakes? With them less passive then before I can not find anything in the way of a good low-level dungeon. Bad enough I got swarmed or lag-killed, or player killed coming in or going out but now I get the slow death. Can I get my loot home before I die? Chances are against it as my health is so low anything can kill me. Oh yeah and I can't hide. What exactly has been done to help low level "Good" players? Macros - I don't know how you feel about macros. I can't imagine you like them. I hear you've made steps to stop them. Makes sence. You know what would really work? If a character doesn't move for 15 minutes, jiggle them (move them a few feet) or close their bags. This would nuke 1/2 the macros. I see a lot of new characters who killed me darned fast enough. Still I was sharing my account then I bought my own account and had to restart. I turned to macro's to catch up. Special Weapons - I would die for a special weapon that I could quest for and then never loose. My own personal sword. I'd give a lot for that. Quests - I can't stress the importance of giving us something to do. Something other then player killing. Even the dread lords and Noble lords complain that they have little else to do then hunt each other down. How about some arch villians!! (Run by you guys at UO!!!) And YES get Lord British to do some questing without immortality. Fame would bring constant death. He wouldn't be able to leave the castle. He'd get robbed by naked theives who keep raising themselves and sitting by the bank. Someone would trick him into raising his criminal flag and he'd be dead two steps out of the castle. Like the rest of us. Outside of town it would be a lamb in a wolf forest. He'd be shot at, poisoned, stabbed, blade spirited, fireballed, or he might pick up the magically trapped box wandering around everywhere with three or four theives. You know what I hate the most about this game? I saw a noble die. Every player within 20 steps turned and swarmed around the body. ALL OF THEM. He was looted and naked within seconds. He had cast an illegal spell and the guards had killed him. There is no warning about illegal spells. Thanks. Pretty depresing all but the game is a good one and I appreciate that your trying to balance it. You want to help, to really help? Give us a low level spell that protects us from dread lords. Mark Charke (Send any responce to MCharke#AOL,COM) -------------------------------------------- Im starting a player run 24 hour city . I will need a lot of help from allot of player's. For this reason im trying to get the word out as best as i can . The main thing that is needed at this time to build the city is money but once the city is built there will be a need for many players to help in the running of the city from protecting the city from evil to creating event's for player's to participate in 24 hour's a day. So if you can find it in your hart to help me i would really like it thx for your time. -------------------------------------------- Pkers arent the problem in UO. the problem is people who dont role play.but when a pker doesnt role play it gets even worse. pkers who dont role play kill without a cause, exploit every bug possible to kill.(poisoning ghosts). where do they get their fun? its cool to be evil once in a while but not cheating. a pen and paper role playing game like ad&d has a GM watching over the game and gives bonus and penalties to for player's role playing. in UO there is no one there to force players to role play. i studied other players. only around 10% of players role play to the maximum. a lot of players use icq while they play, i think that's cheap. while icq is good to know if youre friends are online, it can used as a cheat. for example. youre surrounded by orcs and youre hiding. they wont go away, so you icq a friend to come and help you. that's what i call cheating. another that annoys me is when players complain about pkers. i dont pk. but i tried it once. i made a character and he was the guardian of the forest. he killed anyone who harmed an animal of the forest. what's wrong with that? that's role playing. another pathetic thing happened on catskills. i was hunting for orcs when i arrived at the dread lord shadow clan orcs fort. me and friends killed them all. some other wandering warrior came up to me and told me not to kill them because they are role players. he said that they arent pkers, there just players playing orcs. what irony, i mean.. not kill them because they role play? im a role player too and as a role player, i hunt orcs. orcs are evil by nature. i dont care if they player orcs or npc orcs, there ORCS and they shall die by my sword. i mean, seriously... well, that's all i have to say. keep it real. The Watcher. -------------------------------------------- I found a deadly bug! Bows are not seen as weapons by guards! Therefore people can townkill at their own will! OSI is in deep **** now! Go buy a bow and protect the game! PKs will never triumph! -------------------------------------------- Hail from Atlantic shard, Last night at the shrine in Hythloth, my friends and I were attacked by two brave 12 year old Dread Lords...they then proceeded to poison our ghosts, attempting to ruin our characters. People...PKing is NOT part of any role-playing game. It is only the acting out of immature children in need of supervision. UO is a service we all pay for. Since we all pay for this service, OU is obligated to ensure we all have equal access to the game. Since the killers run unchecked, it has made it impossible for real players to go to dungeons or access anywhere the gangs of pre-pubescent, schoolyard bullies choose to hunt in packs like the fatherless curs they are. I was struck the other day by the similarities between the book Lord of the Flies and the behaviour seen daily on UO. Briefly, the story was about a group of teenagers stranded on an island. They were alone with no adults or structure. Very soon they turned to savagry and murder. By the time they were 'rescued' there were only a handful left. Here in Britannia we as players have the opportunity to display our true colors as human beings. It is more than a 'game' as true RPGers know. The behaviour we see here is very telling of the type of person we are dealing with. We have so often heard the childish argument "You can get killed and robbed in real life" Lets look at that a moment, shall we? In a real society there are laws and a justice system. In such a system, those who would harm others are outlaws and are put away from the rest of society. We have jail and fines and punishment for such activity. Here on UO there is nothing of the sort. There is true lawlessness, thus allowing the adolescents with an underdeveloped conscience and value system to harm others and effectively nullify all they have worked for. I plan to start a guild on Atlantic and Lake Superior. A guild for real RPGers...those of us who love this game for wht it has to offer and are willing to fight UO to make it all it can be. -------------------------------------------- At a small gathering of unhappy citizens, we decided to hold an anti PK rally at Lord British's castle on Lake Superior shard, on Saturday, the 11th of April, at Noon. Please show up and gather, add your voice to ours. I want to surround Lord British's castle with citizens, acting as one. If you don't have a characther on LS, make one! Tiernan of Yew -------------------------------------------- Hail all, Last night at about 1am on BAJA was the most unbelivble night of my life on U.O my self and red blade were up at the orc camp behind cove just minding our own buissness when from out of the blue came hoards of orcs,ettins and been lead by mages there must have been 50-60 no joke from all dirrections they came ,single file just like a military brigade.Well not mention i saw my commrade red blade fall fow to these creatures,i managed to recall to britt to raise some sort of retaliation but hay no one came, i returned to meet my own fate as i was over come by many orcs and ettins unable to recall,all i could do was watch as i passed over to the neverworld..Anyway we found a stranger to gate us to britt where we were able to finally get people to go and fight these masses, we were then to return to reap revenge but alas we were left with only a few at least 15 warriors and mages were there killing every thing.. This is one of the biggest spawns i have ever seen and hope to see more :) here is a snap taken by my fallen commrade after his fate,this is only at the begining of the spawn..............ZOLTON Here is a pic of the Orc Invasion <URL:<A HREF="http://uoc.newsninja.com/submit/orc.jpg">http://uoc.newsninja.com/submit/orc.jpg</A>> -------------------------------------------- One not so fine day, I was feeling sh**y because I had just gotten PKed. I was wandering aimlessly around rinsic when a portal open and a few grandmaster warriors & wizards walked out saying: "Wow, what a respawn!" and "Geez, i can't belive i surrvived!" So I thought what the hell, i got nothin here. I walked into the gate, and it was the biggest battle i had ever seen! there was not one space on the screen not covered with either a dead or fighting monster or player! I walk up, totally naked, with my war mace and kite shield, and initiated combat with the nearest zombie and fought and fought and fought, until i had died about 50 times and had over 4k in my backpack! then a liche respawn occured. That sucked! It started to become completely overpowering and an master wizard opened a portal and said, "LETS GET THE F**K OUTTA HERE!!!" -------------------------------------------- -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00274" HREF="msg00274.html">[MUD-Dev] DOOM Gets a Storyline?</A></strong> <ul compact><li><em>From:</em> Holly Sommer <hsommer#micro,ti.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00251.html">[MUD-Dev] Re: OT: Birth announcement</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00254.html">[MUD-Dev] Re: Mud-Client, and specifically, COOLMud and SFWhite</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00306.html">[MUD-Dev] Re: Mud-Client, and specifically, COOLMud and SFWhite</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00274.html">[MUD-Dev] DOOM Gets a Storyline?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00253"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00253"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: atomic functions</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00404" HREF="msg00404.html">[MUD-Dev] Re: atomic functions</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 05 May 1998, 16:53 GMT </LI> </ul> </LI> <LI><strong><A NAME="00254" HREF="msg00254.html">[MUD-Dev] Re: Mud-Client, and specifically, COOLMud and SFWhite</A></strong>, Jay Sax <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Thu 30 Apr 1998, 01:41 GMT <UL> <LI><strong><A NAME="00257" HREF="msg00257.html">[MUD-Dev] Re: Mud-Client, and specifically, COOLMud and SFWhite</A></strong>, Dan Root <a href="mailto:dar#thekeep,org">dar#thekeep,org</a>, Thu 30 Apr 1998, 02:34 GMT </LI> <LI><strong><A NAME="00306" HREF="msg00306.html">[MUD-Dev] Re: Mud-Client, and specifically, COOLMud and SFWhite</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 01 May 1998, 22:01 GMT </LI> </UL> </LI> <LI><strong><A NAME="00253" HREF="msg00253.html">[MUD-Dev] Supporting articles found for UOL play style</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 30 Apr 1998, 01:25 GMT <UL> <LI><strong><A NAME="00274" HREF="msg00274.html">[MUD-Dev] DOOM Gets a Storyline?</A></strong>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Thu 30 Apr 1998, 19:07 GMT </LI> </UL> </LI> <LI><strong><A NAME="00248" HREF="msg00248.html">[MUD-Dev] Reuters: Cheaters Never Prosper</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 30 Apr 1998, 00:14 GMT <LI><strong><A NAME="00236" HREF="msg00236.html">[MUD-Dev] Bio of John Bertoglio</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 20:01 GMT <LI><strong><A NAME="00230" HREF="msg00230.html">[MUD-Dev] Re: (fwd) Confusing?</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 29 Apr 1998, 06:02 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>