<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Character development [was Re: ] --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Mon, 13 Apr 1998 19:59:52 +0000 --> <!--X-Message-Id: 199804131959.MAA159289#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 18938.980409#io,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Character development [was Re: ]</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00152.html">Previous</a> | <a href="msg00154.html">Next</a> ] Thread: [ <a href="msg00144.html">Previous</a> | <a href="msg00156.html">Next</a> ] Index: [ <A HREF="author.html#00153">Author</A> | <A HREF="#00153">Date</A> | <A HREF="thread.html#00153">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Character development [was Re: ]</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Character development [was Re: ] </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Mon, 13 Apr 1998 12:59:38 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Thu, 9 Apr 1998 19:40:32 PST8PDT Travis Casey<efindel#polaris,net> wrote: > Well, I think we all know what a traditional mud guild is -- > basically a D&D-style class that characters may join after starting > the game, and has the option of leaving. > Now, what *should* a guild be... that's another question. :-) There is a more fundamental question that I raised the last time this area came up: What problem in the game-universe is the guild an attempted solution for? Turning this around: If there were no guilds, but everything else in the game was the same, would the players form "guilds" even without any server or hardcoded support? If so, why? What survival threat in the game-world would the players be attempting to mitigate or prevent via guilds? Once you have the answer to that question you can approach designing your guilds in a way that is both acutally useful in your gameworld and doesn't have logical inconsistencies with the rest of the game world. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00205" HREF="msg00205.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong> <ul compact><li><em>From:</em> "Travis S. Casey" <efindel#io,com></li></ul> <li><strong><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong> <ul compact><li><em>From:</em> Cimri <cimri1#gte,net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00114" HREF="msg00114.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> <UL><LI><EM>From:</EM> Travis Casey <efindel#polaris,net></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00152.html">Re: [MUD-Dev] Unreal</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00154.html">Re: [MUD-Dev] Seductions of Sim: Policy as a Simulation</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00144.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00156.html">Re: [MUD-Dev] Character development [was Re: ]</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00153"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00153"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Character development [was Re: ]</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00133" HREF="msg00133.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 11 Apr 1998, 16:49 GMT <UL> <LI><strong><A NAME="00145" HREF="msg00145.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 13 Apr 1998, 10:48 GMT </LI> </UL> </LI> <LI><strong><A NAME="00143" HREF="msg00143.html">Character development [was Re: ]</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Mon 13 Apr 1998, 02:03 GMT <UL> <LI><strong><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 13 Apr 1998, 10:47 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00153" HREF="msg00153.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 13 Apr 1998, 19:59 GMT <UL> <LI><strong><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Cimri <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Mon 13 Apr 1998, 23:58 GMT <UL> <LI><strong><A NAME="00170" HREF="msg00170.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 15 Apr 1998, 01:45 GMT <UL> <LI><strong><A NAME="00171" HREF="msg00171.html">Character development [was Re: ]</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 15 Apr 1998, 02:48 GMT <UL> <LI><strong><A NAME="00172" HREF="msg00172.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 15 Apr 1998, 03:33 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>