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<H1>[MUD-Dev] Re: In game bulletin boards vs. Web based.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: In game bulletin boards vs. Web based.</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Sun, 14 Jun 1998 13:24:42 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
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On Tue, 9 Jun 1998, Elis Pomales wrote:

&gt; I would like to know what your opinions are on bulletin board systems
&gt; within Muds. My belief is that a web based bulletin board systems is
&gt; alot easier to develop, fancier and more reliable than an online one. Is
&gt; 
&gt; this true? Do you agree?

Harder to develop to my mind (this depends entirely on your own skills),
more of a hassle to use (I grumble at loading anything other than Lynx;
particularly for communications orientated to a specific mud). Fancier,
yes. This is not always a /good/ thing. Reliability is kinda irrelevant -
I see no huge advantage to either situation, except the mud-based one will
use standard situations which everyone accessing the mud will be able to
cope with, while browsers differ hugely.
 
&gt; In that vain should help be web based? With minimal help in-game? Or do
&gt; you think that help is so critical that it should be on the mud?

If I log into a game, and typing 'help &lt;fairly obvious or partial topic
name&gt;' does not work, and one or two reasonable variations do not work, I
leave. I will not visit a webpage to obtain help on a game (it's a
hassle!). If basic help were available (or rather, all the help in a basic
form), I might peruse an enhanced (hyperlinked, prettied up) version at my
leisure. When I first log in, I want to know what I need to know in order
to dive in.

If you really want to provide these things in a fancy frontend, consider
some sort of custom client (or add-on, for instance an application users
can run, similar to ICQ, to access communicative areas of your mud with a
special frontend, while the basic information is all still available to
those who do not use it, through the normal mud FE).

- -- 
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/">http://user.itl.net/~neddy/</A>
"You may say I'm a dreamer, but I'm not the only one.." -John Lennon (Imagine)

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<li><strong><A NAME="01037" HREF="msg01037.html">[MUD-Dev] stuff that makes me leave (was Re: In game bulletin...)</A></strong>
<ul compact><li><em>From:</em> Dan Shiovitz &lt;dbs#cs,wisc.edu&gt;</li></ul>
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<LI><STRONG><A NAME="00918" HREF="msg00918.html">[MUD-Dev] In game bulletin boards vs. Web based.</A></STRONG>
<UL><LI><EM>From:</EM> Elis Pomales &lt;pomales#caip,rutgers.edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: In game bulletin boards vs. Web based.</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00940" HREF="msg00940.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Wed 10 Jun 1998, 19:32 GMT
<UL>
<LI><strong><A NAME="00942" HREF="msg00942.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 10 Jun 1998, 20:23 GMT
<UL>
<LI><strong><A NAME="00944" HREF="msg00944.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Wed 10 Jun 1998, 20:49 GMT
<UL>
<LI><strong><A NAME="00949" HREF="msg00949.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 10 Jun 1998, 23:14 GMT
</LI>
</UL>
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</LI>
<LI><strong><A NAME="01031" HREF="msg01031.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 14 Jun 1998, 12:29 GMT
<UL>
<LI><strong><A NAME="01037" HREF="msg01037.html">[MUD-Dev] stuff that makes me leave (was Re: In game bulletin...)</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Sun 14 Jun 1998, 21:57 GMT
<UL>
<LI><strong><A NAME="01038" HREF="msg01038.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Jun 1998, 22:51 GMT
<UL>
<LI><strong><A NAME="01041" HREF="msg01041.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Mon 15 Jun 1998, 01:04 GMT
</LI>
<LI><strong><A NAME="01043" HREF="msg01043.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Mon 15 Jun 1998, 04:43 GMT
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</UL></BLOCKQUOTE>

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