<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: CGDC, a summary --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: Mon, 18 May 1998 10:49:15 -0700 --> <!--X-Message-Id: 11A17AA2B9EAD111BCEA00A0C9B41793053F2E@DHCP-98-2.origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: CGDC, a summary</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00667.html">Previous</a> | <a href="msg00669.html">Next</a> ] Thread: [ <a href="msg00666.html">Previous</a> | <a href="msg00734.html">Next</a> ] Index: [ <A HREF="author.html#00668">Author</A> | <A HREF="#00668">Date</A> | <A HREF="thread.html#00668">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: CGDC, a summary</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: CGDC, a summary</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Mon, 18 May 1998 10:46:56 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> on Monday, May 18, 1998 12:23 PM cg#ami-cg,GraySage.Edmonton.AB.CA [SMTP:cg#ami-cg,GraySage.Edmonton.AB.CA] said: > :3. Bullies. These players PK because they enjoy messing things up > : for other people. > > Allow players to have a 'bully' command. This > lets them identify another character as a bully. Having done that identification, > the bully can no longer kill the character. However, the damage (and note of > kill if it would have happened) is still computed, and the motions of the > combat are still gone through. The result is remembered. At some later point > in town, an admin, or possibly a representative of a player-run justice > agency, has to make a choice as to whether or not the call of 'bully' was > justified (don't ask me how!). If it was, the remembered damage, etc. is > discarded. If not, the damage is made real, including possibly killing the > character and dumping the corpse at the site of death, and giving the > aquitted bully first choice of loot. Shades of UO's new reputation system, which is entering final testing with an anticipated publish to the public later this week. Under this new system, everyone is an "Innocent" at first. Doing damage to an innocent (either directly or via first-order indirect agents (walls of fire spells, pets or hirelings, summoned creatures, etc) that contributes towards their death results in a chance for the victim to report you, and contribute money towards an eventual bounty. Five reports, and you're not an Innocent anymore. You're a Murderer, show with red all over you to others (you become a big target), and will start to incur serious penalties between 5 and 20% of all stats and skills) when you die until such time as you are no longer a murderer (a lot of playtime can reduce killcount by 1). Kill a murderer, take his head to any city guard in the game, and get the money players donated towards that person's bounty. In addition, there's the "gray area" stuff. These are handled by putting a 2 minute window of vulnerability on people who do questionable activities, which we term flagging someone "criminal." I have no doubt that overzealous players will kill these people on sight too, but at least it's up to the players, not the admins. There are considerable many other wrinkles to the system, but that's the gist of it. I think in terms of three things when considering measures against the PKs in a game: who determines who is a bad guy; who catches the bad guy; who punishes the bad guy. In an ideal (virtual) world, I wish the answer were "the players" to all three. But I am settling for "the players" for the first two. To my mind, a playerkilling toggle model puts none of the burden on the players at all, and that's a bad route to go down admin-wise. On the other hand, it took a programmer a solid three months full time to catch all the possible wrinkles in the reputation system. The curse of a complex environment is the number of ways players can do harm to one another by indirect means... -Raph -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00734" HREF="msg00734.html">[MUD-Dev] Re: CGDC, a summary</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00667.html">[MUD-Dev] Re: OT: Java multithreading performance</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00669.html">[MUD-Dev] Re: Combat Was Re: Leaving characters in play</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00666.html">[MUD-Dev] Re: CGDC, a summary</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00734.html">[MUD-Dev] Re: CGDC, a summary</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00668"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00668"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: CGDC, a summary</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00656" HREF="msg00656.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, Orion Henry <a href="mailto:orionZ#ix,netcom.com">orionZ#ix,netcom.com</a>, Sun 17 May 1998, 21:55 GMT </LI> <LI><strong><A NAME="00664" HREF="msg00664.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 18 May 1998, 15:11 GMT <UL> <LI><strong><A NAME="00672" HREF="msg00672.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 18 May 1998, 22:24 GMT </LI> </UL> </LI> <LI><strong><A NAME="00666" HREF="msg00666.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 18 May 1998, 17:16 GMT </LI> <LI><strong><A NAME="00668" HREF="msg00668.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 18 May 1998, 17:49 GMT <UL> <LI><strong><A NAME="00734" HREF="msg00734.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 20 May 1998, 18:46 GMT </LI> </UL> </LI> <LI><strong><A NAME="00673" HREF="msg00673.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 18 May 1998, 22:56 GMT </LI> <LI><strong><A NAME="00682" HREF="msg00682.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 19 May 1998, 02:51 GMT <UL> <LI><strong><A NAME="00742" HREF="msg00742.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Thu 21 May 1998, 05:33 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>