<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Character development [was Re: ] --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Fri, 4 May 1998 12:30:32 -0700 --> <!--X-Message-Id: 199805050158.SAA01666#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Character development [was Re: ]</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00376.html">Previous</a> | <a href="msg00379.html">Next</a> ] Thread: [ <a href="msg00398.html">Previous</a> | <a href="msg00379.html">Next</a> ] Index: [ <A HREF="author.html#00377">Author</A> | <A HREF="#00377">Date</A> | <A HREF="thread.html#00377">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Character development [was Re: ]</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Character development [was Re: ] </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Mon, 04 May 1998 18:58:15 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> To: rkoster#origin,ea.com Subject: Re: [MUD-Dev] Character development [was Re: ] In-reply-to: <<A HREF="msg00203.html">c=US%a=_%p=EA%l=MOLACH-980416225035Z-52886#molach,origin.ea.com</A>> Date: Mon, 20 Apr 1998 12:25:04 -0700 From: J C Lawrence <claw#under,engr.sgi.com> On Thu, 16 Apr 1998 15:58:11 PST8PDT Koster, Raph<rkoster#origin,ea.com> wrote: > On Tuesday, April 14, 1998 12:25 PM J C Lawrence > [SMTP:claw#under,engr.sgi.com] said: >> On Thu, 9 Apr 1998 10:15:30 PST8PDT Koster, >> Raph<rkoster#origin,ea.com> wrote: >> How successfully? Most (all?) of the magazine articles I've read >> on OU equate it to a graphical DIKU with roadways lined waist-deep >> with corpses. You've mentioned here your efforts in pushing a >> more, err, less DOMM-esque approach by your players. Success? > Success is moderate. On the one side, I think equating it to a > graphical DIKU is really really wrong. A simple glance at the > feature list will demonstrate that--heck, a simple glance at the > typical player's activities will demonstrate it. <nod> Yes, I know this. You know this. Your average Wired or Upside reader doesn't know this, which is and was the point. > So, their motives are the same ("kill, kill, kill") but to maintain > their status and abilities, they still need to deal with a much > wider array of activities. How to make that *depth* of involvement a known strength of the game, and in itself an appealing factor for non-kEWLD00dZ?? > As far as how the magazines perceive it--sure, it's still a crude, > rude, rambunctious, goal-oriented, profane, Doom-minded community, > on the whole. Changing a public mindset takes a lot more than game > mechanics. <kof> Quite. >>> Now, level is awfully convenient, and players quickly found >>> supplements for it, but I find that severing the advancement scale >>> from character ability works quite well. >> <nod> Do you have any tales of the form of Habitat's egg or other >> prized tokens or recognition values that you could relate for UO? > Ooof. Too many. Thanks -- this is *EXACTLY* what I wanted. Outside of recent list traffic problems, there's a tendency on the list (heck, MUDdom) to short-circuit and ignore game-depth characteristics which don't happen in the cloistered world of their favourite r.g.m.*-style MUDs. While I don't have the time now to do so properly (trust me to attempt to start this when I don't have time to do it right), I'd love to see a lively list thread on just what these added values are and can be. Tales such as the ones you recounted are invaluable. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00376.html">[MUD-Dev] Re: atomic functions</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00379.html">[MUD-Dev] RE: Character development [was Re: ]</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00398.html">[MUD-Dev] Re: FW: (Fwd) Bouncing mail</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00379.html">[MUD-Dev] RE: Character development [was Re: ]</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00377"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00377"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: FW: (Fwd) Bouncing mail</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00520" HREF="msg00520.html">[MUD-Dev] Re: FW: (Fwd) Bouncing mail</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Tue 12 May 1998, 17:28 GMT <UL> <LI><strong><A NAME="00596" HREF="msg00596.html">[MUD-Dev] Re: FW: (Fwd) Bouncing mail</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 15 May 1998, 01:30 GMT </LI> </UL> </LI> </ul> </ul> <LI><strong><A NAME="00384" HREF="msg00384.html">[MUD-Dev] Re: FW: (Fwd) Bouncing mail</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Mon 04 May 1998, 23:23 GMT <UL> <LI><strong><A NAME="00398" HREF="msg00398.html">[MUD-Dev] Re: FW: (Fwd) Bouncing mail</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Tue 05 May 1998, 14:06 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00377" HREF="msg00377.html">[MUD-Dev] Re: Character development [was Re: ]</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 04 May 1998, 19:30 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00379" HREF="msg00379.html">[MUD-Dev] RE: Character development [was Re: ]</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 04 May 1998, 19:34 GMT </LI> <LI><strong><A NAME="00385" HREF="msg00385.html">[MUD-Dev] Re: Character development [was Re: ]</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Mon 04 May 1998, 23:31 GMT </LI> <LI><strong><A NAME="00389" HREF="msg00389.html">[MUD-Dev] Re: Character development [was Re: ]</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 05 May 1998, 07:38 GMT </LI> </UL> </LI> <LI><strong><A NAME="00374" HREF="msg00374.html">[MUD-Dev] Re: Motivations for Creating Mud-Like Worllds and Servers | Was: Re: whitestar Crossfire MUD</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Mon 04 May 1998, 16:37 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>