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<H1>[MUD-Dev] Re: skill system</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: skill system</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 14 Jun 1998 11:47:55 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Adam Wiggins wrote:
&gt; 
&gt; On Thu, 11 Jun 1998, Dan Shiovitz wrote:
&gt; &gt; On Thu, 11 Jun 1998, Adam Wiggins wrote:
&gt; &gt; &gt; On Fri, 12 Jun 1998, Richard Woolcock wrote:
&gt; &gt; &gt; &gt; ...although unknown to most, Bubba and Lord Kilgoth are one and the same
&gt; &gt; &gt; &gt; person...multiple identities, anyone coded such a feature?  It's something
&gt; &gt; &gt; &gt; I like the idea of but I'm not sure how well it would work in practice.

[snip]

&gt; Yes, anyone can attempt to dress up like Kilgoth and masquerade as him.

Interesting, but it wasn't quite the point I was aiming at.  What I originally
mean't was multiple identities each with their own reputations as well as
appearances.  I know your system allows labels to be set on individuals, but
might you label someone twice, once for each 'identity', not knowing that they
were in fact two separate people?  When you dress up like Kilgoth, do you gain
his reputation?  If, while dressed up as him, you acted like a complete idiot,
would this effect Kilgoth next time he logged on?  I'm not just talking about
two people looking similar, I'm talking about potentially perfect disguises.

KaVir.


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<li><strong><A NAME="01130" HREF="msg01130.html">[MUD-Dev] Re: skill system</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;adam#angel,com&gt;</li></ul>
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<UL><LI><EM>From:</EM> Adam Wiggins &lt;adam#angel,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: skill system</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00986" HREF="msg00986.html">[MUD-Dev] Re: skill system</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Thu 11 Jun 1998, 23:53 GMT
</LI>
<LI><strong><A NAME="00990" HREF="msg00990.html">[MUD-Dev] Re: skill system</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 12 Jun 1998, 00:59 GMT
<UL>
<LI><strong><A NAME="00991" HREF="msg00991.html">[MUD-Dev] Re: skill system</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Fri 12 Jun 1998, 02:33 GMT
<LI><strong><A NAME="01012" HREF="msg01012.html">[MUD-Dev] Re: skill system</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 12 Jun 1998, 23:51 GMT
<LI><strong><A NAME="01026" HREF="msg01026.html">[MUD-Dev] Re: skill system</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Jun 1998, 10:46 GMT
<LI><strong><A NAME="01130" HREF="msg01130.html">[MUD-Dev] Re: skill system</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 18 Jun 1998, 21:50 GMT
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<LI><strong><A NAME="00977" HREF="msg00977.html">[MUD-Dev] Mud-time vs real-time (was Re: skill system)</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Thu 11 Jun 1998, 21:44 GMT
<UL>
<LI><strong><A NAME="00980" HREF="msg00980.html">[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</A></strong>, 
T. Alexander Popiel <a href="mailto:popiel#beldin,snugharbor.com">popiel#beldin,snugharbor.com</a>, Thu 11 Jun 1998, 22:03 GMT
</LI>
<LI><strong><A NAME="00985" HREF="msg00985.html">[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 11 Jun 1998, 23:24 GMT
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