<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc) --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: Fri, 4 May 1998 01:29:49 -0700 --> <!--X-Message-Id: c=US%a=_%p=EA%l=MOLACH-980504145821Z-92014#molach,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Pla</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00355.html">Previous</a> | <a href="msg00357.html">Next</a> ] Thread: [ <a href="msg00429.html">Previous</a> | <a href="msg00367.html">Next</a> ] Index: [ <A HREF="author.html#00356">Author</A> | <A HREF="#00356">Date</A> | <A HREF="thread.html#00356">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Mon, 4 May 1998 09:58:21 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Saturday, May 02, 1998 12:04 PM cg#ami-cg,GraySage.Edmonton.AB.CA [SMTP:cg#ami-cg,GraySage.Edmonton.AB.CA] said: >[JC Lawrence:] > >:I would note that any competitive game which involves the concept of >:"beating" another player is actually a variation on the "killing" >:games, just with a prettier face drawn over the gore via poker chips >:or property cards etc. This suggests that the deliniation among games >:on this point is specious, or at best artificial. >OK, I'll bite. A difference you are paving over here is that of what is >left after the different kinds of competition. In a game where the goal >is to defeat (avoiding the perhaps loaded term 'beat') other players at >some task such as property management, risk management, economic fore- >casting, etc., both players are still around at the end of the game. In >fact, both players may well be improved by the game in that they now are >better at whatever the game involved. In a game where the goal is to kill >the other player, one of the player's (in the game context) is gone after >the game is done. Hence, there is likely to be a significant net loss in >available resources after the game is over. So, I think painting all >competitive games with the same brush is unwarrented. A very good point. However, there's the issue of whether "in the game context" is particularly significant in this case. (And I don't have a definite answer). We may see it as more [altruistic/noble/moral/whatever] for there to be something constructive as a result in the game context, but that's possibly merely evidence of our bias as persistent world designers. For the designer of say, a head to head fighting game, the desired "constructive" result might be a better understanding of the code of Bushido (as in Square's "Bushido Blade" fighting game), or of the techniques of Tae Kwon Do. Who cares if within the (ephemeral) game context one of the characters is left standing? Even in strategic resource management games, you often exterminate the opponent completely. I brought up on Ola's now inactive graphical mud design list the work of Bruno Bettelheim as it applies to what we on this list term GoP players. Bettelheim in his studies of child psychology differentiated between "play" and "game." Play as he defined it, was not competitive, and game was. And I argued (somewhat unsuccessfully) that virtual environments will stay what we term "games" in the industry because they have to satisfy the desire to be either a "play space" or a "game space"--or else there is effectively nothing to do there. Play is communicative, more than anything. It is about information. It is socializers, roleplayers, and explorers, in-game merchants, storytellers, etc. Game is about power and standing (not unsurprisingly, Bettelheim said that there were clear biases towards "play" or "game" in small children depending on gender). Most muds, even those oriented towards play spaces, haven't tended to give a very wide scope for play. The most complete play spaces, such as MUSHes, have such a high barrier of entry for true "play" ("let's make TinyTim's clock!" "Sure! Let me just pull up my custom softcode editor with integrated debugger!") that they are self-limiting... -Raph -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00367" HREF="msg00367.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong> <ul compact><li><em>From:</em> Marian Griffith <gryphon#iaehv,nl></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00355.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00357.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00429.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00367.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00356"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00356"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00417" HREF="msg00417.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 06 May 1998, 05:33 GMT </LI> </ul> </LI> <LI><strong><A NAME="00329" HREF="msg00329.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 02 May 1998, 17:17 GMT <UL> <LI><strong><A NAME="00368" HREF="msg00368.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 04 May 1998, 13:23 GMT </LI> <LI><strong><A NAME="00429" HREF="msg00429.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 06 May 1998, 18:57 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00356" HREF="msg00356.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 04 May 1998, 08:29 GMT <UL> <LI><strong><A NAME="00367" HREF="msg00367.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 04 May 1998, 13:14 GMT </LI> </UL> </LI> <LI><strong><A NAME="00371" HREF="msg00371.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 04 May 1998, 13:39 GMT <UL> <LI><strong><A NAME="00397" HREF="msg00397.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Tue 05 May 1998, 14:00 GMT <UL> <LI><strong><A NAME="00400" HREF="msg00400.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 05 May 1998, 15:21 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>